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Old 01-08-2013, 07:57 AM   #1
Fritzo
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Default A year late, but I finally finished Mass Effect 3

...and I'm pissed.

I was afraid to finish it because everyone said the ending sucked. Then they came out with the "enhanced" ending a couple of months back, so I decided to finish it.

What a terrible, depressing, nonsensical ending. I think they spent so much time on the lame multiplayer that they had to skip all the polish and detail of the first two games, then they weren't sure how to end the damn thing. What they came up with would be like George Lucas saying "At the end of Return of the Jedi, let's kill off Luke for no good reason, and maybe strip the Force from the universe. Yeah...that's good story telling!"

I'm pissed, but not as much as this guy:

http://social.bioware.com/forum/1/to...dex/10065503/1
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Old 01-08-2013, 08:26 AM   #2
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Bioware is dead to me. Never thought I would utter those words.
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Old 01-08-2013, 08:46 AM   #3
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I finished it for the first time (as well as the first two games) over the holidays. I actually liked the endings. It's very Mass Effect for there to be no 'ultimate' ending imo; choices in the series were rarely 'black' and 'white' and I see no reason for the ending to be so either. Each option has it's positives and negatives, it's up to you to decide whether the future of the galaxy is more important to you than Shepherd's own life essentially and what role the reapers should play in that future, if any.

Aside from the footage being re-used between endings (which one could argue is thematically indicative of the idea that no matter what you do, the galaxy will still "go on" one way or another anyway), I still don't see the problem. It's a decision based on what you personally think is right and wrong; what's more ME than that?
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Old 01-08-2013, 09:20 AM   #4
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The ending sucked but the rest of the game was so excellent I can look past it. Was the best game I played last year.
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Old 01-08-2013, 09:35 AM   #5
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You seem to think Shepard has to die and the mass relays get destroyed in the end. The former doesn't have to happen, and the latter doesn't happen with the extended cut. Are you sure you played with the extended cut?

ME3 had more developement time than ME2, so I doubt multiplayer or rushing was really an issue; it was just a creative failure. For what it's worth, the Leviathan DLC improves the ending by setting it up earlier. It should have been in the original game, really.
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Old 01-08-2013, 09:42 AM   #6
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Originally Posted by darkewaffle View Post
I finished it for the first time (as well as the first two games) over the holidays. I actually liked the endings. It's very Mass Effect for there to be no 'ultimate' ending imo; choices in the series were rarely 'black' and 'white' and I see no reason for the ending to be so either. Each option has it's positives and negatives, it's up to you to decide whether the future of the galaxy is more important to you than Shepherd's own life essentially and what role the reapers should play in that future, if any.

Aside from the footage being re-used between endings (which one could argue is thematically indicative of the idea that no matter what you do, the galaxy will still "go on" one way or another anyway), I still don't see the problem. It's a decision based on what you personally think is right and wrong; what's more ME than that?
The endings stank because 1) All your previous decisions from ME1, ME2, and ME3 are meaningless. They don't impact the endings you get at all. 2) In the original cut ending, all three endings resulted in a dead Sheppard and a completely destroyed galaxy. Only partially resolved in the extended cut ending. 3) The Star Child that shows up at the end, explains everything and removes all the mystique from the reapers, introducing a new character in the last 10 minutes of any story solely to wrap it up is piss poor story telling. 4) The massive plot holes, more in the original cut, but they still exist in the extended cut. Things that Sheppard, regardless of your decisions and play style, would never do. 5) You don't get a shred of closure on any of your squad members or romance choice. 6) The final slap in the face, at least, to me, the prompt to go buy more DLC after ME3's credits roll.

