uh, is Darkfall any good as an mmorpg?
I only played the trial, but it reminded me alot of Oblivion in gameplay. You hit a key to cast your fireball in a certain direction, aimed with your arrows, and so on. Skill based system. Kill something, loot everything. NPC or Player.
Which is why the game was not very popular. Too many people can't take a game in which you get all your items stolen (potentially). However, gear was rather common and easy to replace.
Most of the time I was killed by a player, they'd never loot me, or only loot my gold coins and never my equipment.
One of the downfalls is that they'd purposely put in things which were a chore. Such as looting a player or monster, there was no "loot all" button. You literally had to drag and drop all the items from their corpse into your bag, 1 by 1... They did that on purpose so the person would have a hard time getting all the loot before getting attacked themselves (in case their victim had friends around).
I actually had quite a bit of fun playing it for the week I did with the trial, but realized it would not be fun without any friends to play with regularly.