Go Back   AnandTech Forums > Hardware and Technology > Video Cards and Graphics

Forums
· Hardware and Technology
· CPUs and Overclocking
· Motherboards
· Video Cards and Graphics
· Memory and Storage
· Power Supplies
· Cases & Cooling
· SFF, Notebooks, Pre-Built/Barebones PCs
· Networking
· Peripherals
· General Hardware
· Highly Technical
· Computer Help
· Home Theater PCs
· Consumer Electronics
· Digital and Video Cameras
· Mobile Devices & Gadgets
· Audio/Video & Home Theater
· Software
· Software for Windows
· All Things Apple
· *nix Software
· Operating Systems
· Programming
· PC Gaming
· Console Gaming
· Distributed Computing
· Security
· Social
· Off Topic
· Politics and News
· Discussion Club
· Love and Relationships
· The Garage
· Health and Fitness
· Merchandise and Shopping
· For Sale/Trade
· Hot Deals
· Free Stuff
· Contests and Sweepstakes
· Black Friday 2012
· Forum Issues
· Technical Forum Issues
· Personal Forum Issues
· Suggestion Box
· Moderator Resources
· Moderator Discussions
   

Reply
 
Thread Tools
Old 11-16-2012, 02:14 AM   #401
boxleitnerb
Golden Member
 
Join Date: Oct 2011
Posts: 1,835
Default

del
boxleitnerb is offline   Reply With Quote
Old 11-16-2012, 04:38 AM   #402
SirPauly
Diamond Member
 
SirPauly's Avatar
 
Join Date: Apr 2009
Posts: 4,197
Default

Quote:
Originally Posted by TimothyLottes View Post
BTW, turns out there is a bug in TXAA in CoD which makes TXAA+SGSSAA much more blurry than it should be. If you turn Ambient Occlusion off, then TXAA+SGSSAA looks like it is supposed to look, like the images below. Note you can also mix negative LOD with TXAA. In fact you can easily max out negative LOD setting in the Inspector, as TXAA can handle a lot of negative LOD due to it's larger filter.

4xTXAA+4xSGSSAA and 960x960 crops from a 1920x1080 frame captured in fraps,



I was curious about adding negative lod with TXAA, thanks!
SirPauly is online now   Reply With Quote
Old 12-05-2012, 04:41 PM   #403
SirPauly
Diamond Member
 
SirPauly's Avatar
 
Join Date: Apr 2009
Posts: 4,197
Default

TXAA screen shot using a modest sharpening of the lunasharpen feature of SweetFX:

http://img17.imageshack.us/img17/4526/demojo.jpg Note had frame limiter at 58 with this shot. Very clean while moving and added a bit more clarity than traditional multi-sampling. Flexibility is there to tweak!

Traditional multi-sampling:

http://img849.imageshack.us/img849/6761/msaat.jpg

Blaire from 3dcenter kindly shared this TXAA shot with downsampling with Assassin's Creed:

http://www.abload.de/img/ac3spexort.bmp
SirPauly is online now   Reply With Quote
Old 12-09-2012, 02:12 PM   #404
mikk
Senior Member
 
Join Date: May 2012
Posts: 253
Default

He removed all TXAA articles on his blog. That doesn't bode well for TXAA future.
mikk is offline   Reply With Quote
Old 12-09-2012, 02:27 PM   #405
SirPauly
Diamond Member
 
SirPauly's Avatar
 
Join Date: Apr 2009
Posts: 4,197
Default

I doubt that based on data on FXAA was removed as well.
SirPauly is online now   Reply With Quote
Old 12-09-2012, 02:37 PM   #406
notty22
Diamond Member
 
notty22's Avatar
 
Join Date: Jan 2010
Location: Beantown
Posts: 3,138
Default

Maybe he is getting payed for his 'work' now. Copyrighted by someone (Nvidia)?
__________________
I5 750@3940mhz , Gigabyte p55 ud4p
1600mhz ddr3 4GB
GTX 660 2gb SC
Let's make sure history never forgets... the name... 'Enterprise'. Picard out.
notty22 is offline   Reply With Quote
Old 12-09-2012, 02:42 PM   #407
SirPauly
Diamond Member
 
SirPauly's Avatar
 
Join Date: Apr 2009
Posts: 4,197
Default

I don't know but will miss the content -- he may of offered too much insight.
SirPauly is online now   Reply With Quote
Old 01-31-2013, 06:03 PM   #408
mikk
Senior Member
 
Join Date: May 2012
Posts: 253
Default

Anyone tried TXAA in Crysis 3? I have tried it. First of all MSAA in Crysis 3 is very bad and slow, that's why TXAA runs slower than usual I guess. Also there are graphic glitches with MSAA enabled. TXAA kills effectively almost all shader flickering, by far the smoothest AA modus in Crysis 3. But it blurs the picture heavily. It removes many texture details.
mikk is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:27 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.