What Nvidia and FM call A-Sync is not A-Sync in the same sense what AMD call A-Sync, the sort of A-Sync FM Time Spy does not even have, the sort of A-Sync that makes a stock 390X beat a stock 980TI in Hitman.
What AMD call A-Sync is Hardware level A-Synchronous Compute Shading, what Nvidia and...
Less useful to them?
I understand the engine your using may well be better suited to what you're doing but TBH its a bit of a copout to make a DX12 benchmark that does not even use the full feature set of DX12.
"Specifically written to be a neutral"
Its a benchmark application, its supposed...
2GB is not great for Mantle because of the way it currently manages Texture.
With 2GB of vRam the best settings you can get to be stutter free and smooth as silk are the settings in picture #1
To give the vRam some wiggle room i use the settings in pic #2
With these setting you pushing the...
Well you can see my post :) the only thing is Mantle tends to use high vRam, so Ultra setting is not possible. i will put up a screen shot tomorow of the settings i use, its a mixture of High and Ultra, with my FPS looked to 80 thats what i get pretty much 100% of the time.
Well, aside from them using Metro as an illustration for CPU efficiency, which is an obvious fallacy.
I just ran Star Swarm in Mantle on a low setting that leaves me completely (CPU bound) My GPU is much much weaker than a 780TI and yet with a 4 year old AMD CPU i was able to get 102 FPS. If...
Which one? in the CPU efficiency they used Metro as an illustration, Nvidia GPU PhysX using the GPU with Nvidia and the CPU with AMD, an obvious fallacy to all but the most laymen of readers.
In the Star Swarm App they used a top on the line 12 Thread Intel CPU and did not provide any...
Like everyother tech AMD has come up with it would have been shared with Nvidia once more refined, they said right from the start they would do that.
It seems Nvidia don't want to go down that rout.
Instead they have aligned themselves with Console pushers Microsoft, which perpetuates an API...
Just a few Months, and already the industry in a large part is more exited over Mantle than they have been over anything. and still are, while Miscrosoft are banging on about DX12 no developer (other than a Console only Developer) have said anything about it, meanwhile CryTech add their name to...
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