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Old 01-05-2012, 10:30 AM   #1
Qbah
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Default X-COM: Enemy Unknown remake by 2K / Firaxis!

http://kotaku.com/5873348/x+com-retu...-enemy-unknown



Can't wait to find out more! Coming out this Fall!!
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Old 01-05-2012, 10:40 AM   #2
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If Firaxis is developing in then it has a better than average chance of actually being great. I hope Sid Meier takes personal interest in this one.
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Old 01-05-2012, 10:40 AM   #3
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yeah, I am really not holding my breath on this one. On balance i have much more faith in Xenonauts from Gold Hawk, which looks to be a true (spiritual) successor to the franchise.
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Old 01-05-2012, 10:46 AM   #4
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awesome!
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Old 01-05-2012, 10:55 AM   #5
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Originally Posted by thespyder View Post
yeah, I am really not holding my breath on this one. On balance i have much more faith in Xenonauts from Gold Hawk, which looks to be a true (spiritual) successor to the franchise.
Huh, that looks pretty cool. I'll have to check that out...

One thing Sid Meier's Firaxis studio has going against them with reviving old classics.... their new Railroad Tycoon sucked!!! The PopTop games made huge improvements over the original and then Firaxis dumbed the franchise down
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Old 01-05-2012, 11:06 AM   #6
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Huh, that looks pretty cool. I'll have to check that out...

One thing Sid Meier's Firaxis studio has going against them with reviving old classics.... their new Railroad Tycoon sucked!!! The PopTop games made huge improvements over the original and then Firaxis dumbed the franchise down
Firaxis didn't make a Railroad Tycoon sequel. Sid Meier's Railroads was a completely new game, which is why it didn't carry the Tycoon name even though Firaxis could have named it as such. To be fair, it was actually very good when you considered what it was meant to be. A proper Railroad Tycoon sequel is still possible, but Firaxis only works on one or two games at a time so it's not likely at this time.
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Old 01-05-2012, 11:08 AM   #7
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Firaxis didn't make a Railroad Tycoon sequel. Sid Meier's Railroads was a completely new game, which is why it didn't carry the Tycoon name even though Firaxis could have named it as such. To be fair, it was actually very good when you considered what it was meant to be. A proper Railroad Tycoon sequel is still possible, but Firaxis only works on one or two games at a time so it's not likely at this time.
Hmm, yeah good point there. They really didn't call it a Tycoon did they... Ah well, I guess I expected it to be a proper tycoon game with rich details and then all I got was Railroads Lite so I was pretty disappointed.
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Old 01-05-2012, 11:22 AM   #8
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I was just about to post this. I am hopefully optimistic that it could be fun. I am concerned about it being released as a Facebook, web based, free download or anything that makes it cheap.
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Old 01-05-2012, 11:38 AM   #9
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Man, that game brings back memories. It was so much fun... The mood, sounds, music, mixed gameplay - it all fit great and together made for an awesome experience!

Plus I love power armors, lasers, plasma weapons and stuff in general

I am sooooo crossing my fingers for this one to be good!
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Old 01-05-2012, 12:00 PM   #10
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Originally Posted by thespyder View Post
yeah, I am really not holding my breath on this one. On balance i have much more faith in Xenonauts from Gold Hawk, which looks to be a true (spiritual) successor to the franchise.
Wouldn't surprise me though if the new XCom game gets released first.
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Old 01-05-2012, 12:01 PM   #11
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Being developed for XBOX360, PS3, and PC.

What? Turnbased on console? While I wish it were popular, i cant imagine that being a success...
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Old 01-05-2012, 12:10 PM   #12
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And it better have destructible terrain/environments. That it where every xcom remake fails.
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Old 01-05-2012, 12:12 PM   #13
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And it better have destructible terrain/environments. That it where every xcom remake fails.
/me sends rookie troops into small UFO.

/me sees Sectoid inside.

/me has rookie troops shoot Sectoid.

/rookie troops hit and blow up reactor.

/Small UFO blows up killing everything.

FUCK!

