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11-09-2012, 02:02 AM
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#126
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Platinum Member
Join Date: Feb 2011
Posts: 2,125
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Quote:
Originally Posted by TecHNooB
they werent pointless before?
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No.
Next stupid question?
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11-09-2012, 07:42 AM
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#127
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Lifer
Join Date: Sep 2001
Posts: 30,839
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ok so i got to the forerunner part last night and finished the first level where i'm over there, and my tone on this game has changed quite a bit. the forerunner level was freaking awesome, and their weapons are a welcome change of pace. i'm also really liking the forerunner enemies, well, all of them except that damn thing that flies around because that is a huge pain in the ass to kill.
but the 'assault rifle' of theirs is pretty badass, as is the pistol.
i also received my new subwoofer last night and hooked that up since my current one was broken, and damn the weapons sound MUCH better with some bass from the sub, especially that forerunner rifle.
i definitely had a bit of trouble last night putting it down for the night, as to the previous nights i was ready to be done with the game for that evening. i'll probably check out multiplayer this weekend too which should be cool.
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11-09-2012, 08:10 AM
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#128
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Diamond Member
Join Date: Oct 2001
Location: Atlanta, GA
Posts: 4,499
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Quote:
Originally Posted by alfa147x
Does the audio sound off to anyone? This game is a lot more theatrical than the others but the audio range is horrible. Mids and highs are all muddled in the middle while the bass is right there with them. My sub rarely kicks in. My FL, C, FR do most of the work while they can push some low end I like my sub filling in those frequencies. Movies and Halo reach sound great but Halo 4...
Receiver: Denon AVR-1912 configured using Audyssey
FL and FR: Polk Monitor 50
Center: Polk CSR
Rear: JBL Bookshelf
Sub: Polk PSW10
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Tried the game out last night and the audio seems in line with everything else I've put through the speakers.
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11-09-2012, 10:41 AM
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#129
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Lifer
Join Date: Dec 2001
Posts: 12,812
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The sound effects have been changed a bit from previous games. I think the warthog is terrible sounding now but all else is ok
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11-09-2012, 11:32 AM
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#130
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Lifer
Join Date: Jul 2005
Location: Georgia
Posts: 29,743
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Quote:
Originally Posted by KentState
Tried the game out last night and the audio seems in line with everything else I've put through the speakers.
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Thanks. I'll try to figure out what my receivers doing.
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11-09-2012, 12:02 PM
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#131
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Lifer
Join Date: Sep 2001
Posts: 30,839
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Quote:
Originally Posted by alfa147x
Thanks. I'll try to figure out what my receivers doing.
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yea i played last night with 3.1 (my surrounds aren't hooked up right now) and everything seemed okay and nothing sounded odd.
one thing to check on your receiver is to see what 'mode' it is in. i know mine has a bunch of modes, like concert, jazz, theater, etc ... and some of them can make it sound awful. not even sure why they include all of those.
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11-09-2012, 03:47 PM
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#132
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Lifer
Join Date: Jul 2000
Location: pistol wavin' new haven
Posts: 29,928
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Quote:
Originally Posted by cmdrdredd
The sound effects have been changed a bit from previous games. I think the warthog is terrible sounding now but all else is ok
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I agree warthog sounds cheap like its running off a battery and not a hemi
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11-09-2012, 06:10 PM
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#133
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Senior Member
Join Date: Oct 2004
Posts: 999
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Quote:
Originally Posted by IceBergSLiM
I agree warthog sounds cheap like its running off a battery and not a hemi
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This is funny because on launch day when my roommate got home I happened to be driving around in the warthog and the first thing he said was, "damn, it sounds like that thing has a hemi!!" That was coming from my weak tv speakers too, not even a sound system.
To be fair, my roommate is an idiot and doesn't even know what a hemi actually is, or why it's even called that. Just amusing that was the first comment he made immediately.
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11-09-2012, 08:45 PM
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#134
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Diamond Member
Join Date: Aug 2004
Posts: 4,238
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ok, I've only gotten one hour in so far. my son was born on the 6th and I haven't had any downtime to really play. However, I've gotten a couple of observations.
