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Old 02-09-2013, 02:18 AM   #1
imaheadcase
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Default Camelot Unchained (yes, daoc revisioned)

I don't know how long this has been in development. But it has Mark jacobs on it who was on original DAOC. Its save to say its a pet project right now.

Concept seems really cool, hope it sees the light of day.
http://www.mmorpg.com/gamelist.cfm/game/926

3 factions RvR/housing for economy game? interesting indeed.
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Old 02-09-2013, 02:28 AM   #2
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It hasn't been in development. It's just a concept and soon to be kickstarter campaign. There will be no pve really, just a straight pvp game as far as what I've read.

If they get the funding, it will be a minimum of 2 years to release. I wish I played the original as many say it was just awesome. Hard for me to get hyped about a game that is only concept and no funding yet.

We'll see how it goes.
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Old 02-09-2013, 07:09 AM   #3
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Mark said its been a project of his, just no time to work on it. So i'm sure he has lots of notes on it is what i meant.

Its the only type of MMO that makes sense to me, 3 realms fighting it out. Always thought WoW would of been fantastic if it had 3 realms fighting each other. Or Guild Wars 2 having each faction vs each other than be carebear friendly.

I played the original for a long long time, even set some records in the game

Without having to worry about PvE, development can go MUCH faster than typical MMO.
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Old 02-09-2013, 09:43 AM   #4
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Jacobs was the design genius behind Trials of Atlantis and Warhammer Online. I applaud his vision in starting the company and having the ideas, but he was never any good at game design.
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Old 02-09-2013, 12:18 PM   #5
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Jacobs was the design genius behind Trials of Atlantis and Warhammer Online. I applaud his vision in starting the company and having the ideas, but he was never any good at game design.
He was not lead designer, he was GM/VP/CEO of those. Most know him for DAOC and highly praised for, which is what this is about
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Old 02-09-2013, 01:24 PM   #6
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Jacobs was the design genius behind Trials of Atlantis and Warhammer Online. I applaud his vision in starting the company and having the ideas, but he was never any good at game design.



I hated TOA. I think it ruined the game.
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Old 02-10-2013, 08:25 AM   #7
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Matt Firor, the designer behind DAoC is behind Elder Scrolls online.
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Old 02-10-2013, 11:15 AM   #8
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He was not lead designer, he was GM/VP/CEO of those. Most know him for DAOC and highly praised for, which is what this is about
I played DAoC for five years. It was Jacobs' vision, but it was not his design. That was Matt Firor, as far as I recall. Jacobs got directly involved in game design when TOA went into development. Warhammer Online was definitely his design (among others, of course, but he drove it).
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Old 02-10-2013, 02:30 PM   #9
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MJ is also known for ruining his own game(DAoC). Many haven't forgiven him for that. Everything else he has touched has been lackluster compared to DAoC's heyday.
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Old 02-10-2013, 02:55 PM   #10
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I really liked DAoC, but I loved Warhammer Online's realm PvP - at least tiers II and III... wasn't as big a fan of tier IV. When it first came out and the servers had lots of players, I will remember Warhammer Online as my favorite MMORPG, and one the best games that I've played in my life. I lost way way too much sleep playing WAR realm PvP.

This sounds really interesting. If they kickstarter it, I'll contribute.
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Old 02-11-2013, 07:24 AM   #11
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Hmm lets say I am interested. The original DAOC was epic. TOA ruined it. New frontiers was too complicated and way too long on the sieges.

If he brings the dark spiritmaster for midgard, I will donate to kickstarter.
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Old 02-11-2013, 10:00 AM   #12
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I played DAoC for five years. It was Jacobs' vision, but it was not his design. That was Matt Firor, as far as I recall. Jacobs got directly involved in game design when TOA went into development. Warhammer Online was definitely his design (among others, of course, but he drove it).
Its one in the same, Matt worked on it but did what his boss told him. To note Matt worked on ToA also..so..not exactly mark Jacobs fault.

Lots of people did not like ToA, but numbers stayed close to what release was right after the game peaked at around 250k people, the killing blow was actually World of warcraft..tons of guilds on my server just up and left when that came out, but lots still played after ToA

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Old 02-11-2013, 01:11 PM   #13
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Its one in the same, Matt worked on it but did what his boss told him. To note Matt worked on ToA also..so..not exactly mark Jacobs fault.

Lots of people did not like ToA, but numbers stayed close to what release was right after the game peaked at around 250k people, the killing blow was actually World of warcraft..tons of guilds on my server just up and left when that came out, but lots still played after ToA
Yeah, that last part is undeniably true.
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Old 02-11-2013, 04:37 PM   #14
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The big problem with TOA was the extreme need to complete it to compete in RvR, especially when it was first launched. Having such high caps on the TOA modifiers was the biggest problem. The next biggest problem was how sequential the ML completion was. It got much better when they reduced caps and made MLs a bit more accessible.

NF was a good equalizer in the location of fights, the equivalence of RAs, etc. The big problem was the time sink of sieges and the lackluster rewards for participation in the siege warfare. If it ever became a viable alternative to 8-man roaming groups in terms of in-game reward, and in enjoyability reward, NF could've really been epic.

In the end, the massive amount of part-time PvE/part-time RvR players that migrated to WOW did in DAOC. Then it just became a massive number of PvE farmers and RvR gank squads.
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Old 02-12-2013, 07:28 PM   #15
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They also had problems with class balance and as the game grew that became harder and harder(which is a common problem for most MMOs). The nerfs were very common and many times way over done. It pissed off a lot of players. They just get their toon to L50 and BAM! You been Nerfed! Part of the problem is that they didnt do enough internal testing before new class release. WoW may have been a huge part of the game's death at the end but DAoC and it's subscriber base was suffering long before WoW came on the scene.

