3D Gaming on Eye Infinity / Nvidia Surround

UaVaj

Golden Member
Nov 16, 2012
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gaming 2d surround (5760x1080) is nice, however seriously considering gaming 3d surround (5760x1080).

(1) who has done it? (2) how did the surround monitor compliment the center monitor? (3) lastly what kind of hardware is required (min 40fps - hopefully with "all the eye candy")?

also heard rumors of hybrid setup (not sure if that even possible). center monitor is 3d while surround monitors are 2d. same questions above.
 

Annisman*

Golden Member
Aug 20, 2010
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well you need 3 monitors capable of 120 hz, and a willingness to lower most of your IQ settings...
 

omeds

Senior member
Dec 14, 2011
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Yeah you are looking at really low performance. In 3D, only dual SLI works, not Tri or Quad, plus frame rate is halved from 3D itself. You are basically getting the equivallent performance of 1 GPU across 3 displays in surround, if you use SLI.
 

BrightCandle

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Mar 15, 2007
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I have enough performance problems without the 3D I can't imagine wanting to halve my frame rate further to play at 5760x1200.
 

Annisman*

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Aug 20, 2010
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Nvidia Surround + 3d Vision OMG ! = total marketing hype, it's really not practical right now.
 

lehtv

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Dec 8, 2010
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Going 780 SLI would probably be enough to run current games smoothly enough, though some of the demanding titles would still be better off in 2d

I think 3D is a gimmick in its current state. Until we can do 3D without glasses, without penalty to image sharpness, and with reasonably priced hardware, I'm not going to bother. And even then I'd probably rather have a higher resolution monitor (1440p or 4K). Maybe in a decade we'll have 4K @ 3D running on a $1000 PC.
 
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KingFatty

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Dec 29, 2010
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Well, isn't there some head-mounted display in one of those kickstarter projects? I imagine that tech for tiny high-res displays is advancing quite a bit with all the retina phone stuff, so maybe the next breakthrough will be head-mounted virtual gigantic screens for 3D, if they can make it not give headaches. Probably cheaper to make a head-mounted unit provide a virtual equivalent to three 4K displays running 3D surround, compared to buying three 4K actual displays (how big will they be, like 30 inchers?).
 

UaVaj

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Nov 16, 2012
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beside the fps hit, looks like the actual 3d viewing angle and viewing distance is very critical thus making 3d surround viewing result poor.

so. 3d gaming @ 5760x1080 is out.

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how about hybrid setup? can we have cake and still be able to eat it?

plan is: (1) when watching 3d movie or playing 3d game - only the center monitor will be utilize. (2) when playing 2d game - all 3 montior will be utilize for surround.

both side 2d monitor is - Asus VS239H-P
center 3d monitor will be - Asus VG23AH

given the center monitor is a 3d monitor. (1) how well does a typical 3d monitor handle everyday 2d task? i.e. surfing internet, ms office, photoshop. (2) how well does a typical 3d monitor handle 2d gaming?
 

KingFatty

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Dec 29, 2010
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beside the fps hit, looks like the actual 3d viewing angle and viewing distance is very critical thus making 3d surround viewing result poor.

Could you elaborate on this point, maybe a source of further information to explain how viewing angle and distance would affect surround?

In my mind, all 3 monitors are the same distance to your eyes, so I cannot understand how viewing distance is relevant? It's the same for every monitor, so wouldn't be a factor?

Similar argument for viewing angle being the same for all 3 monitors *when you turn your head or eyeball to look at that monitor*. When you look at the side monitors, it's the same as looking at it straight on at 90 degree angle? But, if you look straight ahead, I could see how your peripheral vision would have a different orientation as your two eyes would be at different distance to that screen. But I could swear I remember looking at a 3D screen at an angle and it still worked?

When I watched Avatar in 3D in the movie theater, I was not sitting at the direct center of the movie theater. Instead, I was sitting off to the side and had to turn my head a bit to see the movie, so it's sort of like how I'd be doing with a surround monitor. But Avatar still worked in 3D, so I can't see how this would be an issue too?

I've never tried 3D surround, so I'm interested in understanding it further, if you could clarify.
 

UaVaj

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Nov 16, 2012
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viewing 3d from an angle and distance still works however the 3d part will shift depending on the actual angle and actual distance.

i tried explaining it first. but it became a book.
see this picture. picture says a thousand words.
http://70.168.148.201/documents/downloads/hdtv/XVT3D650SV/881viewing%20angle.pdf

with watching a movie from a single source. most of the time you are fixeated to one general angle and one general distance. even then sometimes it still causes headache. with 3d gaming with 3 monitor at different 3 different angle and 3 different distance (exception is a half circle monitor). the shift will be 9 times worst. on top of that your head will be spinning and looking up, down, left, right. beside requiring quad 780 - perhap a puke bucket should be part of the hardware requirement.

lehtv hit the nail on the head. until 3d is without the glass.
 

guskline

Diamond Member
Apr 17, 2006
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gaming 2d surround (5760x1080) is nice, however seriously considering gaming 3d surround (5760x1080).

