I dont see how because if you are maintaining 60 fps then its no different than having regular vsync on.I've found that Adaptive vsync solves these problems.
yeah I will still never get the 59 fps cap with vsync on myth some people stand by. I have tried that in a few games and they will stutter or hitch a little especially if only double buffered because you are not getting the full 60 fps. Its so simple to test and RE 5 gave the clearest example of how silly that 59 fps claim was. I capped the game at 59 and there was a consistent hitch just panning around. Turned off the cap and the hitch was gone. It was 100% repeatable and I tried a few other games and got same result.
Well people had suggested that 59 fps fix for many years and many years ago very few games even had triple buffering. So my own testing then showed that in games it did not do what they said it would and instead introduced stutter. So what you are saying backs me up then since all those games were likely double buffered. Plus it goes to show how full of crap people were since the very games I tested were ones they said the 59 fps cap worked in.The 59 FPS cap is for a specific situation, and definitely works in those situations. Even G-sync has shown to perform much better with a cap at 120 on a 144hz version. It does help latency in those cases.
Here is the catch, it only works on games that use DirectX and 3+ buffers. I do not know the percentage of games that fit that category. It is probably around half, if not more.
The reason it works in that situation, is DirectX forces the game to display all created frames, and if your GPU gets a frame ahead while waiting on refreshes, it will end up always showing you the older of 2 complete frames, adding 16ms of latency. This does not happen with 2 buffers and it does not happen in OpenGL. It only happens with 3+ buffers in DirectX with V-sync.
Theoretically, 60 FPS limit can do the same, if it can prevent the GPU from getting 1 frame ahead of the displayed frame.
I've found that Adaptive vsync solves these problems.
Well people had suggested that 59 fps fix for many years and many years ago very few games even had triple buffering. So my own testing then showed that in games it did not do what they said it would and instead introduced stutter. So what you are saying backs me up then since all those games were likely double buffered. Plus it goes to show how full of crap people were since the very games I tested were ones they said the 59 fps cap worked in.
Well people had suggested that 59 fps fix for many years and many years ago very few games even had triple buffering. So my own testing then showed that in games it did not do what they said it would and instead introduced stutter. So what you are saying backs me up then since all those games were likely double buffered. Plus it goes to show how full of crap people were since the very games I tested were ones they said the 59 fps cap worked in.
you can download rivatuner statistics server although it doesnt work in 64 bit games.I'm pissed Nv have removed the ability to cap fps while vsync is enabled, it really was a god send in a number of games.
there is a 64 bit beta version that has even been included in afterburner beta for a while now.nvidia has been removing too many options, been forcing too many optimizations, been crippling dp which includes integer performance, and it makes me mad as hell. the quality of their products is going down to nearly riva 128 levels
you can download rivatuner statistics server although it doesnt work in 64 bit games.
I just tested that in Metro Last Light and vsync does not get disabled with game capped at 59 fps. that is on 334.89 drivers.i can't comment on 60 fps, but 59 fps actually disables vsync in my experience, overriding gui choice.
this was with rivatuner though as I dont even know of any other way to do it.From what I've heard, it doesn't disable v-sync with all FPS limiters, just rivatuner and maybe a few others.
As of 335.23, V-Sync no longer gets disabled when used in conjunction with a limiter, however, that combo now causes the screen to lock up frequently instead. Out of the frying pan and into the fire.
Are you saying that the 59FPS cap wont cause hitching in triple buffered games?