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11-05-2012, 01:49 PM
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#226
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Diamond Member
Join Date: Apr 2009
Location: Chicago
Posts: 3,357
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Quote:
Originally Posted by Bobisuruncle54
With regards to APU memory bandwidth, couldn't MS use GDDR5 for an APU instead of DDR3 if that's the case?
I'm also curious as to whether or not it will have turbo clocks, which could be quite an interesting feature in a console.
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I doubt they would have turbo clocks because they will not want performance to be that unpredictable. Someone who has a hot house will get worse performance? Highly doubt that.
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11-05-2012, 02:18 PM
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#227
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Diamond Member
Join Date: Mar 2006
Posts: 5,902
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Quote:
Originally Posted by Ferzerp
The only console ever to use x86 was the original xbox (and that wasn't chosen due to technical or cost merits either, but more due to time to market convenience).
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The FM Towns Marty used an AMD 386 CPU
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11-05-2012, 02:48 PM
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#228
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Senior Member
Join Date: Sep 2010
Posts: 537
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Quote:
Originally Posted by VulgarDisplay
Yeah, I would imagine they would have some type of RAM on the CPU die to give the GPU's the bandwidth they need. Honestly, I could care less if the new consoles are weak because I could see it driving developers back to the PC in droves.
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Weaker consoles=Cheaper consoles=More sales=More developers
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11-05-2012, 03:42 PM
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#229
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Senior Member
Join Date: Oct 2011
Posts: 288
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Quote:
Originally Posted by VulgarDisplay
I doubt they would have turbo clocks because they will not want performance to be that unpredictable. Someone who has a hot house will get worse performance? Highly doubt that.
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That's a good point, but with 28nm chips and a decent cooling solution it could easily be done to a useful but not potentially hardware damaging degree.
Quote:
Originally Posted by Haserath
Weaker consoles=Cheaper consoles=More sales=More developers
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Consoles are already being used for TV and films more than they are for games, so a console without a significant leap in fidelity and capability while costing more than the current generation will only make consumers shrug and stick to what they have.
The difference between the current gen and the next has to have that "wow" factor, otherwise consumers simply will not buy. IMO the reveal of the Samaritan Demo, Star Wars 1313 and Watch Dogs have all been tests to gauge consumer reaction.
Last edited by Bobisuruncle54; 11-05-2012 at 03:45 PM.
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11-05-2012, 04:09 PM
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#230
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Golden Member
Join Date: Nov 2011
Posts: 1,676
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Quote:
Originally Posted by Bobisuruncle54
With regards to APU memory bandwidth, couldn't MS use GDDR5 for an APU instead of DDR3 if that's the case?
I'm also curious as to whether or not it will have turbo clocks, which could be quite an interesting feature in a console.
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Potentially, or maybe DDR4. It's going to be the next big standard on the PC side, so prices will only drop over the console cycle.
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11-05-2012, 05:26 PM
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#231
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Elite Member
Join Date: Oct 1999
Posts: 8,955
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Quote:
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Of course they benefit from having a similar development environment, it is not a direct benefit mind but it is there. Some games are very poor on PS3, take GTA4 and Red Dead Redemption as an example, that sort of difference can affect sales and perception of the console. If the hardware and development environment is similar then 3rd party games are going to perform roughly equally on both consoles.
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Not seeing any benefit whatsoever. Go on to any console neutral forum, they will agree that the PS3 is the more powerful hardware despite some ports not being ideal. In any realistic sense the differences you brought up are fairly minor, I have GTA4 and RDR on the PS3, my son has them for the 360, not a very big difference between them.
Quote:
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My thinking is that a semi custom APU could probably blow most people here away in terms of power.
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I would wager very heavily against that. If anyone launches next gen with an APU they are dead out of the gate. There is no reason to upgrade from a PS3 at least without a major increase in graphics power. We can do all the other media tasks already(a 360 with a BRD would have a comparable situation).
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11-05-2012, 05:54 PM
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#232
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Senior Member
Join Date: Oct 2011
Posts: 288
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Quote:
Originally Posted by BenSkywalker
Not seeing any benefit whatsoever. Go on to any console neutral forum, they will agree that the PS3 is the more powerful hardware despite some ports not being ideal. In any realistic sense the differences you brought up are fairly minor, I have GTA4 and RDR on the PS3, my son has them for the 360, not a very big difference between them.
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More powerful in terms of its theoretical peak output, but in reality most games perform better on the 360. That is a fact that has now been observed many times and it is a trend that can be seen across developers. Crysis 2, GTA 4, Sleeping Dogs are just three examples that immediately come to mind.
How powerful the PS3 is becomes irrelevant if it cannot be tapped practically.
