<< "As I suspected, 128 MB is utterly useless at this point and is good only for bragging rights"
They tested one game...I would like to see a more comprehensive test with various games and things like disabling compressed textures. Also, I would like to see what affect it has if trying to run FSAA @ resolutions of 1600 x 1200 and up... >>
True, maybe I was a little hasty with that comment but why disable DXTC? The bandwidth isn't doubling...
That's the problem, (hypothetically) using 64MB of QDR RAM would likely yield a huge boost in performance at nearly all resolutions, whereas 128MB of DDR RAM at the same speeds as usual = likely near-zero improvement in current games
-Ice