Heres the deal:
I just built a computer for someone who purchased a 2500+ sempron processor (@ 2ghz right now), 512mb pc3200 ram and a 5700le (@420/620 compared to 225/400) which has a 64 bit memory bus which leaves it around ~5gbps for memory bandwidth.
Now this card is obviously bottlenecked on the memory bus. So i turned down doom 3 and im getting around 31fps by using the demo1 test at 640 low settings, everything off (shadows, bumpmapping, etc). Then i ran it at 1024 high settings with all other options off (shadows, bumpmapping, etc) and i got EXACTLY (to the tenth of a frame) framerate! Id figure that this game is bottlenecked by the 64bit memory bus and id figure that turning up the res and settings would take up more of that bus. These settings seem to take up NONE of the memory bus what-so-ever as compared to the lowest setting.
I can fathom the higher res not taking up more due to it being mostly fillrate limited, but the fact that less compressed mapping of all sorts takes up NO memory bandwidth leaved me puzzled. I know carmack is a good coder, but I didnt think he was this good.
Basically my question is what exactly (besides vram) does the higher doom settings take up? And why doesnt less compressed textures, maps, etc take up more room on the bus?
I just built a computer for someone who purchased a 2500+ sempron processor (@ 2ghz right now), 512mb pc3200 ram and a 5700le (@420/620 compared to 225/400) which has a 64 bit memory bus which leaves it around ~5gbps for memory bandwidth.
Now this card is obviously bottlenecked on the memory bus. So i turned down doom 3 and im getting around 31fps by using the demo1 test at 640 low settings, everything off (shadows, bumpmapping, etc). Then i ran it at 1024 high settings with all other options off (shadows, bumpmapping, etc) and i got EXACTLY (to the tenth of a frame) framerate! Id figure that this game is bottlenecked by the 64bit memory bus and id figure that turning up the res and settings would take up more of that bus. These settings seem to take up NONE of the memory bus what-so-ever as compared to the lowest setting.
I can fathom the higher res not taking up more due to it being mostly fillrate limited, but the fact that less compressed mapping of all sorts takes up NO memory bandwidth leaved me puzzled. I know carmack is a good coder, but I didnt think he was this good.
