Go Back   AnandTech Forums > Software > PC Gaming

Forums
· Hardware and Technology
· CPUs and Overclocking
· Motherboards
· Video Cards and Graphics
· Memory and Storage
· Power Supplies
· Cases & Cooling
· SFF, Notebooks, Pre-Built/Barebones PCs
· Networking
· Peripherals
· General Hardware
· Highly Technical
· Computer Help
· Home Theater PCs
· Consumer Electronics
· Digital and Video Cameras
· Mobile Devices & Gadgets
· Audio/Video & Home Theater
· Software
· Software for Windows
· All Things Apple
· *nix Software
· Operating Systems
· Programming
· PC Gaming
· Console Gaming
· Distributed Computing
· Security
· Social
· Off Topic
· Politics and News
· Discussion Club
· Love and Relationships
· The Garage
· Health and Fitness
· Merchandise and Shopping
· For Sale/Trade
· Hot Deals with Free Stuff/Contests
· Black Friday 2014
· Forum Issues
· Technical Forum Issues
· Personal Forum Issues
· Suggestion Box
· Moderator Resources
· Moderator Discussions
   

Reply
 
Thread Tools
Old 11-09-2012, 02:40 PM   #676
alphasigmookie
Member
 
Join Date: Mar 2004
Location: Arlington VA
Posts: 112
Default

Quote:
Originally Posted by zanemoseley View Post
Just got my first major glitch. I actually think I'm on the final ship (final assault) and I just cleared the room with two sectiods and I get my guys in the one hall exiting and its all black. I finally pan and zoom enough to get it to show the door but can't open it. Most of the time all it shows is black and no door/frame. I got pissed and closed it, guess I'll try again later.
I had a similar glitch on my first play through, although I was able to get half my squad through the door and then it acted like a closed door for movement (my soldiers could still shoot through it. I ended up having to have my volunteer use rift to commit suicide and restart the assault (on the last base if you fail you can try again)l. Was really annoying, but not the end of the world (although if you find my post about it 7 or 8 pages back in the thread it seemed like it to me at the time).
alphasigmookie is offline   Reply With Quote
Old 11-09-2012, 03:16 PM   #677
nanobreath
Senior Member
 
Join Date: May 2008
Posts: 978
Default

Quote:
Originally Posted by thespyder View Post
I could take the reverse tack and claim that you both are 'Drinking the Kool-aid' far to readily in just assuming that the machine is always right and that the human is in error.

At the end of the day, it's still a fun game. And although I don't believe that selective memory colors my judgement to the degree you are both claiming, I am willing to accept the possibility. or at least suspend my disbelief while enjoying myself.
So if you really want to see the numbers, start recording your data. Every time you take a shot, write down the % chance to hit and if you hit or not. Humans are extremely biased, and very fallible. If you haven't done so before, read up on the Monty Hall Problem. I think it's a great example how people's emotions and expectations cloud logical thinking. Your expectations based upon the given %chance to hit every time you take a shot greatly bias your evaluation of the randomness. Daverino makes a very good point, and you shouldn't dismiss it out of hand. Instead, accept the idea he could be right, and objectively evaluate the situation.

90% is still a 1 in 10 chance to miss. Seeing as how you probably take this kind of shot every time you see it which would mean even in 1 mission you could take it 10 times. Missing it that 1 time while it may seem absurd, is right in line with the numbers. However, when your assault that has been with you the whole game dies, you as a result remember the failure way more than the other 9 successes when the game did what it was "supposed" to do.

Last edited by nanobreath; 11-09-2012 at 03:19 PM.
nanobreath is offline   Reply With Quote
Old 11-09-2012, 04:18 PM   #678
thespyder
Golden Member
 
thespyder's Avatar
 
Join Date: Aug 2006
Posts: 1,977
Default

Quote:
Originally Posted by nanobreath View Post
So if you really want to see the numbers, start recording your data. Every time you take a shot, write down the % chance to hit and if you hit or not. Humans are extremely biased, and very fallible. If you haven't done so before, read up on the Monty Hall Problem. I think it's a great example how people's emotions and expectations cloud logical thinking. Your expectations based upon the given %chance to hit every time you take a shot greatly bias your evaluation of the randomness. Daverino makes a very good point, and you shouldn't dismiss it out of hand. Instead, accept the idea he could be right, and objectively evaluate the situation.

