2 new space games on steam, Sol Exodus and Evochron Mercenary

Gothgar

Lifer
Sep 1, 2004
13,463
1
0
The Evochron was on sale, but I think its off now, looked interesting, wish they did Demos
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
I guess I'll be waiting to see if Evochron goes on sale again. Looks just about the closest we'll get to anything quite as freeform as Privateer/Freelancer ever was.
 

Puppies04

Diamond Member
Apr 25, 2011
5,909
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I guess I'll be waiting to see if Evochron goes on sale again. Looks just about the closest we'll get to anything quite as freeform as Privateer/Freelancer ever was.

Isn't X rebirth out this year? Looks pretty freeform
 

CrackRabbit

Lifer
Mar 30, 2001
16,641
58
91
I played an early build of Sol Exodus at PAX last year. It looks good and has good control feel but the world was utterly generic and lifeless.
Talked to the devs that were there a bit about it but I have no idea if they made any changes.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
I played an early build of Sol Exodus at PAX last year. It looks good and has good control feel but the world was utterly generic and lifeless.
Talked to the devs that were there a bit about it but I have no idea if they made any changes.

It does feel generic and rough around the edges. There are 8 missions apparently and I've done 6 + Prologue so far, not sure if that's really 6 or 7 missions.

The story would be good if they had twice as many missions and made the missions longer. You go from Point A to Point F to Point M without anything in between. It seems to progress at a mile a minute without filling in any of the gaps.

At some points you are fighting and have no mission objectives, only simply to wait or mop up the seemingly constantly respawning fighters. There aren't that many different enemies to fight but they're reasonably interesting, especially those ADD's which you will hate with a passion.

I love the sense of speed in the game and boy do you zoom along. Your standard max speed is 475m/s and you'll pass a large capital ship in some time. Hit the afterburners and you'll pass it in a couple of seconds. In Freespace 2, arguably the very best game this genre has seen, left you feeling like you were hitting tab just for the hell of it at times. In Sol: Exodus, you really speed towards your destination.

The Gun lead guide seems to be completely broken but you'll pick up the lead time required quite quick.

TL:DR. Short game, fun but not without it's flaws. Probably not worth the money (though I paid £15 for 6 hours of WH40k: Space Marine campaign and this cost me £6.99 for 3 hours so far)
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Sol: Exodus completed

8 missions, 3.8 hours, 2 missions replayed.

Worth £6.99? I guess £1.83 per hour of gameplay isn't too bad but I'd have to say 'Avoid' until a sale or new content is added.
 

Lumathix

Golden Member
Mar 16, 2004
1,686
0
46
Downloaded Evochron. Has potential but it's buggy. Had to alter files so that it would support more than 2gigs of ram on Win 7. Haven't gotten very deep into it yet. But I'm glad to see games of this type come out.
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
1
0
Evochron Mercenary looks like X3 to me. How does it compare?

Doesn't really. You still control a single ship at a time(I think you can hire merc wingmen, but that's the extent of the multi-ship ownership) and I don't believe there is a universe-wide sim going on like in X3.

I've tried the demo of EM and just couldn't get into it.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Sol: Exodus completed

8 missions, 3.8 hours, 2 missions replayed.

Worth £6.99? I guess £1.83 per hour of gameplay isn't too bad but I'd have to say 'Avoid' until a sale or new content is added.
I just finally got around to finishing SOL, and I'd say this is a good summary. It's not a bad game, it's just not very good. The crux of the issue is that the missing pacing is just all wrong, and the story is just there. On the final mission when it's time to blow up the final target there's no indication of its status, you just keep shooting until it goes to a cutscene and the target blows up. I'm not sure whether this is indicative of a design issue or an engine issue (UE3 not necessarily having the kind of state machine needed for space sim mission scripting), but I suspect it's a matter of both.

The dog fighting itself is okay, though I can't decide if the fact that I can't hit anything is a problem with the game or with me. Missiles are definitely going to be your best friend though.

There are some high points though. The ADDs are fun to chase down even if they are evil bastards, and the gunships aren't bad either although I've yet to figure out what to do with them other than to take the hits while firing at them. There's also one mission in particular that really stands out, where you have to hack and jump start some friendly transports before they blow up. The devs clearly have watched too much BSG, but it worked to their advantage there.:p

Overall even at $10 it's a tough sale; for as short as it is, it should be better. But if it goes on sale again then it's worth picking up if you like space sims.
 

Sho'Nuff

Diamond Member
Jul 12, 2007
6,211
121
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Isn't X rebirth out this year? Looks pretty freeform

The problem with the X series (at least for me) is that it is basically an economic simulation for the first 50% of the game. The combat is BOOOOOOOOORRRRRRRINGGGGGGGGGG until you get a decent fleet going, and even then its pretty lackluster.

Not saying that the X-series isn't fun. It is. But i wish someone would put out a game that has the economic depth of the X-series, the space combat of X-wing/Freespace 2, and the graphical fidelity of Crysis.