Originally posted by: error8
Well my above post is quite stupid because I haven't really read your first sentence. The short explination is that the 8800 gt is overall faster than the 8800 Gts with 640 mb because it has a better gpu. In my opinion the best thing is to buy the 8800 GT or the Ati 3870 if it is priced right.[/q]
:thumbsup:
The average framerate difference is small. However, the reason that average drops is because the 512MB card doesn't have enough memory to hold all the textures in memory along with everything else, so framerates plummet for a moment whenever the textures have to swap between main RAM and VRAM. So while the average framerates aren't much different, the benefit can be huge in that the extra VRAM lets you keep the resolution and texture detail and resolution turned up while not suffering though moments of very low framerates caused by texture thrashing.Originally posted by: error8
The 1024 mb cards does perform better at higher resolutions, but the performance over the 512 versions is so small that it doesn't worth the extra money.
Originally posted by: error8
So don't pick your next video card only because of the amount of memory.
Originally posted by: KingstonU
Originally posted by: error8
So don't pick your next video card only because of the amount of memory.
I made this uninformed mistake 4 years ago :laugh:
Originally posted by: gersson
1GB ram can ensure Vsync+3ple buffering. I'd love to have a 1gb card.
Originally posted by: The Keeper
Originally posted by: gersson
1GB ram can ensure Vsync+3ple buffering. I'd love to have a 1gb card.
Pardon? Just how much video RAM does vsync and triple buffering require? I've always enabled those two settings without much thought about hardware requirements. Other graphics settings were the first to go down if a game ran slowly.
Originally posted by: ExarKun333
Originally posted by: KingstonU
Originally posted by: error8
So don't pick your next video card only because of the amount of memory.
I made this uninformed mistake 4 years ago :laugh:
Go Geforce FX5200 w/256MB RAM! So fast! *wink*
You can't use triple buffering without vsync, you can have the option on but it does nothing. With vsync it reserves an extra frontbuffer's worth of memory, for the GPU to store a finished frame in so it can continue to rendering the next one instead of having to wait for the backbuffer to clear on vsync. Without vsync, the frontbuffer is updated as soon as the backbuffer is completed, so there is no use for a third buffer.Originally posted by: Cheex
Originally posted by: The Keeper
Originally posted by: gersson
1GB ram can ensure Vsync+3ple buffering. I'd love to have a 1gb card.
Pardon? Just how much video RAM does vsync and triple buffering require? I've always enabled those two settings without much thought about hardware requirements. Other graphics settings were the first to go down if a game ran slowly.
Good question.
I don't usually use Vsync but I do use Triple Buffering.
I'd like an answer to this also.
Triple buffering seems like the perfect solution to cure low frame rate, however, it does not come free. Enable triple buffering also means it requires 50% more frame buffer spaces. Under certain conditions, it can also negatively impact your gaming experience. A simple example can illustrate this potential problem. Let's say we are running a game at 1600x1200 resolution. Each pixel needs 32 bits to store the information, 1600x1200x32 = 61,440,000 bits, converting it to megabytes, it equals to 7.32MB. To use double buffering, it requires 14.64MB video memories; to use triple buffering, it requires 21.96MB video memories. Heck, it's only 21.96MB, what's the big deal? Modern video cards have 256MB video rams onboard. You are certainly right, it does not seem like memory usage would be an issue. However, once we enabled 4x FSAA, the number gets inflated really fast. With 4x FSAA enabled, there are 4 times more pixels being sampled, thus you need to multiple 21.96MB by 4 and it's whopping 87.84MB! That's more than 1/3 of your total video ram. If a game requires 200MB of space to store textures, light maps, bump maps, normal maps......etc., you are going to have a very bad gameplay experience with lots of pauses caused by hard drives accesses. This is just something to watch out for, if you find the game accessing the hard drive too frequently, it can be an indication that triple buffering is eating up too much of your video memories.