Ya.. the last level is supposed to be really hard.. I think i succeeded.. It's a pain for me to beat.
The trick is to just... not go off :-/ sorry.. I can't think of a good way to control something when you're not in the control zone.
by the way.. the first level is the worse.. it's like gravity ball 1... press keys 1-9 for other levels (hidden secret!).. and play the ones with rings and blocks and fans.. those are more fun
The physics aren't that good? Granted they aren't that realistic.. they can't be... because it must gain speed and height and such.. The physics have to be playable rather than "good"... any suggestions on altering the physics? I went through lots of configurations.. and the current one, with...
about the larger center.. you gotta get good at small and large loops and stuff... It's hard to gauge stuff like that, because you get good at a game while making it :-/
but thanks for telling me so i can take it into consideration
I do my fair share of lame attempts at sarcasm.. but yeah. Im the author of gravity ball 2... and webmaster of http://www.tomorrowsnobody.com :-).. I saw this as a referer to my site, so i came and investigated..
but seriously... any suggestions?
Why would you want to be out of it? You need to keep the paddle in the box anyway..
Gravity Ball 3 will probably have a keyboard option too, but it's harder to keep control that way.
Please tell! I might make a Gravity Ball 3, so I'd like to know what should be improved. I know it's not perfect, a little slow, often boring, and difficult at times, and the music could get old (I took that out.) ... But I like it's uniqueness... Besides.. I'm far from professional.
Hey, Czar...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.