16 bit, 32 Bit, 64 Bit, 128 Bit 256 Bit?

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clarkey01

Diamond Member
Feb 4, 2004
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Originally posted by: otispunkmeyer
Originally posted by: clarkey01
The playstation 2 emotion engine is 128 bit right ?

The xbox CPU is a celeron which means its 32 bit ?


How come they can compete with each other ?


becuase the people who write the code for each have one set piece of hardware to work on, not like the pc market that encompasses DX5 up to 9c!

becuase theres one bit of hardware and everyone who buys one gets the same, they can optimize like crazy wihtout fear of being called cheaters by other parties.

the PS2 is just wierd though 128bit cpu @ 300Mhz, then a 16pipe line emotion engine @ 150Mhz fed by 4mb of DRAM on a 2560bit bus (not a typo) cant really perform any kind of AA or AF, but works very well if u cram it full of data. its just a vector processor isnt it?


wait for the cell. lol then you'll have wierd.
 

clarkey01

Diamond Member
Feb 4, 2004
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I got the impression that the PS2 wasnt that powerful, but then I saw some GT4 shots and I was blew away. Most of the time when theres 3 different versions of a game on the 3 platforms, the PS2's version always looks the weaker...hmm

I spose some of it has to do that GT4 has had alot of devlopment time etc.
 

Sahakiel

Golden Member
Oct 19, 2001
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Originally posted by: clarkey01
I got the impression that the PS2 wasnt that powerful, but then I saw some GT4 shots and I was blew away. Most of the time when theres 3 different versions of a game on the 3 platforms, the PS2's version always looks the weaker...hmm

I spose some of it has to do that GT4 has had alot of devlopment time etc.

As far as I know, PS2 was just a lot different than previous system architectures. It took some time for software to catch up.
That's one reason Microsoft went with x86 for the first XBox. It is a well known platform, not only within Microsoft, but also other commercial software vendors. Getting a new team up to speed is easier and the available programmer pool is much larger.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
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Originally posted by: Ameesh
Originally posted by: clarkey01
the point or rather question i was asking, is why did it go 16, 32, 64, 128 bit but now stops and goes back to 32 bit celerons, 32 bit G5's?

the bit numbers for consoles is usually in refernce to the graphics card not the CPU as mose of the work is done in the 3d accelarotr, both consoles are 128 bit if that helps you any.

if it doesn't please logoff the internet as you have reached the end.

considering that back when the 8bit vs. 16 bit vs. 32 bit. wars were raging, most consoles didn't have a dedicated video subsystem that did much in the way of processing, i'd say that is a wrong answer.
 
Oct 19, 2000
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Originally posted by: otispunkmeyer
Originally posted by: blurredvision
Consoles aren't really measured by *-bits anymore, because it really doesn't apply. Had this arguement with a new guy at work not too long ago, and he keeps saying he can't wait to see the 512-bit consoles. I told him that basically, consoles weren't measured in power by bits anymore since the Nintendo 64. I may have heard some tidbits about the Dreamcast being 128-bit, but that soon died down.

Consoles are a lot more complex these days, with lots of different pieces doing different parts of the puzzle. With each piece varying in strength and function, you can't simply pigeon-hole it to one term anymore. So now, we compare consoles with their generation competition.


the dream cast was a phake, they said 128bits, in reality it was 2 64bits wired together i think, not a true 128bit
I think you are somewhat correct in that it wasn't exactly a true 128-bit machine, that's why I said it soon died down. I'm thinking people quit referring to it as a 128-bit machine before it was even released. That's why consoles now are referred to as "this generation" of consoles.