I discovered that some games are really really sticky at high res with 32bit. I was trying to play dawn of war with a 9800pro at 1600x1200 and high settings.
guess what, it really dident go.
so i thought, i might aswell try with 16 bit.
guess what, it flew. infact it flew so much that I decided to switch res again, to 1920x1440 x16bit with everything high!!!!!! (no AA ofcourse). I must say that i am very very pleased with the performance. i have never seen DOW looking so nice (apart from the phenominal intro looking just plain wrong in 16bit).
I noticed also that with GTA san andreas, i was able to use 1600x1200 with 6xAA (some crappy artifacts appeared).
Am i the only person who still likes the sheer speediness of 16bit.
Also could someone explain why exactly there is such a massive performance increase from going to 16 bit. I am guessing its because it uses half the bandwidth. in which case it really shows how stuck cards are with even a 256big bus.
guess what, it really dident go.
so i thought, i might aswell try with 16 bit.
guess what, it flew. infact it flew so much that I decided to switch res again, to 1920x1440 x16bit with everything high!!!!!! (no AA ofcourse). I must say that i am very very pleased with the performance. i have never seen DOW looking so nice (apart from the phenominal intro looking just plain wrong in 16bit).
I noticed also that with GTA san andreas, i was able to use 1600x1200 with 6xAA (some crappy artifacts appeared).
Am i the only person who still likes the sheer speediness of 16bit.
Also could someone explain why exactly there is such a massive performance increase from going to 16 bit. I am guessing its because it uses half the bandwidth. in which case it really shows how stuck cards are with even a 256big bus.