sounds logical... except.. maybe they make it so that the highest settings will just be the maximum for a 256mb card and every thing else will have to be unlocked in special menu or other tweak... can be
whats so difficult to understand, if i say that the pipes are( seem to boe) more efficien? i never said anything about it needing less elektr. and beeing cooler.....
and then i even took in account the higher clock speeds and thus maybe the pipes (so the whole architecture) arent more...
be happy that ati atleast got e technical equivalent to the nvidia cards... could have been worse and the market wouldnt have benn moving for some montsh....
jo.. easy easy.. i just stated the thesis that the x18 is about alike the g70 but more a tradeoff towards shader performance but less .. maybe less pixelrate
meaning that the more shader power used, the more of an advantage it might get over the g70.....
then someone saiys 18s sole...
ok yeah.. thats the thing i already looked at... maybe we 2 understand this differently:
NVIDIA claims that its desktop part was based on its mobile development
and:
(The question remains - if the GTX based on the mobile GPU, why the heck is it so big?)
maybe we will get to...
ME never said that more efficient per vertex pixel pipe was good or bad....
just stating fact that ati less pipes... same power... so more power per pipe....
the importan efficience is per watt anyway... so long
but i mean.. hell no.. no way...
so the parts in the notebooks will be the same as in the towers... except for some out connectinos.
i read a test about the go where they said that the lappy even run 2 hours or so in dvd mode....
even better if i know that all the sli setups...
yeah i should......... all the reviews just seemed sooooo loooooooong ;-)
but all in all it means that ati and nvidia do their own thing regarding getting the most out of the memory connections.
now that yu say th that htose things are explained in the reviews..... seems just worth it.
g70gtx 8vertex 24 pixel
r520 8 vertex 16 pixel
soooo... people here would agree that the ati architecture is a litle more effectife per pipeline / shader
ohno... tacking(edit: yeah tacking.. sure.. mean taking) the higher cpu timings into account one could say that the ati...
so you can say that ati thought, that now the time is right make such a tradeoff.
seeing how the current games run fine and the future games are really going to be shader intensive, this seams like the right move.
how many pixel versus vertex shaders/pipes has the gtx agian?
edit...
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