(1) who has done it? (2) how did the surround monitor compliment the center monitor? (3) lastly what kind of hardware is required (min 40fps - hopefully with "all the eye candy")?

also heard rumors of hybrid setup (not sure if that even possible). center monitor is 3d while surround monitors are 2d. same questions above.
What hardware? I have 3 24" 1920x1080 monitors running Surround off of a single GTX680 in the first rig below. Great for my flying game Rise of Flight.
 

Swolern

Junior Member
Dec 20, 2012
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beside the fps hit, looks like the actual 3d viewing angle and viewing distance is very critical thus making 3d surround viewing result poor.

so. 3d gaming @ 5760x1080 is out.
That not correct. 3d viewing angles with displays that use active shutter glasses are great. I have 3d surround with x3 VG278H and GTX 670 4-way SLI. You might be thinking of glasses free displays that use a tech where you need to be in the centered "sweet spot" to get the effect.

Now other people are correct about performance issues. The few games that like 4-way SLI and 3d, they work amazingly well, and look absolutely jaw dropping! Unfortunately 4-way SLI has too many issues with too many games. And then your play list is further diminished by finding games that support 3d vision well. I will be buying x2 GTX Titans SLI and selling my 670s to get better results.

I'm hardly on this forum,but if have more questions you can shoot me a PM on OCN.net or visit the 3d Surround Club there.

-Swolern
 

Galatian

Senior member
Dec 7, 2012
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I have a normal 3D Vision setup with an EVGA 670 GTX FTW and the new Benq XL2411T through nvidia 3D Vision 2. First off IMHO nvidia has the better 3D solution although this depends on the games you want play. Second the performance is pretty good and it does add a lot fun to my games. Mind you I don't play really demanding games (Civilization V, XCOM, Portal).

I was/am thinking about the 3D Surround setup, which can already be achieved with a second 670 GTX in SLI on my rig and although power should be good enough for my games I believe you really need quad SLI (2 x 690 GTX) to really enjoy demanding games.

So you'll have the first issue right here: money just for the graphic cards plus monitors and 3D Vision 2 kit you are looking at 3000 dollars alone. Also you have to check which games are supported. The biggest issue I see right now is that developers seem to abandon 3D Vision. For example, while Mass Effect 1 has superb 3D Vision support it declined with each subsequent release in the series. Also I believe that Occulus Rift will be the better solution and I would bet my money on the fact that as soon as this one is released 3D Vision will be dropped. Nvidia itself hasn't shown much love for 3D Vision as of lately.

To answer your question about monitor usage: you can actually add a fourth monitor which can be used to show the normal windows desktop, but you are strictly bound to the 3 3D monitors in widescreen mode to use in 3D surround. You can use 3 3D projectors in landscape mode though.

For right now I think it is more of a "what can be done with current hardware" then "what should be done with current hardware".

I'd wait for Occulus Rift to hit retail and then see how well it is received with developers and then make a the decision.
 
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Galatian

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Dec 7, 2012
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Tapatalk seems to have a problem with the dollar/euro sign. It cuts off after you have used said symbols...sorry for the double post
 
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KingFatty

Diamond Member
Dec 29, 2010
3,034
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viewing 3d from an angle and distance still works however the 3d part will shift depending on the actual angle and actual distance.

i tried explaining it first. but it became a book.
see this picture. picture says a thousand words.
http://70.168.148.201/documents/downloads/hdtv/XVT3D650SV/881viewing%20angle.pdf

with watching a movie from a single source. most of the time you are fixeated to one general angle and one general distance. even then sometimes it still causes headache. with 3d gaming with 3 monitor at different 3 different angle and 3 different distance (exception is a half circle monitor). the shift will be 9 times worst. on top of that your head will be spinning and looking up, down, left, right. beside requiring quad 780 - perhap a puke bucket should be part of the hardware requirement.

lehtv hit the nail on the head. until 3d is without the glass.

So in that PDF image they show an "Eye line" coming out of the TV. My suggestion would be for your 3 displays, you point each of their "eye lines" directly at your eyes. All three monitors would therefore be at ideal situations.

Currently for my 2D eyefinity setup, all of my monitors point their "eye lines" directly at my eyes, so I think it would be a similar setup for 3D to work?