Recent content by DaveB3D

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    TruForm on a Geforce card?

    You may be able to do some tesselation on the CPU at a decent speed. Just make sure you have hardware T&L for the rest. So in other words, you probably can.
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    bump mapping quality and support

    You've got things a bit confused. 1) Bitboys came up with EMBM 2) Cube mapping is a form of enviroment mapping 3) You are referencing dot3 bump mapping To answer the basic question though, they both have advantages in different situations. Now I've not a lot of experiance with actually using...
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    Teasy And Dave Baumann (Beyond3D) Kyro

    Had to make a post.. couldn't help myself :)
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    KYRO III to have a programmable directx8 pixel and vertex-shader?

    I'm not saying what as I'm not one to give out competitors roadmaps.. However, I wouldn't take everything said there as being true. As for Beyond3D, it should be back soon. We came back up for about 2 days and then back down. Soon though, very soon.
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    V5 or GF2 GTS?

    Most people (at least anyone that I care about) here know me well enough to take my posts like that only half seriously.
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    V5 or GF2 GTS?

    Well I will honestly say good posts there. Hope to see more of *those* types of posts.
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    V5 or GF2 GTS?

    sigh.. Nam posts here now. This message board has officially taken a turn for the worse.
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    V5 or GF2 GTS?

    Honestly though, a GF2MX w/ 32 MG SDRAM would even show a noticeable performance upgrade over the V5 5500. That is dumb and wrong.
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    Is Geforce 2 TnL useless in the future??

    Rob, You are confusing fixed function and vertex shaders. GF2 is fixed function. As vertex shaders become more common, fixed function T&L will get less and less use. When a fixed function pipeline is there and no vertex shader and shaders are used, the fixed function unit shuts off and...
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    Is Geforce 2 TnL useless in the future??

    For any app that uses vertex shaders, the GF2 T&L unit shuts off... So as those apps become more and more common, it will be useless. That is why we were waiting to do T&L at 3dfx. Just do a vertex shader and not have a useless T&L unit.
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    3DFX is back BABY!!!!!!!

    That was just freelance. Though I have been offered full-time positions from others. btw, if anyone is wondering, the reason I was interested in work at Bitboys is that I was doing some contract work for them originally and so I knew what they were up to before hand....
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    3DFX is back BABY!!!!!!!

    I can't say how long.. I know how long, I just can't say it. :) So I think that is a positive thing though. Keep in mind that Bitboys is no longer the 3 person company they were for a VERY long time..
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    3DFX is back BABY!!!!!!!

    Ya'll just wait and see... just wait..
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    3DFX is back BABY!!!!!!!

    Well being that I work there now, I must have some confidence in our capabilities. :)