Remember even FPS average of 75fps without v-sync wouldn't mean that one of the frames couldn't take more than 16.6ms and thus cause hitch.I know about that, but I'm only dealing with frame rates above the refresh rate here. ie. if I disabled V-Sync, the framerate would never drop below 65fps (not even below 70fps in my Skyrim example), and yet with V-Sync enabled I can feel minor hitches when it's getting close, and also see these hitches in the form of the FRAPS counter dancing between 60 and 59 for split seconds.
I thought the frame rate might have been dropping below 60fps between the counter's sampling intervals (so I just wasn't aware), but it's not.
Remember even FPS average of 75fps without v-sync wouldn't mean that one of the frames couldn't take more than 16.6ms and thus cause hitch.
My goal is always to run games at V-Synced at 60Hz or 120Hz. That means that I need to maintain a minimum of 60fps or 120fps respectively for an optimal experience. Or does it?
It seems like there needs to be a significant buffer zone, that is, that the frame rate must be substantially higher than 60fps for 60Hz V-Sync to remain smooth. Before I see the frame rate overtly dipping below 60fps, I can feel some minor inconsistencies in motion and these are always accompanied by the FRAPS counter twitching.
For example, in Skyrim I used to have issues with the frame rate dropping into the low 50s in places like Markarth because of a CPU bottleneck. I just tried it on a 4790K, and although I wasn't seeing any troughs in the frame rate, I could feel a slight hitching while panning and the fraps counter was flickering between 60 and 59. I took this to mean that the 4790K was only just managing 60fps. However, when I disabled V-Sync, the frame rate was in fact around 77fps. Shouldn't that have been enough to ensure a flawless V-Sync experience at 60Hz?
I come across this phenomenon a lot; V-Sync starting to get jittery not only when the frame rate drops below the refresh rate (where it all truly goes to hell), but even if the frame rate is merely in the loose proximity of the refresh rate. Apparently, if I want to have a perfectly smooth V-Synced 60fps in Skyrim, there needs to be a potential ~80fps of performance available. Does anyone have an explanation for this behavior?
Just remember to put a FPS cap at 60 for Skyrim. That game does not behave correctly above 60 FPS. I don't believe G-sync will change that.
60 yes but please not the 59fps framerate cap myth again. all that does is give you the problems associated with having framerates below the refresh rate with vsync on. just panning around will you give a little hitch especially noticeable in a game with no triple buffering. I have tested the crap out of that silly myth and will never understand why some people still advise doing that. I believe it was BrightCandle that backed me on this a while back.
I'm aware of, and use the capped V-Sync thing (60@60Hz or 120@120Hz), but it doesn't work in this type of situation. I use it more for situations like V-Synced S.T.A.L.K.E.R, where the potential framerate is always way above the refresh, and yet there is still stutter - the cap will fix that.