- grunts, they seem to be just blobs hopping around the screen. intelligence seems to have gone down. before they would seek cover and perform little zergling rush tactics. now I have a hard time telling if they are facing me or if I'm going to shoot them in the back. I had a group just stand there as I would pop out 4 feet in front of them from behind an opening; picking them off one at a time.
- ammo, do the weapons have less capacity? during all campaigns (Halo: CE through Reach) I think the plasma pistol is the best weapon for taking down shields and being highly accurate. now, I think it gets about 20 shots before it is done.
I'm sure I'll get more contention points later.
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Quote:
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Originally Posted by JohnOfSheffield
And i have never, EVER been a member of any army.
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11-10-2012, 06:22 PM
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#135
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Lifer
Join Date: Oct 2000
Location: Kentucky
Posts: 17,038
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Quote:
Originally Posted by amish
- grunts, they seem to be just blobs hopping around the screen. intelligence seems to have gone down. before they would seek cover and perform little zergling rush tactics. now I have a hard time telling if they are facing me or if I'm going to shoot them in the back. I had a group just stand there as I would pop out 4 feet in front of them from behind an opening; picking them off one at a time.
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Same thing happened with the Gears of War franchise. As the graphics went up, AI went down. When I played Gears 3, I didn't remember the enemies being so stupid. So I went back and played the first one and it's like a completely different game. I'd venture to guess you'll find the same with Halo.
They have to keep increasing the visual fidelity, otherwise they'll catch shit for it. So, they put those CPU cycles towards graphics and take away from AI.
This is why we need a new console generation.
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11-10-2012, 11:35 PM
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#136
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Golden Member
Join Date: Aug 2010
Posts: 1,771
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I am loving this game. The story has been good and fun, spartan ops is a blast, and I just finally played my first game of multiplayer. It's been a few years and I was pretty rusty, but I only when 1 kill negative on slayer.
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11-11-2012, 12:26 PM
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#137
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Diamond Member
Join Date: Jul 2001
Location: Rock Hill, SC
Posts: 4,370
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I'm only about an hour in, finally finished AC3, and this is pretty fucking awesome. I love it.
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11-11-2012, 02:30 PM
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#138
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Lifer
Join Date: Dec 2001
Posts: 12,812
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Finished the SP, but I am confused on the ending. Could someone PM me an explination of what exactly happened so as to not post spoilers in this thread? Thanks
And for the record, Halo 4 has the most annoying enemies ever in a video game. Those forerunner dog things (whatever they are called) are super annoying!
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11-11-2012, 03:07 PM
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#139
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Senior Member
Join Date: Jan 2010
Posts: 262
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I'm not that great of a Halo campaign player, so every time I get killed, the game goes back to the start of the mission; tired of playing the same boring mission over and over. No checkpoints in this game?
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11-11-2012, 03:08 PM
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#140
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Lifer
Join Date: Dec 2001
Posts: 12,812
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There are checkpoints but you have to get to them lol
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11-11-2012, 03:28 PM
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#141
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Senior Member
Join Date: Jan 2010
Posts: 262
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Quote:
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There are checkpoints but you have to get to them lol
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Like what, every hour of gameplay?
Usually, if you move from one scenario to the next there's a checkpoint. So far, the only "saves" I have are at the beginning of missions and nowhere in between.
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11-11-2012, 03:37 PM
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#142
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Diamond Member
Join Date: Apr 2001
Location: Pittsburgh, PA
Posts: 4,368
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Quote:
Originally Posted by ronbo613
Like what, every hour of gameplay?
Usually, if you move from one scenario to the next there's a checkpoint. So far, the only "saves" I have are at the beginning of missions and nowhere in between.
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No, there are lots of checkpoint. It even says "Checkpoint" on the screen every time you reach one, so I'm not sure why you are having trouble.
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11-11-2012, 03:49 PM
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#143
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Platinum Member
Join Date: Feb 2011
Posts: 2,125
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Unless, of course, he's turned on that skull that makes you start at the beginning of the level each time you die...
__________________
My books are available on Amazon or Pirate Bay.
