Why don't developers approach 3d gaming on Android similar to the way they do on the PC? By that I mean develop one version that allows users to set raise or lower the settings to get better performance or visuals based on how powerful their hardware is.
Because there are many different android handset with varying degrees of processing power it would work in the same way PC gaming does. If you have a powerful handset with a great gpu you can pump up the settings and get acceptable frame rates. If you have one with an older cpu and gpu you could lower them to get the fps you want.
Because there are many different android handset with varying degrees of processing power it would work in the same way PC gaming does. If you have a powerful handset with a great gpu you can pump up the settings and get acceptable frame rates. If you have one with an older cpu and gpu you could lower them to get the fps you want.