Crysis is not threaded for more than 2 cores, and even that I believe is with sound/network/small extra things being offloaded on the second core. It is very badly optimized for more than a single core because it is a product of its time, when CPU's were encouraged to be fast single processors for gaming.What am I supposed to do when this happens:
In Crysis I always see the culprit: one CPU core at 100%. But in Warhead?
46fps with barely 30% GPU load and every CPU core is below 50%.
That's not fair. Where is the bottleneck?
An overall usage of 50% would suggest that (2 maxed, and 2 not), but not all 4 individual cores at 50%.Every core at 50% points to a dual core optimized game maxing out two threads on a quad core CPU.