2 for 1 deal on WoW deaths this month

BrokenVisage

Lifer
Jan 29, 2005
24,771
13
81
Text
BEIJING, Nov. 1 -- The recent deaths of two net gamers have once again raised the issue of the impact of addiction on the online gaming community, and the health risks involved.

A young girl nicknamed "Snowly" died last month after playing the online game "World of Warcraft" for several continuous days during the national day holiday. Snowly's friends, who share the same game community, say that Snowly was a very diligent member and a key official of their community, who was always connected to the Internet.

Several days before Snowly's death, the girl was said to be preparing for a relatively difficult part of the game and had very little rest. She told her friends that she felt very tired.

A big online funeral was held for Snowly one week after her death. But the event was sadly overshadowed by the death of another game enthusiast nicknamed "Nan Ren Gu Shi".

Thereafter, several online game communities have posted announcements to urge their members to pay attention to their heath.

Meanwhile 7 major domestic game makers have agreed to install an anti-obsession system on eleven online game products. The system entered a trial period on October 20.


It looks like this trend isn't going to stop any time soon without some better anti-obsession tweaking from Blizzard. I guess they already found a vaccine for their little virtual AIDS virus outbreak.
 

yllus

Elite Member & Lifer
Aug 20, 2000
20,577
432
126
Anti-obsession system? The only thing I can think of that'd work is to forcibly boot the user after X hours, and I'd be pissed as hell if a game did that to me.
 

Fenixgoon

Lifer
Jun 30, 2003
32,871
12,140
136
Originally posted by: yllus
Anti-obsession system? The only thing I can think of that'd work is to forcibly boot the user after X hours, and I'd be pissed as hell if a game did that to me.

then it'd have to lock you out for X hours, otherwise you could just log back in
 

JRich

Platinum Member
Jun 7, 2005
2,714
1
71
They could do a pop-up:

"Warning! You have been online for 96 hours. Imminent death will result!"
 

akubi

Diamond Member
Apr 19, 2005
4,392
1
0
Originally posted by: JRich
They could do a pop-up:

"Warning! You have been online for 96 hours. Imminent death will result!"

haha lineage 2 has something like this.
every now and then it will print something like
"you have been playing for an extended time. please consider logging off"

nobody cares though
 

Nitemare

Lifer
Feb 8, 2001
35,461
4
81
Originally posted by: akubi
Originally posted by: JRich
They could do a pop-up:

"Warning! You have been online for 96 hours. Imminent death will result!"

haha lineage 2 has something like this.
every now and then it will print something like
"you have been playing for an extended time. please consider logging off"

nobody cares though

Blizzard would do that if it was free to play online
 

purbeast0

No Lifer
Sep 13, 2001
53,453
6,300
126
those silly asians!

A big online funeral was held for Snowly one week after her death.

i dunno why, and its probably fvcked up, but that made me chuckle ...
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: purbeast0
those silly asians!

A big online funeral was held for Snowly one week after her death.

i dunno why, and its probably fvcked up, but that made me chuckle ...

Yeh, they should have just got a cleric to rez her and i take it that she was not soul stored?
 

ahurtt

Diamond Member
Feb 1, 2001
4,283
0
0
Now if only alcohol and tobacco companies would be forced to do the same thing we'd really be accomplishing something noteworthy.

Sorry, but if you let this happen to yourself over a video game, you were probably just wasting other peoples valuable space and oxygen to begin with. And an online funeral? Considering how these people died. . .that is pathetic. It'd be one thing if they died in an accident or something like that. . .but just to neglect your personal health by sitting on your ass until you die?? Might seem harsh but I feel no sorrow in this case.