90% is still a 1 in 10 chance to miss. Seeing as how you probably take this kind of shot every time you see it which would mean even in 1 mission you could take it 10 times. Missing it that 1 time while it may seem absurd, is right in line with the numbers. However, when your assault that has been with you the whole game dies, you as a result remember the failure way more than the other 9 successes when the game did what it was "supposed" to do.
I'd suggest reading comprehension, but doubt it would help the situation.

EDIT: Not meaning to come across harsh, but I already stated that what I am seeing is not isolated instances. And I already admitted that it "Might" be my perception. And that, despite all of it I am enjoying the game. So you aren't adding anything to the conversation except insult (i.e. it's YOU, not the computer). Just saying if you are trying to help, read and comprehend what has already been said and don't just foist your own biases.

Last edited by thespyder; 11-09-2012 at 05:22 PM.
thespyder is offline   Reply With Quote
Old 11-09-2012, 04:28 PM   #679
Howard
Lifer
 
Howard's Avatar
 
Join Date: Oct 1999
Posts: 47,144
Default

nm
__________________
mugs, Crono for Elite

Kitchen stuff
Howard is offline   Reply With Quote
Old 11-09-2012, 06:41 PM   #680
ChronoReverse
Golden Member
 
Join Date: Mar 2004
Posts: 1,993
Default

Quote:
Originally Posted by thespyder View Post
I'd suggest reading comprehension, but doubt it would help the situation.

EDIT: Not meaning to come across harsh, but I already stated that what I am seeing is not isolated instances. And I already admitted that it "Might" be my perception. And that, despite all of it I am enjoying the game. So you aren't adding anything to the conversation except insult (i.e. it's YOU, not the computer). Just saying if you are trying to help, read and comprehend what has already been said and don't just foist your own biases.
[edit]He's been pretty elaborate about explaining how to do away with your perception, which you already admitted "Might" be biased. So you're the one with the reading comprehension problem here.

Last edited by ChronoReverse; 11-09-2012 at 06:53 PM.
ChronoReverse is online now   Reply With Quote
Old 11-09-2012, 06:56 PM   #681
thespyder
Golden Member
 
thespyder's Avatar
 
Join Date: Aug 2006
Posts: 1,977
Default

Quote:
Originally Posted by ChronoReverse View Post
[edit]He's been pretty elaborate about explaining how to do away with your perception, which you already admitted "Might" be biased. So you're the one with the reading comprehension problem here.
And next subject.
thespyder is offline   Reply With Quote
Old 11-09-2012, 07:47 PM   #682
Howard
Lifer
 
Howard's Avatar
 
Join Date: Oct 1999
Posts: 47,144
Default

Quote:
Originally Posted by thespyder View Post
And next subject.
** ERROR 4-211 __ You have reached the end of subjects. Start from the beginning (y/n)?
__________________
mugs, Crono for Elite

Kitchen stuff
Howard is offline   Reply With Quote
Old 11-09-2012, 07:59 PM   #683
Daverino
Golden Member
 
Daverino's Avatar
 
Join Date: Mar 2007
Posts: 1,996
Default

I think you missed my point entirely.

The way the game is structured, you often get to experience being unlucky but rarely get to experience being lucky. The game tells you beforehand what the odds of success are before you make a decision and that's the biasing factor. Since you always choose to avoid decisions with low odds of success (for example, using a rocket, or suppression or, overwatch instead of taking a 10% shot) you rarely experience being lucky. So your personal experience is not going to be a correct representation of the normal distribution of events possible.

You're absolutely right in thinking that you're being more unlucky than lucky. But the reason isn't because the game is cheating. The reason is that you experience more opportunities to be unlucky than to be lucky.
Daverino is offline   Reply With Quote
Old 11-09-2012, 08:13 PM   #684
Martimus
Diamond Member
 
Join Date: Apr 2007
Posts: 4,295
Default

I know I have been lucky many times in the game. Plenty of cases where I had a 35 or 40% chance to hit, and hit. While missing with a 90+% chance of hit is frustrating, it never felt unfair, just unlucky.
__________________
System: Intel i7-2600K, Corsair H60 CPU Heatsink, ASROCK P67 Extreme4, HIS HD6970, HAF-X Case, Seasonic X760 PSU, Crucial C300 128GB SSD, Western Digital Black 2TB HD, 12X LG BluRay burner, HP ZR24w 24" Monitor, 16GB (4x4GB) G.Skill 1600 DDR3 RAM (1.5V, CAS 9), Windows 7 Home Premium (64bit)
Martimus is offline   Reply With Quote
Old 11-09-2012, 08:33 PM   #685
thespyder
Golden Member
 
thespyder's Avatar
 
Join Date: Aug 2006
Posts: 1,977
Default

Quote:
Originally Posted by Daverino View Post
I think you missed my point entirely.