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02-21-2013, 08:22 AM
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#233
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Golden Member
Join Date: Nov 2011
Posts: 1,676
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http://www.anandtech.com/show/6770/s...ardware-inside
8 Jaguar cores and 7850 level graphics, all on one die, with GDDR5 memory. Looks like I wasn't far wrong!
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02-21-2013, 09:17 AM
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#234
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Senior Member
Join Date: Feb 2008
Location: UK
Posts: 755
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Quote:
Originally Posted by Vesku
If true then it should help ensure good default performance in PC game titles during that generation of consoles, especially so in direct ports.
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Having said that, the more compatible the systems the more locked together they are, in the short run that might give benefits to the PC users, but long run it's going to be another disaster...in 3-4 years time when PC hardware is approaching an order of magnitude faster we'll still be seeing games written for old console hardware.
The low frequency of updates for the consoles is going to kill the high frequency of the PC platform which generates so much of the innovation and progress made in gaming.
PC gamers are proving to be frustratingly short sighted about this, another round of "consolized" games is probably going to end gaming for me as serious hobby, and take away with it all of the cash I would normally dump into PC hardware.
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Last edited by PrincessFrosty; 02-21-2013 at 09:59 AM.
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02-21-2013, 10:54 AM
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#235
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Golden Member
Join Date: Jan 2000
Posts: 1,036
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Quote:
Originally Posted by PrincessFrosty
PC gamers are proving to be frustratingly short sighted about this, another round of "consolized" games is probably going to end gaming for me as serious hobby, and take away with it all of the cash I would normally dump into PC hardware.
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Its not the gamers. Its the game devs. It doesn't make financial sense to develop exclusively for PC since there simply aren't enough people compared to consoles. While they can add higher detail to PC versions there are unfortunately going to be compromises in UI designed for a joystick.
If you don't want any more consolized game titles you might as well pack up your toys now.
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02-22-2013, 11:24 AM
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#236
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Golden Member
Join Date: Apr 2011
Posts: 1,023
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02-22-2013, 11:29 AM
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#237
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Diamond Member
Join Date: Dec 2009
Location: Denmark
Posts: 3,804
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Quote:
Originally Posted by f1sherman
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Low FPS, low textures, blurry, in need of AA and AF....and a lot of other things:
http://www.youtube.com/watch?v=0TptSxiFRAM
__________________
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My personality is who I am...my attitude depends on who YOU are ^_^
Someone doesn't get physics...and applies E=mc² to kinetic bullet energy :rolleyes::
TerryMathews: E=mc^2. That energy has to go somewhere, doesn't it?"
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02-22-2013, 11:46 AM
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#238
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Senior Member
Join Date: Aug 2012
Posts: 378
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Quote:
Originally Posted by Lonbjerg
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looks effing amazing for a console game and how do you know what fps rate it's running at ?
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02-22-2013, 11:50 AM
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#239
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Diamond Member
Join Date: Mar 2010
Location: A forest in Murovanka.
Posts: 5,739
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Quote:
Originally Posted by Lonbjerg
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Based off a YouTube video. I'm laughing right now.
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TFP4Life!
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02-22-2013, 12:04 PM
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#240
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Member
Join Date: Feb 2013
Posts: 101
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 Video compression
Quote:
Originally Posted by Lonbjerg
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02-22-2013, 12:05 PM
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#241
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Golden Member
Join Date: Jan 2001
Posts: 1,274
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Quote:
Originally Posted by Lonbjerg
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Yes, except I think they are using some AA (2x?). I assume this video is from late alpha/early beta . The Devs and artists are playing with a new toy, so I'm not surprised at the lower quality and lack of detail. FPS will be optimized, there's probably a bunch of debug code in the version we saw. If they get it right, could be a nice looking game. 8 GB of GDDR5 is pretty good, IMO, assuming it's at 5 GHz+ and has a wide bus (256b ?). Consoles are pretty lean, so there's allot more performance that can be uncorked than from the same hardware in a PC.
This game: http://youtu.be/EzAyvqWwGCs (Drive Club) looks very interesting conceptually. Looks like a winner, if the execution is right. Not a bad start for PS4.
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Heatware
Last edited by Ajay; 02-22-2013 at 12:25 PM.
Reason: added drive club
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02-22-2013, 12:26 PM
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#242
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Diamond Member
Join Date: Mar 2006
Posts: 5,176
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Quote:
Originally Posted by Nintendesert
Based off a YouTube video. I'm laughing right now. 
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Two of us
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02-22-2013, 12:31 PM
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#243
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Elite Member
Join Date: Sep 2003
Location: Dubai, UAE
Posts: 13,201
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Quote:
Originally Posted by ShintaiDK
We havent exactly seen any Xbox360 game run better on AMD GPUs than nVidia. Or the other way around with PS3.
Plus I doubt that statement got anything to do with PS4 or Xbox720. Those consoles are also still too far out in the future.
