- Jun 18, 2002
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You need a utility like RivaTuner to force it in games that don't support it.I know you can enable anisotropic in OpenGL but how do you control it in D3D?
Personally I don't use any form of FSAA, regardless of the board or the vendor. It's high resolution all the way for me, except in cases when I've got no choice (eg the game is limited to a low res and can't go any higher). In such a case I'll probably use FSAA x2 for the speed and crank up anisotropic filtering as high as possible to counteract the blurriness.Personally I can't stand Quincunx, I'd prefer no AA over Quincunx.
Originally posted by: BFG10K
You need a utility like RivaTuner to force it in games that don't support it.I know you can enable anisotropic in OpenGL but how do you control it in D3D?.Personally I can't stand Quincunx, I'd prefer no AA over Quincunx.
Originally posted by: Gonad the Barbarian
I actually prefer quincunx. One person's blur is another person's smooth I guess.
Ok, so How do you enable it? I couldn't find the option ???
Originally posted by: HardwareAddicted
I found it under D3D, under "textures"....look for the drop down box. I'm not so sure about 4xS AA option option.... maybe someone else can answer that one.Ok, so How do you enable it? I couldn't find the option ???~ H-A
Well that depends on just how you go. Sure you might see twinkling at 1600 x 1200 but it'd probably be gone at 2048 x 1536.But you can still tell by the "twinkling" when you look at "far" objects like buildings while walking. I guess everthing is a compromise though.
It's in the Direct3D section under the textures section.Ok, so How do you enable it? I couldn't find the option ??
Originally posted by: dude
Originally posted by: HardwareAddicted
I found it under D3D, under "textures"....look for the drop down box. I'm not so sure about 4xS AA option option.... maybe someone else can answer that one.Ok, so How do you enable it? I couldn't find the option ???~ H-A
Hm... I don't see this option in the Display Properties nor in RivaTuner. Ok, enough with the hard way, what registry key do I have to add or edit?![]()
Originally posted by: BFG10K
Well that depends on just how you go. Sure you might see twinkling at 1600 x 1200 but it'd probably be gone at 2048 x 1536.But you can still tell by the "twinkling" when you look at "far" objects like buildings while walking. I guess everthing is a compromise though.
High resolution is the only true cure for the associated rendering errors produced from transfering information from world coordinates to screen coordinates.
It's in the Direct3D section under the textures section.Ok, so How do you enable it? I couldn't find the option ??
