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    [Nvidia] Gameworks DX12 DOs and DONTs

    https://developer.nvidia.com/dx12-dos-and-donts Nvidia listed a bunch of Dos and Donts for DX12. This one is interesting: First rule of GameWorks: You do not talk about Async Compute. Second Rule of GameWorks: You DO NOT talk about Async Compute.
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    [AMD] Capcom’s “Panta-Rhei” engine to use MANTLE API

    SOURCE I'm glad Mantle is making more progress. Good to see.