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Those consoles are launching by end of this year. The CPU inside PS4 is a custom APU with ~ HD7850 and 8 Jaguar cores. He is obviously talking about the consoles.
Quote:
Originally Posted by Lonbjerg
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That's the first number of games. Wait until 4-5 years into PS4's life before you judge the console's potential. Let's see a $500 PC produce the level of graphics of PS4 in 2-3 years from now. Heck I bet any $ that a $500 PC will not be able to play games like Witcher 3 and beyond at the same visuals as the PS4. $500 PC automatically means a weak i3 (useless for games like Crysis 3) or a low-end FX4300 and some weak GPU like HD7870. On the PC that won't last 2 years once next gen console games arrive.
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Last edited by RussianSensation; 02-22-2013 at 12:34 PM.
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02-22-2013, 12:44 PM
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#244
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Golden Member
Join Date: Sep 2011
Posts: 1,664
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Quote:
Originally Posted by Nintendesert
Based off a YouTube video. I'm laughing right now. 
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3
btw... youtube runs at 30 fps
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Quote:
I must be dyslexic, because every time I look at your name I see OilKan!
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02-22-2013, 12:52 PM
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#245
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Lifer
Join Date: Oct 1999
Location: Canada
Posts: 17,563
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Quote:
Originally Posted by Lonbjerg
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Not sure if serious...
Quote:
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That's the first number of games. Wait until 4-5 years into PS4's life before you judge the console's potential. Let's see a $500 PC produce the level of graphics of PS4 in 2-3 years from now. Heck I bet any $ that a $500 PC will not be able to play games like Witcher 3 and beyond at the same visuals as the PS4. $500 PC automatically means a weak i3 (useless for games like Crysis 3) or a low-end FX4300 and some weak GPU like HD7870. On the PC that won't last 2 years once next gen console games arrive.
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$500 PC? More like a $1000+ PC. I think launch games on PS4 will look as good as a current mid-range gaming PC. We can't look at the GPU in the PS4 and think that it equals the same GPU in a PC. I know that you know this, but its something a lot of PC gamers get confused with. They don't realize that PC games don't have "direct access to the GPU metal" as they call it and have other overheads that consoles don't.
It would be like trying to run Uncharted 3 on a Windows PC featuring a Geforce 7800 with 256MB VRAM and 256MB system ram from back in 2005/2006 (comparable GPU power to the PS3). Good luck with that.
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02-22-2013, 01:54 PM
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#246
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Member
Join Date: Apr 2005
Posts: 90
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Quote:
Originally Posted by kami
Not sure if serious...
$500 PC? More like a $1000+ PC. I think launch games on PS4 will look as good as a current mid-range gaming PC. We can't look at the GPU in the PS4 and think that it equals the same GPU in a PC. I know that you know this, but its something a lot of PC gamers get confused with. They don't realize that PC games don't have "direct access to the GPU metal" as they call it and have other overheads that consoles don't.
It would be like trying to run Uncharted 3 on a Windows PC featuring a Geforce 7800 with 256MB VRAM and 256MB system ram from back in 2005/2006 (comparable GPU power to the PS3). Good luck with that.
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It seems like, from everything I've read, the difference between using DirectX on Windows and the "to the metal" coding of things like libgcm on Playstation (and the Xbox equivalent) is similar to the difference between writing code to do the same thing in Assembly and Java. Sure, they'll both end up with the same result, it's just that one is going to get there a lot faster and more efficiently than the other.
Last edited by cplusplus; 02-22-2013 at 02:20 PM.
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02-22-2013, 02:06 PM
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#247
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Senior Member
Join Date: Feb 2011
Posts: 383
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Quote:
Originally Posted by Lonbjerg
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If you are going to shit on the game, at least link to the 1080p asset.
I was pretty impressed myself.
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Last edited by DrBoss; 02-22-2013 at 02:10 PM.
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02-22-2013, 03:59 PM
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#248
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Platinum Member
Join Date: Sep 2001
Location: SE Michigan, USA // EdoMex, MEXICO
Posts: 2,157
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Quote:
Originally Posted by RussianSensation
Let's see a $500 PC produce the level of graphics of PS4 in 2-3 years from now... $500 PC automatically means a weak i3 (useless for games like Crysis 3) or a low-end FX4300 and some weak GPU like HD7870. On the PC that won't last 2 years once next gen console games arrive.
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I think you mean HD7770
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02-22-2013, 04:41 PM
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#249
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Golden Member
Join Date: Mar 2010
Location: United States
Posts: 1,563
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I'm just glad Sony went with 8GB of ram, GDR5 no less. I was praying they would and constantly had people telling me it wasn't going to happen.
This is good for AMD, Sony, & the gaming industry in general.
New engines coded properly to make use CPU multi-threading and more than 4GB of ram.
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