Tentatively, I beg to differ slightly, keeping in mind JustaGeek's remarks about my speculations over dividers that are " NOT(1:1)." JustaGeek knows his s*** -- just the same.
It looks to me that the bandwidth benches are almost a wash. At 1:1, with good memory modules, you can tweak the latencies and the command-rate to be rock stable and near-stunning bandwidth.
"Nefarious" (another member) proved to me that you can run Crucial B-stix latencies at 3,3,3,3,1T at DDR2-667 and get "read" bandwidth of around 9,800 MB/s. I just haven't had the nerve to try it yet, but I get 9,750 at 3,3,3,6,1T, tRC=9 at DDR2 = 704 Mhz. At 667 Mhz and 3,3,3,6 [etc.] -- I get close to 9,500.
This adds some complication and tedium to the over-clocking process, but I think it's worth it for giving more options and flexibility if you're going to over-clock at all.
Furthermore -- with the recent tweaks I've made along the lines mentioned, my subjective experience with a favorite game program leaves me with a profound conclusion that I cannot tell the difference now between Q6600 @ 3 Ghz and Q6600 @ 3.2 Ghz with CPU/DDR = 1:1 and the tighter timings and command rate.
Further, what was once noticeably slower at 3 GHz, now seems real snappy. I mean -- "ree-ull snappy" -- "bang, bang" -- "zoom, zoom."