The way the game is structured, you often get to experience being unlucky but rarely get to experience being lucky. The game tells you beforehand what the odds of success are before you make a decision and that's the biasing factor. Since you always choose to avoid decisions with low odds of success (for example, using a rocket, or suppression or, overwatch instead of taking a 10% shot) you rarely experience being lucky. So your personal experience is not going to be a correct representation of the normal distribution of events possible.

You're absolutely right in thinking that you're being more unlucky than lucky. But the reason isn't because the game is cheating. The reason is that you experience more opportunities to be unlucky than to be lucky.
And you definitely missed my point. As did Nanobreath. And ChronoReverse (boy was that an epic fail). Kevinsbane convinced me of the possibility that there wasn't any mechanical inequity in the game. I conceded that point a while ago. And still am enjoying the game. Anything beyond the point where I already understand what the issue is serves no purpose to discuss.

It's like saying "And another thing." after you won the argument. Enough already and let's move on to something else. No need to try and convince me further.

Last edited by thespyder; 11-09-2012 at 08:36 PM.
thespyder is offline   Reply With Quote
Old 11-09-2012, 11:32 PM   #686
Daverino
Golden Member
 
Daverino's Avatar
 
Join Date: Mar 2007
Posts: 1,996
Default

Col. Anna 'Snake Eyes' Ignatyeva
Missions: 20
Confirmed Kills: 73
KIA: 9/22/2015 - Operation Frozen Star

You will be missed.
Daverino is offline   Reply With Quote
Old 11-10-2012, 05:04 AM   #687
WildW
Senior Member
 
WildW's Avatar
 
Join Date: Oct 2008
Location: Sevenoaks, UK
Posts: 861
Default

I keep thinking I'm playing original XCom. . . have an alien with only a couple of HP left so I run over next to them to shoot point-blank...then I think I'm playing the original so I click the gun icon to shoot...except all I've done is run over there and reload at them >_<
WildW is offline   Reply With Quote
Old 11-10-2012, 08:30 AM   #688
Ashenor
Golden Member
 
Join Date: May 2012
Location: Metro Detroit
Posts: 1,227
Default

http://slickdeals.net/f/5470286-PC-D...val-Warfare-16

32.50 on greenman gaming today
Ashenor is offline   Reply With Quote
Old 11-11-2012, 11:04 AM   #689
JamesV
Golden Member
 
JamesV's Avatar
 
Join Date: Jul 2011
Location: Cleveland, OH
Posts: 1,735
Default

Just picked up Xcom a couple of days ago, and loving it so far. I never really got into Fallout Tactics or Jagged Alliance, but for some reason I'm really enjoying this.

Minus the game-breaking bug where everything seems to freeze up - can get in the menu once via ESC, then it no longer works; along with every other keybind...they just stop working, but the music plays and the game is running -requires me to kill task and start the game again.

This bug almost always happens when one character has to reload. If I tab to another character without reloading first, the Reload text and 'OK' sticks and doesn't go away, no matter what character you are on...heads up, because I finally figured out how not to get 'stuck' by carefully watching gun ammo totals and not tabbing when a soldier needs a reload. Haven't seen anyone else mention this in forums, but it happens to me in both the demo and full game.
JamesV is offline   Reply With Quote
Old 11-11-2012, 01:21 PM   #690
thespyder
Golden Member
 
thespyder's Avatar
 
Join Date: Aug 2006
Posts: 1,977
Default

I encountered another game breaking bug. I am in the Temple ship. I have encountered several doors that do not register as doors. So I can't proceed through the ship. Anyone else encounter this? Or have an idea how to fix?
thespyder is offline   Reply With Quote
Old 11-11-2012, 04:03 PM   #691
Born2bwire
Diamond Member
 
Born2bwire's Avatar
 
Join Date: Oct 2005
Location: Texas
Posts: 9,832
Default

Quote:
Originally Posted by thespyder View Post
I encountered another game breaking bug. I am in the Temple ship. I have encountered several doors that do not register as doors. So I can't proceed through the ship. Anyone else encounter this? Or have an idea how to fix?
I've only played the originals myself but if I ever needed to make a "door" then rockets, grenades and high explosives always made for a quick remodel.
Born2bwire is offline   Reply With Quote
Old 11-11-2012, 06:33 PM   #692
thespyder
Golden Member
 
thespyder's Avatar
 
Join Date: Aug 2006
Posts: 1,977
Default

Quote:
Originally Posted by Born2bwire View Post
I've only played the originals myself but if I ever needed to make a "door" then rockets, grenades and high explosives always made for a quick remodel.
Yeah, not the same in this game.

