Hello all - I'm a graphic designer and have used the pretty-typical resolution of 1280x1024 for many years now and have never thought twice about it. However I was looking at a portrait photo recently on a coworker's computer with a 1024x768 res and the face appeared vertically stretched to me. However, it looked fine on my computer, leading me to the earth-shattering realization (hehe) that 1280x1024 is NOT a 4:3 aspect ratio a la 640x480, 800x600, 1600x1200 etc... and that 1280x960 should be used instead. But it's not even fully supported in hardware (max refresh = 75 in x960, 85 in 1024!), all games use x1024, and who typically uses that wack resolution x960 anyway?!  But why does x1024 even exist? Why doesn't everything appear vertically squashed to my presumably-keen eyes? Why haven't I noticed, known, or had a problem after YEARS of design work on multiple platforms / screens til now? Why, why?!
 
  
 
			
			 
				
		 
			 
 
		 
 
		 
 
		 
 
		 
 
		
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