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02-07-2013, 04:00 PM
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#151
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Golden Member
Join Date: Aug 2010
Posts: 1,588
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Quote:
Originally Posted by BoberFett
Fail. This has been debunked over and over. Used games do support the market, because used games were once new games. Without the ability to sell something you no longer need, the value of a new game MUST decrease. If the price of games does not decrease to match the lessened value, then fewer people will buy the new item.
This is pretty basic economics.
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Sold used game= $0 for developer. That is pretty basic economics.
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02-07-2013, 04:02 PM
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#152
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Lifer
Join Date: Oct 1999
Location: Minneapolis
Posts: 29,143
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Quote:
Originally Posted by SaurusX
Here's a novel question: How do you expect to be able to play the DRM'd games of today 20 years from now? If you need an always-on internet connection or code verification to some server at the publisher's HQ, what happens when that server is turned off? The retro games of the 80's and 90's are still easily enjoyed, because they were stand alone products and not tenuously connected bits of far flung programming code.
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You've hit on another reason for DRM. The industry doesn't just want to sell every gamer their own copy. They want to sell every gamer their own copy multiple times. They see what the online marketplace has done for vintage games and emulators, and they want more of that moving forward. Right now you have the option to find an old console and play old cartridges on it if that's your style. They want to eliminate that.
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02-07-2013, 04:02 PM
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#153
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Lifer
Join Date: Oct 1999
Location: Minneapolis
Posts: 29,143
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Quote:
Originally Posted by American Gunner
Sold used game= $0 for developer. That is pretty basic economics.
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Wow. You've successfully mapped all of economics into a single transaction. The Nobel committee will surely want to hear from you.
__________________
"You had me at Meat Tornado." -- "I was born ready. I'm Ron f***ing Swanson."
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02-07-2013, 04:19 PM
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#154
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Diamond Member
Join Date: Sep 2003
Posts: 6,085
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I just hope they set up a way out. It sounds like it could lead to disaster. I for one would not buy the console if I couldn't sell my unused games. And I 9/10 buy new.
They'd have to drop the price like Steam-level.
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02-10-2013, 09:16 AM
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#155
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Lifer
Join Date: Aug 2004
Posts: 10,242
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Quote:
Originally Posted by cplusplus
I'm not saying that there's anything wrong with being cheap, because there isn't. I'm saying that the price difference isn't there, especially if you're willing to take store credit instead of cash. Multiple stores will give you $20 off a game in store credit by pre-ordering it (I can give you specific examples from Best Buy, Microsoft's online store, and Amazon), and some will offer games for $10-12 off the price directly before release (Newegg). And that is for a game that you will either be able to pick up the day it releases, or have it shipped to you that day. That right there is much better than buying used from places like Gamestop, and about on the same level (if not a little better, as I don't use Ebay for buying games) as buying used from Ebay, but without the hassle of having to go through the various issues you might have with an Ebay purchase. So if gamers are buying used instead of looking around and using deals like this, then yes, I'm going to call them lazy, because that's exactly what they're being, and costing themselves money by doing so.
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What about people like me, who wait 6+ months to get a better deal. Games get cheaper as they age - I just bought Heavenly Sword used for $10 two months or so ago.
Saving $10 or $15 off the price of a new game isn't worth it when I can just wait a while and get it for $30-40 off.
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02-10-2013, 02:01 PM
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#156
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Diamond Member
Join Date: Oct 2001
Location: Atlanta, GA
Posts: 4,392
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Quote:
Originally Posted by American Gunner
Sold used game= $0 for developer. That is pretty basic economics.
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That's a pretty narrow sighted view of game sales. If I have the possibility of recouping part of the purchase price on a game, I'm more likely to take a risk and buy more games. Take that option away and my purchases will be far less.
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02-10-2013, 03:19 PM
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#157
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Diamond Member
Join Date: Feb 2011
Posts: 9,333
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Quote:
Originally Posted by American Gunner
Sold used game= $0 for developer. That is pretty basic economics.
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So you're saying the perceived residual value of a product has no influence on its price when new? Are you really saying this?
Before you answer that with a yes please consider homes, cars, art work, firearms, etc.
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DCal430's wisdom on gun laws
If the children or other family members will have access to the gun then they should be interrogated too.
We can also use teachers to enforce these rules, they can ask their students to be honest and if mommy and daddy are in violation of these rules.
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02-10-2013, 09:48 PM
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#158
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Lifer
Join Date: Dec 2001
Posts: 12,382
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Quote:
Originally Posted by American Gunner
Sold used game= $0 for developer. That is pretty basic economics.
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However, the developer gets their money as soon as it hits the shelves. The retailer pays an amount for each copy. The retailer makes up for it and then a profit on top. Used games do NOT hurt developers.
The only reason developers are afraid of used is because theyr games have increasingly become garbage shovelware or yearly map packs sold at $60 with additionmal DLC including day one DLC at $5 or more. They will lose that market if people stop buying new titles.
