...perhaps its because with fdr enabled, it looks WORLDS better. the static path is dx8, which is pretty old by today's standards. strange that the static lighting isn't dx9...but i guess thats what happens when a game is in development for 6 years. you end up having the option of seeing what...
and for the record stumps, what i'm saying is that its the changing, or fluctuating in frame rate that makes it feel jerky. and i'm sure you have to admit that stalker is pretty inconsistent with that. some areas are smooth, others crawl. should you really have that problem when you've got a...
well, its not that i took over a week and a half to respond, its just that i just recently joined the forums for the first time, and obviously over-read some things, which is my bad ;) and i never said that i think 30fps was "slow"...its always relative to what you're doing, man. for instance...
oh, my bad. i joined the forums late, and obviously overlooked that part. strange that he still doesn't believe you then. what else have you been playing lately?
ulfhednar, it does seem weird that others sort of suddenly "attacked you" for asking for some proof. and i appreciate your benchmarks, because they give me some insight, just like all benchmarks do.
i also think its totally weird that apoppin would say "i figured it out ... already ... all...
stalker is a strange beast. i think its probably the worst game to use as an example when talking about first person shooters, as well as frame rates. supposedly, the human eye cannot recognize the difference between 30 and 60fps. but i know from experience that this is a very subjective...
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