Originally posted by: Pepsi90919
because there's more to a digital system than how many bits wide the CPU is?
Originally posted by: MercenaryForHire
<[/b]Discovery Channel Voice>
And on the left, you see the mindless sheep that compose the majority of the console-buyer market. Observe their salivation as I hold up progressively larger clock speeds and nondenominational bus widths. Fascinating.
- M4H
Originally posted by: MercenaryForHire
<Discovery Channel Voice>
And on the left, you see the mindless sheep that compose the majority of the console-buyer market. Observe their salivation as I hold up progressively larger clock speeds and nondenominational bus widths. Fascinating.
- M4H
Originally posted by: MercenaryForHire
<Discovery Channel Voice>
And on the left, you see the mindless sheep that compose the majority of the console-buyer market. Observe their salivation as I hold up progressively larger clock speeds and nondenominational bus widths. Fascinating.
- M4H
Originally posted by: clarkey01
the point or rather question i was asking, is why did it go 16, 32, 64, 128 bit but now stops and goes back to 32 bit celerons, 32 bit G5's?
Originally posted by: Ameesh
Originally posted by: clarkey01
the point or rather question i was asking, is why did it go 16, 32, 64, 128 bit but now stops and goes back to 32 bit celerons, 32 bit G5's?
the bit numbers for consoles is usually in refernce to the graphics card not the CPU as mose of the work is done in the 3d accelarotr, both consoles are 128 bit if that helps you any.
if it doesn't please logoff the internet as you have reached the end.
Actually I've always wondered about this, what exactly does the bit number in consoles refer to? CPU register length? memory space? Bus width to system RAM? Colour precision? What exactly is 8-bits wide in the NES?Originally posted by: Ameesh
the bit numbers for consoles is usually in refernce to the graphics card not the CPU as mose of the work is done in the 3d accelarotr, both consoles are 128 bit if that helps you any.
if it doesn't please logoff the internet as you have reached the end.
Originally posted by: Ameesh
Originally posted by: clarkey01
the point or rather question i was asking, is why did it go 16, 32, 64, 128 bit but now stops and goes back to 32 bit celerons, 32 bit G5's?
the bit numbers for consoles is usually in refernce to the graphics card not the CPU as mose of the work is done in the 3d accelarotr, both consoles are 128 bit if that helps you any.
if it doesn't please logoff the internet as you have reached the end.
Originally posted by: Wallydraigle
Originally posted by: Ameesh
Originally posted by: clarkey01
the point or rather question i was asking, is why did it go 16, 32, 64, 128 bit but now stops and goes back to 32 bit celerons, 32 bit G5's?
the bit numbers for consoles is usually in refernce to the graphics card not the CPU as mose of the work is done in the 3d accelarotr, both consoles are 128 bit if that helps you any.
if it doesn't please logoff the internet as you have reached the end.
I heard the guy at the end is really hard.
But with DD size boobs.Originally posted by: Linux23
I heard he was the Architect from The Matrix.:Q
Originally posted by: Wallydraigle
Originally posted by: Ameesh
Originally posted by: clarkey01
the point or rather question i was asking, is why did it go 16, 32, 64, 128 bit but now stops and goes back to 32 bit celerons, 32 bit G5's?
the bit numbers for consoles is usually in refernce to the graphics card not the CPU as mose of the work is done in the 3d accelarotr, both consoles are 128 bit if that helps you any.
if it doesn't please logoff the internet as you have reached the end.
I heard the guy at the end is really hard.
Originally posted by: clarkey01
The playstation 2 emotion engine is 128 bit right ?
The xbox CPU is a celeron which means its 32 bit ?
How come they can compete with each other ?
Originally posted by: sniperruff
doesn't x-box has some sort of P3 in it?
Originally posted by: blurredvision
Consoles aren't really measured by *-bits anymore, because it really doesn't apply. Had this arguement with a new guy at work not too long ago, and he keeps saying he can't wait to see the 512-bit consoles. I told him that basically, consoles weren't measured in power by bits anymore since the Nintendo 64. I may have heard some tidbits about the Dreamcast being 128-bit, but that soon died down.
Consoles are a lot more complex these days, with lots of different pieces doing different parts of the puzzle. With each piece varying in strength and function, you can't simply pigeon-hole it to one term anymore. So now, we compare consoles with their generation competition.
Originally posted by: MercenaryForHire
<Discovery Channel Voice>
And on the left, you see the mindless sheep that compose the majority of the console-buyer market. Observe their salivation as I hold up progressively larger clock speeds and nondenominational bus widths. Fascinating.
- M4H
Originally posted by: blurredvision
Consoles aren't really measured by *-bits anymore, because it really doesn't apply. Had this arguement with a new guy at work not too long ago, and he keeps saying he can't wait to see the 512-bit consoles. I told him that basically, consoles weren't measured in power by bits anymore since the Nintendo 64. I may have heard some tidbits about the Dreamcast being 128-bit, but that soon died down.
Consoles are a lot more complex these days, with lots of different pieces doing different parts of the puzzle. With each piece varying in strength and function, you can't simply pigeon-hole it to one term anymore. So now, we compare consoles with their generation competition.