Here I'm going to compare a 20.1" normal 4:3 LCD (such as the 2001FP), a 20.1" wide aspect 16:10 LCD (such as the 2005FPW) and a 21.3" normal 4:3 LCD (pick your favorite one) thrown in for comparison. Max screen mode is viewing the screen in its native aspect ratio.
All measurements are in inches. The 2.35:1 aspect ratio is the most common one used in the latest movies. The results would be functionally the same for 1.85:1 aspect ratios or 16:9.
20 W refers to a 20.1" Widescreen LCD
...........Max Screen .....2.35:1 mode .....4:3 mode
LCD..... Height.. Width... Height.. Width.. Height.. Width
20.1" ...12.06... 16.08... 6.84... 16.08... 12.06... 16.08
20 W" ..10.65... 17.05... 7.26... 17.05... 10.65... 14.20
21.3" ...12.78... 17.04... 7.25... 17.04... 12.78... 17.04
Now I?m going to calculate the total area as a percentage of the area of a 20? normal 4:3 LCD. This means the 20.1? LCD is normalized to 100% and the other screens follow.
LCD ...Max...... 2.35:1...... 4:3
20.1?... 100%... 100%... 100%
20 W?... 94%... 113%... 78%
21.3?... 112%.. 112%... 112%
This last chart shows the usable diagonal space for each of the three modes.
LCD......Max ... 2.35:1.. 4:3
20.1?... 20.1?... 17.5?... 20.1?
20 W?... 20.1?... 18.5?... 17.8?
21.3?... 21.3?... 18.5?... 21.3?
From looking at these numbers, when using a 2.35:1 aspect ratio, the widescreen nicely matches up with an equivalent 21.3? normal LCD. However, when in max screen mode or even 4:3 modes (any game that does not support widescreen mode), the widescreen drops to 94% and 78% of an equivalent normal screen in area! The 20.1? widescreen LCD is slightly worse than an 18? in 4:3 modes! Therefore, you gain 1? over a normal screen when watching movies and lose 2.3? (more than double the gain!) when in 4:3 mode. Finally, when running in its natural mode, you?re down 6% no matter what.
It seems like this widescreen business is slightly over hyped. Basically, gain a litlte here, lose a lot there, but always down no matter what?
All measurements are in inches. The 2.35:1 aspect ratio is the most common one used in the latest movies. The results would be functionally the same for 1.85:1 aspect ratios or 16:9.
20 W refers to a 20.1" Widescreen LCD
...........Max Screen .....2.35:1 mode .....4:3 mode
LCD..... Height.. Width... Height.. Width.. Height.. Width
20.1" ...12.06... 16.08... 6.84... 16.08... 12.06... 16.08
20 W" ..10.65... 17.05... 7.26... 17.05... 10.65... 14.20
21.3" ...12.78... 17.04... 7.25... 17.04... 12.78... 17.04
Now I?m going to calculate the total area as a percentage of the area of a 20? normal 4:3 LCD. This means the 20.1? LCD is normalized to 100% and the other screens follow.
LCD ...Max...... 2.35:1...... 4:3
20.1?... 100%... 100%... 100%
20 W?... 94%... 113%... 78%
21.3?... 112%.. 112%... 112%
This last chart shows the usable diagonal space for each of the three modes.
LCD......Max ... 2.35:1.. 4:3
20.1?... 20.1?... 17.5?... 20.1?
20 W?... 20.1?... 18.5?... 17.8?
21.3?... 21.3?... 18.5?... 21.3?
From looking at these numbers, when using a 2.35:1 aspect ratio, the widescreen nicely matches up with an equivalent 21.3? normal LCD. However, when in max screen mode or even 4:3 modes (any game that does not support widescreen mode), the widescreen drops to 94% and 78% of an equivalent normal screen in area! The 20.1? widescreen LCD is slightly worse than an 18? in 4:3 modes! Therefore, you gain 1? over a normal screen when watching movies and lose 2.3? (more than double the gain!) when in 4:3 mode. Finally, when running in its natural mode, you?re down 6% no matter what.
It seems like this widescreen business is slightly over hyped. Basically, gain a litlte here, lose a lot there, but always down no matter what?