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  1. R

    DaggerXL- remake of elderscrolls:daggerfall

    Which is exactly why a hi-res remake would work better and make the original Daggerfall map live up better to its potential. What makes a larger map interesting is the fact you can create a varied terrain that's noticably absent in early lo-res vga games. Exploration of maps is a goal in itself...
  2. R

    DaggerXL- remake of elderscrolls:daggerfall

    It repeats itself in the same way Oblivion repeats itself: towns and dungeons use common building blocks which make similar but not identical entities. The early 1990's limitations in memory and processing power simply make the low-res landscape, town, and dungeon graphic components more obvious...
  3. R

    DaggerXL- remake of elderscrolls:daggerfall

    A Daggerfall Mod to recreate Daggerfall would be larger than Oblivion itself. The Daggerfall map is nearly 30 times the size of Oblivion with hundreds of towns and probably more than 20-30 times the number of dungeons. Most people who know agree Daggerfall was the largest offlline RPG map...