Shades of Grey
Underneath
Jake
My website of hilarity
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11-11-2012, 03:59 PM
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#144
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Senior Member
Join Date: Jan 2010
Posts: 262
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Quote:
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Unless, of course, he's turned on that skull that makes you start at the beginning of the level each time you die...
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That was the problem, thanks Veliko. Heck, I'm not a Halo junkie, I just like to play video games.
Last edited by ronbo613; 11-11-2012 at 04:47 PM.
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11-11-2012, 04:51 PM
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#145
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No Lifer
Join Date: Aug 2001
Location: Anger is a gift!
Posts: 70,939
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Quote:
Originally Posted by cmdrdredd
The sound effects have been changed a bit from previous games. I think the warthog is terrible sounding now but all else is ok
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the warthog does sound like crap and there is a massive lack of low end compared to say BF3 which would shake my house when driving the tank
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11-11-2012, 06:39 PM
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#146
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Diamond Member
Join Date: Apr 2001
Location: Pittsburgh, PA
Posts: 4,368
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Quote:
Originally Posted by cmdrdredd
And for the record, Halo 4 has the most annoying enemies ever in a video game. Those forerunner dog things (whatever they are called) are super annoying!
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I don't see the big deal with the dogs, they are pretty easy to kill. My most-hated enemy to this point are Watchers, those damn things that fly around and shield/resurrect the other Forerunners.
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Main PC: Antec Solo II | Gigabyte GA-Z77-DS3H | Core i5 3450 | Corsair Vengeance 8GB DDR3 1600 | HIS IceQ 7870
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Heatware: Pheran
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11-11-2012, 07:25 PM
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#147
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Lifer
Join Date: Dec 2001
Posts: 12,812
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Quote:
Originally Posted by Pheran
I don't see the big deal with the dogs, they are pretty easy to kill. My most-hated enemy to this point are Watchers, those damn things that fly around and shield/resurrect the other Forerunners.
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Dude, when you get further in they climb the walls and come at you from multiple angles and you cannot shoot them fast enough and especially when you have to kill a knight and the watchers. You will have shields down and you run behind a pillar to let them recharge and from behind you there is one of those things pegging away.
It's pretty annoying when you are low on ammo from the knights and security turrets or are in the middle of reloading and your shields start getting plucked away.
It doesn't help that most of the time I was outnumbered 10-1
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11-11-2012, 07:51 PM
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#148
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Senior Member
Join Date: Oct 2004
Posts: 999
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Just beat campaign on Legendary. It wasn't too bad at all. The dog things were no issue for me because they were basically Forerunner grunts - single shot kills. The Watchers/Knights or whatever, though, were brutal. They took insane amounts of ammo to take down.
Solid game overall, except it's kind of annoying that they made it way more CoD style. Oh well, can't win them all.
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11-11-2012, 08:03 PM
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#149
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Lifer
Join Date: Dec 2001
Posts: 12,812
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I almost never got 1 shot kills on them unless it was a direct headshot.
__________________
Asus Maximus V Gene | 3570k @ 4.5 | 8GB Samsung 30nm @ 2133 | EVGA GTX 670 FTW SLI @ 1230/6765
2x 128GB Crucial M4 SSD | WD 300GB Velociraptor | Lite-On HBS212 BD-R | Corsair HX1000 PSU
Cooler Master HAF 932 | Yamakasi Catleap Q270 | Windows 8 Pro
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11-11-2012, 10:19 PM
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#150
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Senior Member
Join Date: Oct 2004
Posts: 999
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Quote:
Originally Posted by cmdrdredd
I almost never got 1 shot kills on them unless it was a direct headshot.
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Well, yeah. They had to be head shots, just like the grunts. On Legendary if you don't get head shots pretty much everything takes an entire clip, if not more, to kill. Even grunts.
For what it's worth, I play these games entirely too much and always aim for the head so I'm pretty good at it. In multiplayer out of my total 697 kills, 420 of them were head shots. Breaking it down by weapon type of "kills/head shots" I'm 350/296 with DMR, and 119/103 with the battle rifle.
Moral of the story is that head shots are important, even in campaign. It will definitely make your life easier!
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