What the Forum on 2k games said was that you had to restart the mission. Which I did. And finished the game. But still, chalk up yet another game breaking bug to the list.
thespyder is offline   Reply With Quote
Old 11-12-2012, 07:53 AM   #693
JeffNY35
Senior Member
 
Join Date: Dec 2009
Posts: 235
Default

Finally beat the game on Normal.

Initially I tried it on Normal hardcore. I would typically end up making some major blunders or unlucky squad wipes around the first big alien ship assault mission.

Since trying it non-hardcore I really steamrolled, in fact it got maybe too easy. Once you learn from some subtle mistakes the recipe is fairly foolproof - keep your squad tight, but spaced slightly. Always use both moves, over watch. 90% of the time I made a mistake was rushing someone too far or trying to "Scout".

Now I am doing a classic/hardcore run. So far so good, but so far to go.

Love this game. insanely addictive.
JeffNY35 is offline   Reply With Quote
Old 11-12-2012, 10:09 AM   #694
dave_the_nerd
Diamond Member
 
dave_the_nerd's Avatar
 
Join Date: Feb 2011
Location: Minneapolis
Posts: 6,458
Default

Quote:
Originally Posted by JeffNY35 View Post
Since trying it non-hardcore I really steamrolled, in fact it got maybe too easy. Once you learn from some subtle mistakes the recipe is fairly foolproof - keep your squad tight, but spaced slightly. Always use both moves, over watch. 90% of the time I made a mistake was rushing someone too far or trying to "Scout".
Yeah, once you get into the habit of "move, overwatch, move, overwatch" it gets pretty easy.

I will say I prefer to spread out my guys on those council/extraction missions - when you get the main objective and a half dozen or so Thin Men drop out of the sky and go into overwatch mode. They're one-shottable, so having your squaddies already in position and in overwatch themselves means 3-4 of the 6 die immediately, and you're probably already in position to pop the remainder without moving (so their overwatch status is irrelevant.)
__________________
Scientific progress goes "Boink?"

Windows Gaming Box: AsRock Z77E-ITX / i5-3570k @ 4GHz / 8GB RAM / GTX 660Ti / Samsung EVO 250GB / Seagate Momentus 750GB / Silverstone SG05. NAS: Foxconn D-70S-P (Celeron 1037U) / 4GB DDR3 / Mess 'o Toshiba Drives, / APEX MI-008.
dave_the_nerd is online now   Reply With Quote
Old 11-12-2012, 10:19 AM   #695
Mem
Lifer
 
Mem's Avatar
 
Join Date: Apr 2000
Location: London
Posts: 20,128
Default

Quote:
Originally Posted by dave_the_nerd View Post
Yeah, once you get into the habit of "move, overwatch, move, overwatch" it gets pretty easy.

I will say I prefer to spread out my guys on those council/extraction missions - when you get the main objective and a half dozen or so Thin Men drop out of the sky and go into overwatch mode. They're one-shottable, so having your squaddies already in position and in overwatch themselves means 3-4 of the 6 die immediately, and you're probably already in position to pop the remainder without moving (so their overwatch status is irrelevant.)
I had 4 of my squad in overwatch and cover, most got KOed and one was killed by that robot tank alien(first time I've seen it at the supply ship) its heavy armoured and long range attacks hit hard,don't know how I'm going to get close enough to get most of my squad firing on it and hoping to take it out,even direct rocket hit from range did not do much damage to hit.

I'm still pissed you can miss at 100% wtf?..game needs rebalancing IMHO and is hard for noobs,I class myself as a pro, been playing all the original XCOM games sinces 90s,and this XCOM game is the hardest of them all IMHO and this is on normal lol ...

I'll split my team up and try and take it from two sides,hoping this will work.