If this new game can capture the RvR play and feel of early DAoC then it may have a chance.
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Old 02-12-2013, 08:51 PM   #16
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The big problem with TOA was the extreme need to complete it to compete in RvR, especially when it was first launched. Having such high caps on the TOA modifiers was the biggest problem. The next biggest problem was how sequential the ML completion was. It got much better when they reduced caps and made MLs a bit more accessible.
It degraded to the point where everyone simply farmed glass to buy their artifacts. It was silly. The game had a raw pureness about it when it was new. I remember literally feeling a tingle on the back of my neck the first time I saw an enemy Briton in the frontier near Uppland gate. I was like level 20, and we were just poking our noses out beyond the gate to see what was there. The fact that he was anonymous, with just that generic red name, added a lot to it.
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Old 02-12-2013, 10:38 PM   #17
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Toa completely killed the game for me. When you could level a character by going into pvp it was amazing.
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Old 02-13-2013, 03:38 AM   #18
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lol i read the title as "Cameltoe unchained"
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Old 02-13-2013, 07:07 AM   #19
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It degraded to the point where everyone simply farmed glass to buy their artifacts. It was silly. The game had a raw pureness about it when it was new. I remember literally feeling a tingle on the back of my neck the first time I saw an enemy Briton in the frontier near Uppland gate. I was like level 20, and we were just poking our noses out beyond the gate to see what was there. The fact that he was anonymous, with just that generic red name, added a lot to it.
Absolutely right on that tingle feeling. Same experience I had at about lvl 36 when we poked our noses out of uppland and saw all of these red fantastic sounding names. There was something mysterious about only knowing their race and realm rank.
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Old 02-13-2013, 08:51 AM   #20
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Blah.

There are plenty of all-pvp no-pve games already. I'd like to see a gritty MMO with open world pve and pvp enabled everywhere, and severe death penalties.. The fun comes when you have to level in danger of being ganked at any time. It's not the same thing when you only ever log in with the express purpose of fighting.
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Old 02-13-2013, 09:03 AM   #21
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Blah.

There are plenty of all-pvp no-pve games already. I'd like to see a gritty MMO with open world pve and pvp enabled everywhere, and severe death penalties.. The fun comes when you have to level in danger of being ganked at any time. It's not the same thing when you only ever log in with the express purpose of fighting.
That is what he said in the interview. They will have death penalties and EVERYTHING will be crafted used. That is what he said, but who knows. The game is not going to be F2P also, so only hardcore will play. This is the interview he talks more about game idea.. http://www.mmorpg.com/gamelist.cfm/g...6/feature/7107

I know what you are talking about uppland gate, when i was level 20 i remember going out there and getting one shot by a ranger. I was like "holy crap!". lol

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Old 02-13-2013, 11:00 AM   #22
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DAoC was a great game, I get nostalgic just thinking about it. I really liked the idea of taking relics and keeps. I still remember the first time the call to arms went out because an army was spotted headed to the relic keep from Hadrians Wall. One by one, keeps started falling as I was on my horse hoping to get to the frontiers in time to contribute to our realms defense. Just moments prior, I was doing PvE with a group lvling up at Lyonesse and just like that the community at large dropped what we were doing to rush back to twart an invasion.

I also played on a RP server which made it a much more interesting social atmosphere when something went down.
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Old 02-13-2013, 11:07 AM   #23
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That is what he said in the interview. They will have death penalties and EVERYTHING will be crafted used. That is what he said, but who knows. The game is not going to be F2P also, so only hardcore will play. This is the interview he talks more about game idea.. http://www.mmorpg.com/gamelist.cfm/g...6/feature/7107

I know what you are talking about uppland gate, when i was level 20 i remember going out there and getting one shot by a ranger. I was like "holy crap!". lol
I'm in for a hardcore mmo.
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Old 02-13-2013, 01:14 PM   #24
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The game is not going to be F2P also, so only hardcore will play. This is the interview he talks more about game idea.. http://www.mmorpg.com/gamelist.cfm/g...6/feature/7107
Hmm, I read the interview but I really have mixed feelings about the whole thing.

There are interesting aspects to games with mixed pve/pvp focus that I really miss, they don't seem to exist anymore in modern games.

For example, way back in the day shadowbane was entirely pve based for leveling, but the game world was fully pvp enabled with inventory drop on death and xp loss on death. There was an interesting dynamic involved in it, as you could try to gank xping groups, who were largely looking to avoid pvp in favor of leveling up, or you could try to protect a friend or guild's group, or whatnot.

The game is much less interesting to me when everyone involved is only there because they want to fight, pvp when you don't expect or desire it is far more exciting to me than pvp where you log in and are planning to pvp from the start.

It doesn't sound like this new game will cater to this sort of play at all, unless I totally misunderstood and what he means by "no pve" is that there won't be any quests or raiding, which I fully approved of, but will include some pve leveling or gold/item grinding.
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Old 02-13-2013, 06:56 PM   #25
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Blah.

There are plenty of all-pvp no-pve games already. I'd like to see a gritty MMO with open world pve and pvp enabled everywhere, and severe death penalties.. The fun comes when you have to level in danger of being ganked at any time. It's not the same thing when you only ever log in with the express purpose of fighting.
Thing is... your in a minority group. Devs need/want more money than what your type group can provide.

Edit: And no, it is not meant as a insult or attack upon you. Just saying they try to cater to a wider audience.
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