The multiplayer had no place in the game, and they shouldn't have wasted any money or time building it in the first place.
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Old 01-08-2013, 09:54 AM   #7
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The endings stank because 1) All your previous decisions from ME1, ME2, and ME3 are meaningless. They don't impact the endings you get at all. 2) In the original cut ending, all three endings resulted in a dead Sheppard and a completely destroyed galaxy. Only partially resolved in the extended cut ending. 3) The Star Child that shows up at the end, explains everything and removes all the mystique from the reapers, introducing a new character in the last 10 minutes of any story solely to wrap it up is piss poor story telling. 4) The massive plot holes, more in the original cut, but they still exist in the extended cut. Things that Sheppard, regardless of your decisions and play style, would never do. 5) You don't get a shred of closure on any of your squad members or romance choice. 6) The final slap in the face, at least, to me, the prompt to go buy more DLC after ME3's credits roll.

The multiplayer had no place in the game, and they shouldn't have wasted any money or time building it in the first place.
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Old 01-08-2013, 10:08 AM   #8
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If you're a fan of the old Bioware:

ME1 > ME2 > ME3


If you're a fan of the new Bioware:

ME3 > ME2 > ME1
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Old 01-08-2013, 10:21 AM   #9
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The endings stank because 1) All your previous decisions from ME1, ME2, and ME3 are meaningless. They don't impact the endings you get at all. 2) In the original cut ending, all three endings resulted in a dead Sheppard and a completely destroyed galaxy. Only partially resolved in the extended cut ending. 3) The Star Child that shows up at the end, explains everything and removes all the mystique from the reapers, introducing a new character in the last 10 minutes of any story solely to wrap it up is piss poor story telling. 4) The massive plot holes, more in the original cut, but they still exist in the extended cut. Things that Sheppard, regardless of your decisions and play style, would never do. 5) You don't get a shred of closure on any of your squad members or romance choice. 6) The final slap in the face, at least, to me, the prompt to go buy more DLC after ME3's credits roll.

The multiplayer had no place in the game, and they shouldn't have wasted any money or time building it in the first place.
On top of that, I LOLed when I ran into the beam, merged with the reapers or whatever, watched the cut scenes and touching conclusions, and then after the credits I ended up on the bridge again like nothing happened.

I was like "WTF- did I dream that?"
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Old 01-08-2013, 10:22 AM   #10
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You seem to think Shepard has to die and the mass relays get destroyed in the end. The former doesn't have to happen, and the latter doesn't happen with the extended cut. Are you sure you played with the extended cut?

ME3 had more developement time than ME2, so I doubt multiplayer or rushing was really an issue; it was just a creative failure. For what it's worth, the Leviathan DLC improves the ending by setting it up earlier. It should have been in the original game, really.
In my ending, Anderson died, the Mass Relays are still there, and not all living things have this stupid green glowy glitter stuff all over them. Probably pissed a lot of people off.
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Old 01-08-2013, 10:29 AM   #11
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Erm... I like the idea that Shepard was indoctrinated... which makes the endings pretty amazing.
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Old 01-08-2013, 10:50 AM   #12
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Anyone else feel like ME3 was written by a completely different person than ME 1&2? I'm not saying the game is bad but Shepard seems like a completely different person when you compare the dialogue from the first two games versus this one. Also, unlike the first two games, many of the side questions are not only arbitrary but completely petty as a way to shove characters into the game. Miranda is one of the most powerful biotics in the universe and managed to overcome multiple assassination attempts by the Illusive man's elite squads, but here she is asking Shepard to help with her sister?

Plus there are just other things that make no sense. I spent ME2 building my dream team and getting their loyalty. ME3 starts and the military is in charge of the Normandy and my entire team is gone? Why didn't the Illusive Man just destroy the Normandy while she was in dry dock if he was so pissed? He has obviously no problem with having his troops kill me on missions so obviously I'm not that important to him. Also, my new crew sucks. Compared to the last game they have paper thin personalities. I'm the savier of the human race and all the military could drum up is a muscle-head with an anger complex? ME2 left me at a high point and staged for the final chapter. With the exception of the new Normandy and a few reminders, ME3 takes away all of the prestige you earned from the first two games and expects you to rebuild for the third time ad-nauseum.

