I couldn't find much information on this subject, mostly due to the 460 being pretty new. And I'm no expert when it comes to the technicalities of SLI.
The GTX 460's only have 1 SLI connection, and thus you can only do dual-SLI 460's. But what if you had a 470 or 480 in-between them, with the...
I have an old P4 HT system with an XFX AGP Radeon 4650 Pro 512MB. This problem has been going on since I got the card. I've searched far an wide for an answer but haven't found one. Perhaps someone here might have an idea of why this is happening.
Basically when I have my video settings set to...
Thought I'd make a thread for all Fermi related media as it comes out. Contribute any you find that I haven't.
Articles:
NVIDIA Fermi Architecture Whitepaper:
http://www.nvidia.com/content/...itectureWhitepaper.pdf
Anandtech thorough Architecture break down...
http://brightsideofnews.com/ne...to-arrive-in-2012.aspx
And in connection with the lightstage/ray-tracing part:
http://forums.anandtech.com/me...id=31&threadid=2336162
Hopefully we hear some more about this soon. Anyone else know more about it?
http://www.fudzilla.com/content/view/15535/1/
http://www.tweaktown.com/news/...orm_the_radeon_hd5870/
*Awaits Cult of Saint Charlie followers to make baseless claims against this rumor*
http://www.xfxforce.com/2118AD/
For once in my life I glanced at the ad's on the side of a page, and noticed something wrong with the XFX ad. It said DirectX 67 at the bottom. And I'm all like, WTF? So I click on it, and look what we have here!
Banner...
http://www.caustic.com/docs_presentations.php
Hour long presentation:
http://www.youtube.com/watch?v=rfgz90Y93c0&fmt=22
Was an interesting presentation. I especially liked the part on simple real time script editing & modification of a scene. Caustic really seems to have something going...
http://www.tomshardware.com/re...asterization,2351.html
Very nice read.
Going to be awesome when we can finally ray trace in highly detailed games with acceptable frame rates.
http://www.legitreviews.com/article/1001/1/
(To big to quote.)
Shader Model 5.0 comparison chart:
http://www.legitreviews.com/im...1/directx_11_chart.jpg
http://www.xbitlabs.com/news/v...a_Chief_Scientist.html
I think this helps reinforce the rumor that Nvidia's GT300 series are going to use MIMD instead of SIMD. But as always, we'll have to wait and see.
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