To me, Dark Souls isn't "hard" necessarily, it's challenging. The great thing about it is that it mixes "grinding" from JRPG's and skill/reflex-based combat of action games perfectly. When you go grind through an area of enemies, you learn how to fight them more efficiently and you learn the...
I just don't allow myself to play games like that anymore. I have about 200 unbeaten games and I have actually committed myself to finishing them within the next few years, so I intentionally cut myself off from multiplayer games, or just games that are endless. My brother, on the other hand...
I think asynchronous multiplayer and single/multiplayer cross-overs are going to become much more of a prevalent thing. For example, dark souls is mostly a single player experience but there's also the tips, invaders, and summon stones that make it more connected.
Ideally...both. But the game's playability is much more important than fidelity. I don't give a crap how great GTA 4 looked (which it didn't even look that great) if I can't get a solid framerate on my core i5 750 and gtx 460 sli! Totally unreasonable.
I've gotten to the point where I just...
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