Thanks, mate!
Sorry, wasn't implying you were using software capture - just that your post reminded me about the quirk of using screen recording software. Thought it might be worth mentioning for the OP.
I've found that running screen recording apps tends to stop the DWM cap/performance issues... The problem comes back when the recording app is closed. Also worth noting that those FPS reported in the video will be how often the backbuffer is swapped in-game, not how often it's then presented...
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