Warfighter
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- Oct 4, 2014
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To me it's like night & day, especially when moving fast, strafing or rapidly changing direction. Even in isometric RPG's, eg, Dragon Age: Origins, Neverwinter Nights or Torchlight, 60fps is much more fluid. In fact, even your avatar name (Hexen, along with Doom & Heretic) still all look better at 60fps vs 30fps in the Doomsday Engine. I find most racing games virtually unplayable at 30fps. About the only genre of games where I don't notice is 2D puzzlers (mostly where fixed animations / sprites limit it). I guess some people are more sensitive to it than others.I found these video's which display the difference between 30 and 60 fps.
I still don't think I can see the difference, I would probably have to focus really hard on each one.
That truly redefines the word "pitiful"...
that it had been capped at the same technical level on both consoles "to avoid debates and stuff" - had been "misinterpreted".
"Let's be clear up front: Ubisoft does not constrain its games," added Gary Steinman, Ubisoft senior communications manager. "We would not limit a game's resolution. And we would never do anything to intentionally diminish anything we've produced or developed."
"We know a lot of gamers consider 1080p with 60 frames per second to be the gold standard, especially on the new generation of consoles," Pontbriand concluded. "We realise we had also pushed for 1080p in some of our previous games, including AC4 [which was bumped from 900p to 1080p on PS4 via a post-launch patch]."
"But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor. There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay."
I dare Ubisoft to put out the division at 30 fps, I want to see that company go under and I think putting out a tonne of terrible console ports locked for no good reason is a great way to start hammering those nails into the coffin.
Look at Fifa 2015: It sold more than 5 million copies, but only 30K on the PC.
Now Ubisoft has said some more properly stupid things which blatantly aren't true:
http://www.eurogamer.net/articles/2...ack-at-assassins-creed-unity-downgrade-claims
No I consider 1080p at 60hz the MINIMUM standard. Yeah the consoles are rubbish but artificially constraining the PC for no good reason other than doing exactly what you say you aren't doing.....why that is false advertising and blatantly untrue.
Based on the amount of flak you are getting for it I think not.
These idiots are going to keep digging by the looks of things. Admit you were wrong, backtrack completely, fix the games and stop lying, it really is that simple.
Ubisoft is talking about the console version. They are getting paid by Sony and Microsoft to advertise those games for them.
On the PC this game will support 60FPS+ and more graphic features.
Look at Fifa 2015: It sold more than 5 million copies, but only 30K on the PC. Even if we triple that by counting digital, that's immaterial sales for a developer/publisher.
IMO, the examples on that site aren't very good because of the crappy video quality, combined with the fact that most of those games have motion blur that makes it harder to tell the difference.
Dude that's an RTS, ever play a FPS at 30 fps ? Bring a barf bag and a low frag count.