Finally did it but took hours of patience, lots of aliens lurking about,was bit annoyed when that robot thing blasted a hole in the ship and more aliens came lol oh well guess they got to make it harder for us and give us no breaks whatsoever.
__________________
No.6: "I've Resigned. I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered! My life is my own." .

Last edited by Mem; 11-12-2012 at 11:44 AM.
Mem is offline   Reply With Quote
Old 11-12-2012, 11:12 AM   #696
Martimus
Diamond Member
 
Join Date: Apr 2007
Posts: 4,295
Default

Sectopods are pretty much the only alien I regularly use smoke grenades on. Suppressing fire also helps immensely with them.
__________________
System: Intel i7-2600K, Corsair H60 CPU Heatsink, ASROCK P67 Extreme4, HIS HD6970, HAF-X Case, Seasonic X760 PSU, Crucial C300 128GB SSD, Western Digital Black 2TB HD, 12X LG BluRay burner, HP ZR24w 24" Monitor, 16GB (4x4GB) G.Skill 1600 DDR3 RAM (1.5V, CAS 9), Windows 7 Home Premium (64bit)
Martimus is offline   Reply With Quote
Old 11-12-2012, 12:00 PM   #697
thespyder
Golden Member
 
thespyder's Avatar
 
Join Date: Aug 2006
Posts: 1,977
Default

Quote:
Originally Posted by Mem View Post
I had 4 of my squad in overwatch and cover, most got KOed and one was killed by that robot tank alien(first time I've seen it at the supply ship) its heavy armoured and long range attacks hit hard,don't know how I'm going to get close enough to get most of my squad firing on it and hoping to take it out,even direct rocket hit from range did not do much damage to hit.
The Mechs can be tough to take down. Definitely want to stay out of range as much as you can. What I usually end up doing is setting up my Sniper. Then hitting the Mech with a shredder missile. Then having someone move into sight range and 'Spot' for my Sniper. Let the Sniper take the 'Head Shot'. Then have the spotter fade back with his second move. It takes a few rounds to set up and knock them down, but it is just about doable.

The two Mechs in the Temple ship are really tough to handle. They seem to hit harder and multiple times (three rocket strikes at once). And the fact that there are two of them makes it even harder. Best I found you could do was spread WAY out and take deep cover. Plan your attack and hit HARD
thespyder is offline   Reply With Quote
Old 11-12-2012, 12:51 PM   #698
kevinsbane
Senior Member
 
Join Date: Jun 2010
Posts: 665
Default

Quote:
Originally Posted by thespyder View Post
The Mechs can be tough to take down. Definitely want to stay out of range as much as you can. What I usually end up doing is setting up my Sniper. Then hitting the Mech with a shredder missile. Then having someone move into sight range and 'Spot' for my Sniper. Let the Sniper take the 'Head Shot'. Then have the spotter fade back with his second move. It takes a few rounds to set up and knock them down, but it is just about doable.

The two Mechs in the Temple ship are really tough to handle. They seem to hit harder and multiple times (three rocket strikes at once). And the fact that there are two of them makes it even harder. Best I found you could do was spread WAY out and take deep cover. Plan your attack and hit HARD
The sectopods in the temple ship can generally be one-shotted or very heavily damaged using your volunteer's psi storm (the new ability you get).
kevinsbane is offline   Reply With Quote
Old 11-12-2012, 01:12 PM   #699
dave_the_nerd
Diamond Member
 
dave_the_nerd's Avatar
 
Join Date: Feb 2011
Location: Minneapolis
Posts: 6,458
Default

Quote:
Originally Posted by kevinsbane View Post
The sectopods in the temple ship can generally be one-shotted or very heavily damaged using your volunteer's psi storm (the new ability you get).
That poor bastard...
__________________
Scientific progress goes "Boink?"

Windows Gaming Box: AsRock Z77E-ITX / i5-3570k @ 4GHz / 8GB RAM / GTX 660Ti / Samsung EVO 250GB / Seagate Momentus 750GB / Silverstone SG05. NAS: Foxconn D-70S-P (Celeron 1037U) / 4GB DDR3 / Mess 'o Toshiba Drives, / APEX MI-008.
dave_the_nerd is online now   Reply With Quote
Old 11-12-2012, 02:06 PM   #700
Daverino
Golden Member
 
Daverino's Avatar
 
Join Date: Mar 2007
Posts: 1,996
Default

Quote:
Originally Posted by dave_the_nerd View Post
That poor bastard...

It never occurred to me that it would work on mechs.
Daverino is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:38 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.