Actually, PGR3 is dealing with scaling. They render the game at 1024x600. It is the strangest scaling game for the 360 currently available.
The 360 is powerfull, but not a single game is using all 3 cores yet, and apparently it is a real nightmare to develop for. I hear rumor that the GPU...
Lol, no problem man. You are using auto I take it? Try going to sports mode on your cameras exposure settings, or manual and setting a high ISO with a high shutter speed. You are getting focus and motion blur because your cameras shutter speed is too low.
I think with PGR3 it is a scaling issue.
The game renders at 600p, probably gets anti-aliased before it is scaled up to 720p. Then, if you have a giant TV like mine, it gets scaled up again (1080p). The aliasing that gets introduced from scaling at 600-720p is compounded.
And yeah...
Mattias, your suggestion was very eye opening. It makes perfect sense and I am ashamed that I did not think of it ;) But I greatly appreciate the suggestion.
Have a look at the results...
1) This is photomode, but not after taking a photo, just to move the camera around and adjust the...
The model detail in COD2 is supposed to be identical to the PC version. In fact, some elements are supposed to be more detailed. So claims activision anyhow.
If you are referring to the comandos in the foreground, they are being processed by the heat shimmer and thus lose some detail and get...
Yes, and on the PC running at 1280x720 with 2x anti-aliasing it looks like this:
http://mr-whiskey.smugmug.com/photos/50269719-O.jpg
But on my Xbox360 running on the same display, supposedly with the same resolution and 2x anti-aliasing. It looks like this...
Yeah, that is not what Bizarre creations says. They swear that PGR3 uses full time 2x AA. Check out Alan M's post at the bottom of this thread at the Bizarre creations site. Also, Anand mentions how much he likes the AA in PGR3 on his blog...
Well, I did not notice this on my FIRST xbox360. The one that died in 6 hours. But my second XBOX360 seems to have a severe lack of anti-aliasing while playing PGR3. Is anyone else noticing this?
I am pretty tired of hearing people dismiss it as my setup, because my setup is pretty diverse...
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