Recent content by zliqdedo

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    Question Which ULV is better for general tasks -- quad-core with standard graphics or dual-core with Iris graphics?

    That sounds great; hopefully, that's the case. I might sound paranoid here, but experience tells me most people can and do put up with bad performance, sometimes without even realizing it. Thanks, that's useful information, but I still wonder whether it would matter for me, since the 15W 7th...
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    Question Which ULV is better for general tasks -- quad-core with standard graphics or dual-core with Iris graphics?

    So you'd still say the quad-core with slower graphics would perform better for the basic tasks I've listed, and that there wouldn't be any GUI slow-downs, patchy web page scrolling, etc.? I won't be doing any gaming, but I do plan on docking the laptop to a 4K monitor in the future. You're...
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    Question Which ULV is better for general tasks -- quad-core with standard graphics or dual-core with Iris graphics?

    - Ian Cutress But do I really need said raw throughput for the basic tasks I intend to do? I'm afraid the slower GPU would struggle to render OS animations in the high-res laptops I'm looking at, that it would struggle to render and scroll through web pages smoothly, etc.
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    Question Which ULV is better for general tasks -- quad-core with standard graphics or dual-core with Iris graphics?

    Intel’s 15W 8th gen offerings have four cores, but only standard graphics, whereas their 7th gen options only have two cores, but come with better Iris graphics and 64 MB of eDRAM, which also acts as a L4 cache for non-video tasks, essentially giving you 6266 MHz RAM for the first 64 MB. I know...
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    Question Figuring out Apple’s MacBook Lineup

    I’ve been thinking about getting a MacBook for use away from home, and while I’m familiar with the lineup, I can’t seem to decide which one’s best for me, when I actually have to pick one up. Here’s my initial thought process: 12-inch MacBook – small screen; 2018 MacBook Air – tablet SoC; 2017...
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    There are comparisons in my previous, longer post - N16 in this thread. The very first image is a 3-way comparison where one of the shots is PC at native 4K. It's convenient because on PC you wouldn't be at the mercy of some dev, you'd be able to pick your own settings and leverage the...
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    So since you've read the story, you're either being misleading just to make your argument, or you haven't read the story carefully since the examples you've given are not examples of what we're talking about. They are examples that can be improved by the techniques we're discussing. The shot...
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    Okay, so... here are a few screenshots that might help illustrate the benefits of advanced scaling. Keep in mind that it's easier to pick out differences in static shots versus actual motion, especially artefacts. Also, it's obvious that a zoomed-in section of a high-res shot looks worse than...
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    Sure, as I have argued at the start of the thread, but what's clear is that RT would be an expensive feature, and a desired one, and it would be nice to have more options to play around with. And I'm hoping it can act as a catalyst for the introduction of these already-existing techniques since...
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    That's a question many have asked after seeing the benefits of these rendering techniques. I guess skeptics have used it to cast doubt as well. I don't know the answer, but it's certainly not the first time, nor would it be the last, big companies have made questionable decisions. Maybe it...
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    Not for a 4K monitor, but ~2m pixels, which is what 1920x1080 is, should be enough to power a 2560x1440 or 3440x1440 monitor in that way.
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    Why would it be a poor solution when it works so well on console? These techniques can look very close to native and nothing like regular upscaling. I would encourage you to see examples in person for yourself, if not, video demonstrations could do too, Digital Foundry is a great place for that...
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    Does the RTX series create an openning for AMD?

    Yeah, maybe. Even if a ~500 mm2 die turns out unrealistic, a ~400 mm2 card might land above 2080, and easily sell for $450-500. The effect would be similar. I totally agree and hope AMD would have competitive RT products in the future. That's part of the reason I think it'd be beneficial for...
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    So far we've seen ray tracing demoed on 2080 Ti at 1080p60. Yes, it's only a few games with pre-release software, but it's nevertheless quite clear ray tracing would be quite computationally expensive. It is my belief that, now more than ever, developers should include techniques that have been...
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    Does the RTX series create an openning for AMD?

    I've been thinking, and I'm convinced that 1% chance could actually be much higher. It's true, Nvidia isn't standing still on regular performance with RTX, but it's also not dedicated the whole silicon to regular performance so, for example, you aren't getting ~750 mm2 worth of regular...