Screw the ending, I can't even even get past the first few hours of the game without getting beaten down by how much the plot/dialogue as degenereted from the last game. It's sad because ME3 is so good in other ways. I'm a story person, first and foremost. It's the reason I was able to happily sit through MGS4 even though it was 90% dialogue and the reason why I still feel ME1 is far superior to it's sequels.
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Old 01-08-2013, 10:57 AM   #13
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It wasn't that bad, people are mad they didn't get a "Shepard killed the Reapers and saved the universe. the end" ending.
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Old 01-08-2013, 11:00 AM   #14
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Anyone else feel like ME3 was written by a completely different person than ME 1&2? I'm not saying the game is bad but Shepard seems like a completely different person when you compare the dialogue from the first two games versus this one. Also, unlike the first two games, many of the side questions are not only arbitrary but completely petty as a way to shove characters into the game. Miranda is one of the most powerful biotics in the universe and managed to overcome multiple assassination attempts by the Illusive man's elite squads, but here she is asking Shepard to help with her sister?

Plus there are just other things that make no sense. I spent ME2 building my dream team and getting their loyalty. ME3 starts and the military is in charge of the Normandy and my entire team is gone? Why didn't the Illusive Man just destroy the Normandy while she was in dry dock if he was so pissed? He has obviously no problem with having his troops kill me on missions so obviously I'm not that important to him. Also, my new crew sucks. Compared to the last game they have paper thin personalities. I'm the savier of the human race and all the military could drum up is a muscle-head with an anger complex? ME2 left me at a high point and staged for the final chapter. With the exception of the new Normandy and a few reminders, ME3 takes away all of the prestige you earned from the first two games and expects you to rebuild for the third time ad-nauseum.

Screw the ending, I can't even even get past the first few hours of the game without getting beaten down by how much the plot/dialogue as degenereted from the last game. It's sad because ME3 is so good in other ways. I'm a story person, first and foremost. It's the reason I was able to happily sit through MGS4 even though it was 90% dialogue and the reason why I still feel ME1 is far superior to it's sequels.
I noticed that too..big time. The conversations are all "sit and listen"...you can't control responses. They even took away the immensity of the Citadel by making you travel via elevator with 5 buttons on it.

Anyway, I'm going to switch to Far Cry 3. Anyone start that yet?
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Old 01-08-2013, 11:01 AM   #15
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The endings stank because 1) All your previous decisions from ME1, ME2, and ME3 are meaningless. They don't impact the endings you get at all. 2) In the original cut ending, all three endings resulted in a dead Sheppard and a completely destroyed galaxy. Only partially resolved in the extended cut ending. 3) The Star Child that shows up at the end, explains everything and removes all the mystique from the reapers, introducing a new character in the last 10 minutes of any story solely to wrap it up is piss poor story telling. 4) The massive plot holes, more in the original cut, but they still exist in the extended cut. Things that Sheppard, regardless of your decisions and play style, would never do. 5) You don't get a shred of closure on any of your squad members or romance choice. 6) The final slap in the face, at least, to me, the prompt to go buy more DLC after ME3's credits roll.
^ this.

They could've easily made your choices actually affect things, but nope. Nothing you do matters, here are 3 random choices with space magic as explanation.
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Old 01-08-2013, 11:14 AM   #16
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The endings stank because 1) All your previous decisions from ME1, ME2, and ME3 are meaningless. They don't impact the endings you get at all. 2) In the original cut ending, all three endings resulted in a dead Sheppard and a completely destroyed galaxy. Only partially resolved in the extended cut ending. 3) The Star Child that shows up at the end, explains everything and removes all the mystique from the reapers, introducing a new character in the last 10 minutes of any story solely to wrap it up is piss poor story telling. 4) The massive plot holes, more in the original cut, but they still exist in the extended cut. Things that Sheppard, regardless of your decisions and play style, would never do. 5) You don't get a shred of closure on any of your squad members or romance choice. 6) The final slap in the face, at least, to me, the prompt to go buy more DLC after ME3's credits roll.
It's the lesser of two evils in terms of implementation. They make a difference to your 'war assets' which directly influence your ending possibilities; and pretty much every decision you make alters both small and big things along the way as well. But the other option is to make them a binary switch where "If you didn't save the Rachni, then XYZ" and "If you didn't save the Council, then ABC" and so on and so forth. The problem with that is as soon as players find out they don't like what their choices do they're going to complain even more that they'd have to go all the way back to/through ME1 and ME2 to change it. Further the more weight you give those decisions, the more you take away from someone who just played ME3 or lost their saves or switched consoles/etc. Ultimately I think by making them contribute to your aggregate rather than making them "yes/no" was the right call.

