You need to calculate 1-(the chance of all the jammers failing), which is 1-(0.9)^n giving your 41%.
A fallacious gambler would assume that if each has a 10% chance then after nine failures the tenth *must* work, and proceed to bet his horse on it.
A wise gambler would know that the tenth...
If you run DriveBench or something you can see a graph of transfer rate - it falls as you fill the disk. Some figures in MB/s:
WD Raptor: Begining 72 End 54
Seagate 7200.8: Begining 70 End 39
If it's really just for game loading get a big 7.2k disk a wait a few seconds. However for work...
NForce2 can run dual channel with 3 sticks, put 2x256 in one and 1x512 in the other though 3 full slots will force it to run at DDR333. It has 2 independent memory controllers so you don't need to match memory like most dual channel chipsets.
Mine works in dual channel with 2x256 and 1x1024...
An original IBM PC. Memory latency on those was about 200ns, similar to the processor cycle time, so there was no need to wait. Effectively a latency of zero. Wait states had to be introduced with the 286 as the memory couldn't keep up any more.
I thought P4s were memory bandwidth limited, so even if you go dual core you will want to stop everything else so your game or whatever can run at its full potential.
You don't need multiple processors to be responsive, an encoding or heavy computation process should run at lower than normal...
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