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DeathReborn
reacted to
igor_kavinski's post
in the thread
8GB VRAM not enough (and 10 / 12)
with
Like
.
Chief among them, John Carmack.
Jul 17, 2024
DeathReborn
reacted to
Ghostsonplanets's post
in the thread
8GB VRAM not enough (and 10 / 12)
with
Like
.
It doesn’t help that at the same time more control was put in the hands of developers with DX12, the industry (specially AAA) suffered a...
Jul 17, 2024
DeathReborn
reacted to
jpiniero's post
in the thread
8GB VRAM not enough (and 10 / 12)
with
Like
.
It's been that way ever since consoles became the design target for AAA titles. The difference is that 4 years later, there still...
Jul 17, 2024
DeathReborn
replied to the thread
8GB VRAM not enough (and 10 / 12)
.
Ever since AMD pushed us into the Low Level API arena (Mantle, DirectX 12, Vulkan) optimisation has fallen on the heads of developers...
Jul 16, 2024
DeathReborn
replied to the thread
Question
Suggestions for GPU for 4k video
.
Doesn't Netflix require 3GB of VRAM for 4K? I don't know about any other streamers.
Jul 8, 2024
DeathReborn
replied to the thread
Discussion
Nintendo Switch and potential alternative ODM vendors
.
Monkey Ball with RT reflections on the ball is what comes to my mind, maybe even using it just for lighting & shadows in caves/dungeons...
Jul 6, 2024
DeathReborn
replied to the thread
Poll: Do you care about ray tracing / upscaling?
.
I have in HFW but the artifacting around the character in motion is too distracting for me. I am quite sensitive to distortion in...
Jul 4, 2024
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