Destroyed how? If you control the reapers or synthesize with them (which as the catalyst says grants the galaxy the collected knowledge, experiences, culture and more from the harvested civilizations through their reaper proxies) the galaxy is on the brink of being greater than it's ever been. And that much is evident/implied without the extended cut, all that does is basically visualize it. Shep's death is not a non issue, but relative to the galaxy's future, it's minor. I think it's appropriate, Shep's role through each game has been as the galaxy's protectorate; I think whether or not he/she would make the ultimate sacrifice is no question.

3, imo

Aside from some questions of lore I can't really think of any major holes at least. Though as Paragon Shep I kind of 'played the part' the whole time, maybe if you were Renegade you'd feel differently about certain actions, but I don't know which.

5 is true without the extension, but at the same time that's a touchy subject given people's attachment to certain crewmembers. I think at least seeing them make it out ok is appropriate (which the extension did) but going much past that would encroach on player's imagination of what comes next for each crewmate, particularly with regards to the romance.

Didn't watch the credits, couldn't say. I did have From the Ashes and the extended cut installed when I beat the game but didn't notice anything saying as much at least.
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Old 01-08-2013, 12:22 PM   #17
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I think the first minute and 5 seconds of Angry Joe's ME3 review shows how all of us felt playing the game:

http://www.youtube.com/watch?v=TFq531vkNOY
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Old 01-08-2013, 12:33 PM   #18
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Even without the extended ending there was a way to have Shepard live. If I remember correctly there is a scene showing his body not moving and then as soon as he starts breathing again the credits roll.
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Old 01-08-2013, 12:40 PM   #19
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I stopped after finishing the Mission that precedes the Earth. I am not sure I will finish the Game, perhaps one day I'll want to play through the series again, then finish it.
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Old 01-08-2013, 12:40 PM   #20
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Quote:
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I think the first minute and 5 seconds of Angry Joe's ME3 review shows how all of us felt playing the game:

http://www.youtube.com/watch?v=TFq531vkNOY
That's pretty hilarious.
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Old 01-08-2013, 12:44 PM   #21
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Oh boy...
I just started Mass Effect 1 a few days ago (bought it on steam sale)
I'm still getting used to the graphics of yesteryear to pay attention to the story.
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Old 01-08-2013, 01:02 PM   #22
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Oh boy...
I just started Mass Effect 1 a few days ago (bought it on steam sale)
I'm still getting used to the graphics of yesteryear to pay attention to the story.
The Story is great, especially in the first. Don't ignore it.
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Old 01-08-2013, 01:03 PM   #23
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Oh boy...
I just started Mass Effect 1 a few days ago (bought it on steam sale)
I'm still getting used to the graphics of yesteryear to pay attention to the story.

....of yesteryear? it's not THAT old and there isnt THAT much difference between the 3's technology...
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Old 01-08-2013, 01:04 PM   #24
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The Story is great, especially in the first. Don't ignore it.
Yeah, it just takes a little bit to catch on. I remember first playing the game and there was so much stuff going on and terms I never heard it was a bit overwhelming.
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Old 01-08-2013, 02:05 PM   #25
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Story was great in 1st, 2nd one had great character development (story is a bit meh). 3rd one was just a huge money grab.
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