3-d game rendering turns me off

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apoppin

Lifer
Mar 9, 2000
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alienbabeltech.com
Originally posted by: Fike

Originally posted by: apoppin
Pong was the first console . . . what was the first PC game?

Adventure/Colossal Cave?



I think part of my point is that all the effort and innovation go into the appearance of the 3D rendering, instead of innovating good gameplay--certainly there may be exceptions.

As for dealing with high ground and related issues regarding strategy, you can display 3D concepts in 2D by using things like isometric drawing. I remember a cool game called Universal Military Simulator that probably came out in 1988 or something like that. It was a monochrome game drawn in a perspective or isometrically (I forget the exact differences between the drawing types, but I think it had to do with a disappearing point). It was very cool, you could basically configure every unit on the board with properties you defined. You could set a speed and attack and defend value, as well as morale and other stuff. By modern standards the Tron-like graphics were prehistoric, but it was fun to play.[/quote]

my point is that Video games were NEW . . . after 30+ years it is hard to create something new . . . and WE keep demanding more.

they had CRAP 2D games in the 70s, 80s and 90s :p
. . . lots of 'knock-offs and buggy garbage . . . we complained back then . . . about the fancy new gfx disgusing crappy games . . . we just didn't have the 'net . . . like now. :p
 

Pacemaker

Golden Member
Jul 13, 2001
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Originally posted by: apoppin
Originally posted by: Atheus

Originally posted by: apoppin
Pong was the first console . . . what was the first PC game?

Adventure/Colossal Cave?

Pong . . . 1972 . . .for Magnavox Odyssey

Colossal Cave . . . 1976

i believe consoles predate PC games
:Q

William Higinbotham created the first video game ever in 1958. His game, called "Tennis for Two," was created and played on a Brookhaven National Laboratory oscilloscope. In 1962, Steve Russell invented SpaceWar!. Spacewar! was the first game intended for computer use. Russell used a MIT PDP-1 mainframe computer to design his game

From Text
 

Rangoric

Senior member
Apr 5, 2006
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Originally posted by: shortylickens
Originally posted by: Rangoric
Originally posted by: Atheus
Also I think good 3D does, in itself, enhance a game. You said you like strategy games right? Look at that game I posted about earlier - Company of Heroes. If it wasn't 3D I couldn't zoom in and out for a clear view, I couldn't take advantage of the high ground because there would be no high ground, I couldn't blow shell holes in the middle of a field - and shell holes in the middle of a field are important, I can use them as cover for machine gun teams.
3D rendering is not needed for these things. That just makes it easier to see.
Then we should all go back to text-based war games. Graphics are not needed for these things. That just makes it easier to see.
(Sorry for the sarcasm, I'm a simplton and can only get my point across like that sometimes.)
And 3D is starting to be a requirement. Let me tell you why.
Its actually easier on the system. When you get massive amount of 2D sprites running around all over the place they eventually become more of a resourse hog than 3D objects. This is espcially important in war games where you may want to see battles of thousands of units. And what happens when you actually want to zoom out and see all those units? In 2D you would have to reload a lot of new data at each zoom level, which would means pauses (however slight).
But in 3D you can zoom in and out at will without pause. You can also ad or remove detail dynamically, further reducing the load on your system. In the end, 3D is easier to do.
All this is extremely important when you are actually trying to play the game, which was supposed to be our objective in the first place.


Yep. I agree. 3D is better. I prefer it. I makes more sense to use.

Doesn't change the fact that its not needed. All the points you brought are not in the post I quoted and commented on however :)
 

Atheus

Diamond Member
Jun 7, 2005
7,313
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Originally posted by: Pacemaker
Russell used a MIT PDP-1 mainframe computer to design his game

That's not a PC though.

Brookhaven National Laboratory oscilloscope.

And that's not even a computer. Must have built the logic out of individual components... tubes maybe :confused:
 

apoppin

Lifer
Mar 9, 2000
34,890
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alienbabeltech.com
Originally posted by: Pacemaker
Originally posted by: apoppin
Originally posted by: Atheus

Originally posted by: apoppin
Pong was the first console . . . what was the first PC game?

Adventure/Colossal Cave?

Pong . . . 1972 . . .for Magnavox Odyssey

Colossal Cave . . . 1976

i believe consoles predate PC games
:Q

William Higinbotham created the first video game ever in 1958. His game, called "Tennis for Two," was created and played on a Brookhaven National Laboratory oscilloscope. In 1962, Steve Russell invented SpaceWar!. Spacewar! was the first game intended for computer use. Russell used a MIT PDP-1 mainframe computer to design his game

From Text

PC . . . not "gaming" on a 'scope' :p

sure there were MainFrame games :p

let me try once again . . .

console gaming predated PC gaming . . .
. . . unless you can find something predating the 1972 Magnavox Odyssey Pong console demo :p

there were crappy 2D console and PC games in the 80's . . .
:confused:
millions of 'em :p