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02-11-2013, 01:26 AM
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#159
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Member
Join Date: Apr 2005
Posts: 90
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Quote:
Originally Posted by Raduque
What about people like me, who wait 6+ months to get a better deal. Games get cheaper as they age - I just bought Heavenly Sword used for $10 two months or so ago.
Saving $10 or $15 off the price of a new game isn't worth it when I can just wait a while and get it for $30-40 off.
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The price going down over time isn't exclusive to used games, though. The longer a game is out, the more likely it is to go on sale (new or used). So the longer you wait, the better deal you can get for a new copy as well. For most AAA games, if you look around, you can get them for $30-40 within two months after release every couple weeks, and once you get past 6 months, they'll routinely go for $30 or lower. While it takes an annoyingly long time for MSRP on most console games to fall (and truthfully, many AAA PC games as well), it's not that hard to find games going for below MSRP.
And I looked around, and it looks like Heavenly Sword is actually not an easy game to pick up new. Amazon doesn't have any in it's warehouse (only some Fulfilled by Amazon merchants do), and Gamestop and Best Buy only carry it pre-owned. I wouldn't be surprised if, since it wasn't a big hit, there just aren't that many new pressings of the disc out there anymore. Which would drive up the price of a new copy solely due to scarcity. Which the digital distribution networks of both consoles should hopefully help to solve.
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02-13-2013, 04:11 PM
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#160
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Diamond Member
Join Date: Apr 2001
Location: Pittsburgh, PA
Posts: 4,317
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VGLeaks has a quick but interesting article on how display planes work in the new GPU.
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02-15-2013, 10:51 AM
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#161
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Diamond Member
Join Date: Sep 2005
Location: Denver, CO
Posts: 4,414
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That Durango doesn't look good in comparison to Orbit. MS was being smart by being the easy to program for console in the last generation. If they can't retain that I see PS4 getting the better titles and the preferred performance
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02-15-2013, 06:11 PM
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#162
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Lifer
Join Date: Aug 2004
Posts: 10,242
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Quote:
Originally Posted by cplusplus
The price going down over time isn't exclusive to used games, though. The longer a game is out, the more likely it is to go on sale (new or used).
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No, you're right, but I'm a cheap bastard with limited funds for gaming. So take a used copy for $10 vs a new copy for $20, and I'm buying the used one.
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Wrote a note said Be Back in a Minute
Bought a boat and I sailed off in it
Don't think anybody's gonna miss me anyway
Heat
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02-16-2013, 02:33 PM
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#163
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Senior Member
Join Date: Aug 2003
Posts: 388
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Quote:
Originally Posted by Doppel
So you're saying the perceived residual value of a product has no influence on its price when new? Are you really saying this?
Before you answer that with a yes please consider homes, cars, art work, firearms, etc.
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That's a great point and something I think that Microsoft & others should consider when instituting policies that reduce the indirect value of their goods.
A salient example in my mind is the Android open source community: I wouldn't have kept my Note 2 had I been forced to stay with TW ux; and had Verizon enforced a policy preventing custom ROM installation they would have lost a ~$2200 sale.
Last edited by pakotlar; 02-16-2013 at 02:36 PM.
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02-16-2013, 03:28 PM
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#164
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Platinum Member
Join Date: Aug 2005
Location: Houston, TX
Posts: 2,186
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Quote:
Originally Posted by American Gunner
Sold used game= $0 for developer. That is pretty basic economics.
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What's worse is that even if I wanted to buy a less-than-popular game new, they don't make it easy to do. I still don't get why the entire back catalog from 2005/6-2011 or so isn't just sitting on XBL Marketplace and PSN at reasonable prices waiting for you to buy them at $ 14.99 or something. Instant profit from people would rather just play the game RIGHT NOW instead of fumbling around Gamestop for a used copy or waiting 2 days to get one from Amazon.
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02-16-2013, 03:54 PM
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#165
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Member
Join Date: Oct 2012
Posts: 33
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Quote:
Originally Posted by dagamer34
What's worse is that even if I wanted to buy a less-than-popular game new, they don't make it easy to do. I still don't get why the entire back catalog from 2005/6-2011 or so isn't just sitting on XBL Marketplace and PSN at reasonable prices waiting for you to buy them at $ 14.99 or something. Instant profit from people would rather just play the game RIGHT NOW instead of fumbling around Gamestop for a used copy or waiting 2 days to get one from Amazon.
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This, so much this. It seems crazy too. The cost of delivering a game online is negligible and the price is almost pure profit. They must think there's a real problem doing that with current gen consoles because otherwise they are leaving a lot of money on the table.
I am hoping that the real reason for all this is that MS wants to do away with discs entirely. I suspect that they are looking at how successful Steam has been with PC gaming and want to move to that model for Xbox. If I could just download games to my Xbox and delete/reinstall as needed from my XBL account I might pay for XBL Gold. If we get a Steam style features on consoles I'd be happy to never buy another game on disc.
