I think dynamic lighting with multiple bounces is a way to go, maybe they don't have it optimized yet, but we'll see more of it.
Compare with Realtime Global Illumination demo at http://lightsprint.com
Lightsprint Demo runs in bigger scenes, on common GPUs, even in XP.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.