/me reloads.
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Old 01-05-2012, 12:28 PM   #14
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I'm mildly hopeful, but like Jagged Alliance 2 sequel attempts every project like this has fallen short so far

Luckily(?) my life has been consumed by Star Wars TOR so I don't need any other games for awhile.
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Old 01-05-2012, 12:31 PM   #15
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Originally Posted by Born2bwire View Post
/me sends rookie troops into small UFO.

/me sees Sectoid inside.

/me has rookie troops shoot Sectoid.

/rookie troops hit and blow up reactor.

/Small UFO blows up killing everything.

FUCK!

/me reloads.
Real men never reload.
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Old 01-05-2012, 12:57 PM   #16
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Quote:
Originally Posted by Born2bwire View Post
/me sends rookie troops into small UFO.

/me sees Sectoid inside.

/me has rookie troops shoot Sectoid.

/rookie troops hit and blow up reactor.

/Small UFO blows up killing everything.

FUCK!

/me reloads.
This is what made it so fun! Randomly tossing grenades around trying to flush out the last alien or over shooting and blowing up a friendly.
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Old 01-05-2012, 01:19 PM   #17
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Wouldn't surprise me though if the new XCom game gets released first.
Well, there is that. But the Gold Hawk people seem to have a handle on what the original was all about. Until I hear the same/similar from the new project, I am going to hold my vote (dollars). Show me the Carfax!

Not to mention the fact that "sooner" doesn't necessarily mean "better". Just ask anyone who bought DA2.

Last edited by thespyder; 01-05-2012 at 01:46 PM.
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Old 01-05-2012, 01:23 PM   #18
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This is what made it so fun! Randomly tossing grenades around trying to flush out the last alien or over shooting and blowing up a friendly.
What amazed me was the sheer incompetance of the raw recruits that you get. I'm trying to figure out what rent-a-cop organization they were rejected from before they finally settled with XCOM. I just love it when they throw a grenade and it somehow manages to go twenty feet in the wrong direction, gratuituously blowing up the local filling station.
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Old 01-05-2012, 01:24 PM   #19
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What amazed me was the sheer incompetance of the raw recruits that you get. I'm trying to figure out what rent-a-cop organization they were rejected from before they finally settled with XCOM. I just love it when they throw a grenade and it somehow manages to go twenty feet in the wrong direction, gratuituously blowing up the local filling station.
Or friendly fire... shooting your own troops in the back of the head... classic X-Com
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Old 01-05-2012, 01:31 PM   #20
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Also, seems they joined the names of the US and EU release titles of the original game back in 1994. It was
- UFO : Enemy Unknown in EU
- X-COM : UFO Defense in US

The PSX release was called X-COM : Enemy Unknown though.

Fun fact of today
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Old 01-05-2012, 01:37 PM   #21
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Or friendly fire... shooting your own troops in the back of the head... classic X-Com
Yeah, I learned quick that the front rank has to KNEEL.
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Old 01-05-2012, 01:38 PM   #22
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Or friendly fire... shooting your own troops in the back of the head... classic X-Com
All reasons why new squaddies are much more expendable than a tank
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Old 01-05-2012, 01:41 PM   #23
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All reasons why new squaddies are much more expendable than a tank
Haha. I never used tanks. The never seemed to be able to go in places where I needed them and they blew up after two hits.
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Old 01-05-2012, 01:44 PM   #24
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Originally Posted by Born2bwire View Post
What amazed me was the sheer incompetance of the raw recruits that you get. I'm trying to figure out what rent-a-cop organization they were rejected from before they finally settled with XCOM. I just love it when they throw a grenade and it somehow manages to go twenty feet in the wrong direction, gratuituously blowing up the local filling station.
I am guessing they got drawn from a pool of UFO nutts (have you seen some of them?) rather than local military.

And besides, who among us hasn't occasionally wanted to "Accidentally" blow up the local filling station? Particularly with the prices they charge for gas these days.
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Old 01-05-2012, 02:12 PM   #25
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When is Firaxis going to remake Sim Golf?
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