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02-20-2013, 11:38 PM
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#166
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Diamond Member
Join Date: Apr 2001
Location: Pittsburgh, PA
Posts: 4,317
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Specs on the Kinect 2 sensor
This looks like a huge upgrade over the original Kinect.
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02-20-2013, 11:41 PM
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#167
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Golden Member
Join Date: Aug 2010
Posts: 1,588
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Quote:
Originally Posted by Pheran
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Woohoo! Now it will be an even better experience when I wave my hands and yell at my tv.
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PSN: AMER1CAN_GUNNER
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02-22-2013, 01:55 PM
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#168
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Lifer
Join Date: Nov 2004
Location: Los Angeles
Posts: 30,548
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Microsoft likely to reveal Xbox 360 successor at April event http://www.theverge.com/2013/2/22/40...gen-xbox-april
Lots of time between Sony's and Microsoft's events. Hopefully they show the console
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02-22-2013, 02:11 PM
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#169
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Golden Member
Join Date: Aug 2010
Posts: 1,588
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One thing I wonder, a lot of people are thinking it will have pretty close specs to the PS4 and will undercut the price a bit. But if they are going to be a lot a like and MS is packing in Kinect 2.0, how can they afford to charge less than Sony?
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02-22-2013, 02:34 PM
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#170
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Lifer
Join Date: Nov 2004
Location: Los Angeles
Posts: 30,548
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Quote:
Originally Posted by American Gunner
One thing I wonder, a lot of people are thinking it will have pretty close specs to the PS4 and will undercut the price a bit. But if they are going to be a lot a like and MS is packing in Kinect 2.0, how can they afford to charge less than Sony?
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I don't see how they can. I think they'll both be the same price and as of right now, Xbox is the name brand in gaming but as we've seen, this can easily change.
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02-22-2013, 02:40 PM
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#171
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Golden Member
Join Date: Aug 2010
Posts: 1,588
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That's the thing that a lot of people are ignoring. I really hope MS isn't too full of themselves and come out and shock us. I am heavily invested in the 360, so I would love to roll right in to the next xbox. But I am very worried that they will focus on all the wrong things instead of awesome games.
Maybe they will come out in the press conference and say "Yeah, we have improved Kinect in these ways and it will be cool, and yes we have these cool apps and plans to improve the way you use us for everything, but here are our awesome games". I just don't see it going that way, but hopefully I will be surprised.
Edit: I also think it is a mistake for them to wait until April. They don't need to rush out and announce something, but waiting two months while the PS4 gets all the attention is a bad move, IMO.
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02-22-2013, 02:48 PM
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#172
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Diamond Member
Join Date: Apr 2001
Location: Pittsburgh, PA
Posts: 4,317
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Quote:
Originally Posted by American Gunner
Edit: I also think it is a mistake for them to wait until April. They don't need to rush out and announce something, but waiting two months while the PS4 gets all the attention is a bad move, IMO.
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I don't. I think the Sony event was rushed out with a "me first!" type mindset and they didn't even show a console. It makes them look desperate for attention.
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02-22-2013, 02:51 PM
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#173
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Golden Member
Join Date: Aug 2010
Posts: 1,588
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True, we didn't get to see a plastic box that will give us the games they showed. That is the most important thing to me. They showed off games, and now game studios can talk about their games on the PS4, but not on the next Xbox. We all know one is coming, but the developers can't say that they are working on games for it, so it will hurt them for now.
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02-22-2013, 02:52 PM
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#174
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Diamond Member
Join Date: Apr 2001
Location: Pittsburgh, PA
Posts: 4,317
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Quote:
Originally Posted by American Gunner
One thing I wonder, a lot of people are thinking it will have pretty close specs to the PS4 and will undercut the price a bit. But if they are going to be a lot a like and MS is packing in Kinect 2.0, how can they afford to charge less than Sony?
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Keep in mind that the PS4 is supposed to include some kind of stereo camera, though I have no idea if it will actually include any Kinect-like functionality. Sadly, if the rumors about the upcoming Xbox specs are true, it looks like Sony will have the edge in graphics performance this generation. The CPUs sound pretty similar though.
I'm still eagerly waiting to see if MS includes any backwards-compatibility feature.
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02-22-2013, 02:55 PM
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#175
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Golden Member
Join Date: Aug 2010
Posts: 1,588
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Quote:
Originally Posted by Pheran
Keep in mind that the PS4 is supposed to include some kind of stereo camera, though I have no idea if it will actually include any Kinect-like functionality. Sadly, if the rumors about the upcoming Xbox specs are true, it looks like Sony will have the edge in graphics performance this generation. The CPUs sound pretty similar though.
I'm still eagerly waiting to see if MS includes any backwards-compatibility feature.
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I would take a more powerful console for the next 6-7 years over being able to play older games on my system, but that's just me.
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