Originally Posted by VulgarDisplay
I wasn't aware that RT used Direct X. Looking into it it appears to only support DX9. So it's I guess it's more microsoft's limitation than it is Nvidia not added dx10/11 support.
Doesn't DirectX 10 require unified shaders, meaning the Tegra couldn't use it even if RT supported it?
Main rig Phenom II X4 960T, 4GB DDR2, XFX HD 7770
Old skool 2 x 3GHz Xeon (Hyperthreaded), 2GB RDRAM, HIS AGP HD4670