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2mb upstream... how many players can I get (gaming server)

How many players can I host on a 2MB home connection. This is by RCN. I'm certain that I'll get very good speeds and ping.

How does packet priority work when sharing connections?
 
Keep in mind bandwidth and latency are not the same thing.

Your forgot to specify which game you're trying to host as requirements vary.
 
Latency matters more than bandwidth when it comes to gaming. You need about 64-128kbits per client. You could host about 16 players in something like BF2, or CS:Source. You could probably get more, but remember if your server is public, it will constantly get pounded by ping requests and what not... That takes a huge toll in popular games.

With regular CS I was able to host 7 internet clients without lag, once the 8th person joined it tanked for everyone. This was about 6 years ago when I had 300kbits upstream.
 
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