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Old 11-06-2012, 05:38 PM   #76
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Quote:
Originally Posted by blastingcap View Post
Just because a game runs like crap doesn't mean it looks good. Like Grand Theft Auto's horrific performance on PCs.

For Crysis 3: If you turn down the settings to get 95% of the image quality, do you double your framerate? If so, that just means the max settings are resource hogs.
THIS! I was thinking the same thing. Say you turn shadows to high instead of very high and maybe tessellation to high instead of very high and wow...it looks the same when you play but you go from 24fps to 50fps.

Quote:
Originally Posted by aaksheytalwar View Post
This is my experience with a relatively average Internet connection:

1080p
Everything V High/on except
Shading High
Shadows High
Water High
Post Processing High
I get avg 70s and 80s.

With the same settings and 1440p I get avg mid 50s to low 60s.

1080p is smoother but 1440p is playable as well.

Then at 1080p with high Rez textures off and everything V High
Except
Shading at High
And maybe 0-1 thing at high
I get avg 80+ as well.

So basically the next gen cards will manage 1080p maxed out at 50+ fps hopefully. Especially once paired with haswell.

This is encouraging. Doesn't sound as bad as the charts make it seem (since they didn't individually turn down anything). I am pretty confident that the game will be quite playable with SLI 670s at 2560x1440 anyway.

As far as this game is concerned, it doesn't impress at all yet runs like crap. Now either it's the alpha code, or they purposefully cripple performance to give the illusion of intense graphics. I'm hoping the former is true.
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Old 11-06-2012, 06:47 PM   #77
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I'm trying not to be cynical, but Crytek's track record speaks for itself. I think the most likely thing that will happen is that they will tune it for low-end crap (consolize it), give hi-rez textures and such but make sure it still runs okay on midrange PCs, then have some almost-worthless-but-resource-intensive settings that kills framerates on all but the highest end PCs. That way they have their cake and eat it, too: console sales, a large PC market, and the gullible gamers will think that the game is a PC-melter like Crysis on the merits, rather than because of some almost-worthless features that kill framerates while not improving image quality.

Remember, Crytek's CEO was crying about how Crysis didn't make more millions than it did, then he consolized Crysis 2 to gain a larger market and more millions. Why do you think he would do anything different than what I outlined above? Why do you think he had a sudden change of heart--unless he did NOT?

But whatever, there are tons of gullible gamers out there and I'm sure Crysis 3 will be seen as another Crysis by them and drive hardware sales.
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Old 11-06-2012, 07:04 PM   #78
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For the die-hard Crysis / AMD CPU fans out there, depending on what the final release numbers look like, you may have to jump ship if you want to play at VHQ. Not sure if the AMD chips will be up to the task.
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Old 11-06-2012, 08:23 PM   #79
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There's a big gap between AMD and Intel performance because they dropped the settings down for the CPU test. Crank them up and the difference won't be as significant. They also don't have Vishera on there. Obviously Intel will give you better performance regardless, but AMD's best performance shouldn't be that bad. A cheaper rig with a 6300 should be sufficient.

This is all still alpha anyways, too soon to make any solid conclusions. Hopefully they'll release a beta later as well.
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Old 11-06-2012, 09:18 PM   #80
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Originally Posted by ShadowOfMyself View Post
Fixed

Seriously, every game nowadays feels a lot like 3dmark, with pointless "Ultra" modes

And then we have crap like Ambient Occlusion which does nothing but cut your framerate in half... Yeah yeah, you can notice the difference if you stare at screenshots side by side, but while playing? Good luck with that

Nowadays I dont even care about the numbers reviews give us other than to compare cards, obviously... I mean, I dont look at reviews as an idea of what kind of performance I can expect because I know Ill be able to play the game twice as fast just by turning off one stupid option like AO

Generally though anything that has to do with shadows ends up being the main resource hog... Turn shadows down, max everything else, profit

Bet youll be able to play Crysis 3 just fine with 99% of the full graphics on any card above 7850 just by being smart
I'm going to play Devil's Advocate hear and acknowledge that I could tell a difference between Very High and High settings with Crysis and Crysis: Warhead. Also, I love AO, ever since Crysis introduced it to the gaming world with SSAO. It made indoor scenes look much more realistic, even with some of the inaccuracies. I think FEAR 2 may be the only game I ever really disliked when it came to the AO, since it made it look and feel much different compared to the first FEAR.

Frivolous settings are something like having the option for 16384 x 16384 resolution shadows over 8192 x 8192, when there is hardly any shadow aliasing at the 8192 x 8192 setting at a given screen resolution like 1080p in the first place.

Wasted fillrate is also an art problem too. Water in most games today is way too glassy compared to the real thing, and would not reflect the surrounding world to the degree games like to make it seem. It was probably done for the wow factor more than anything when it became an "it" thing. For large, highly energized, and very short, spikey-waved bodies of water, I would leave general reflections out entirely, except for lights, especially night and evening scenes. The absorption and dispersal rate of reflected light in real life is way too much to achieve any real reflection. The water has to be fairly placid and calm for that to happen. In many real pictures, any reflection tends to begin happening at a distance quite far from the viewer, where the angle is much more shallow and enough reflected light is actually concentrated enough to be reflected into your eye and hence produce the effect.

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Old 11-06-2012, 10:03 PM   #81
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Mini rant incoming...

Graphics are nice and all, but I must be alone in simply wanting a crysis title that returns to the excellent gameplay roots of crysis 1 / WH. Crysis 2 was a huge disappointment compared to its predecessors, probably one of the biggest letdowns I ever had aside from Dragon Age 2.

If crysis 3 looks like crysis 2 but plays more like the earlier games (with a lot of freedom of movement, and varying tactics) I will be sold. What I don't want is a straight forward "boxed in" shooter like crysis 2.

Let's put it another way. Graphically Dragon Age 2 was pretty darn nice, but in terms of gameplay it was worse than the excellent DA:O in every way. I hope crytek doesn't spend all of their time creating good graphics, and remembers how to make a good game.

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Old 11-07-2012, 12:09 AM   #82
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Watching the videos there are some rather huge differences between the lower settings and the higher settings.

Largest disparity is in the water-

http://www.youtube.com/watch?feature...v=oLIwa9em-fs#!

http://www.youtube.com/watch?feature...&v=H6ihk743pGY

The layered transparency levels in the UHQ setting is extremely impressive, and obviously the physics calculations are on a very different scale. The particle system on the UHQ settings seems to have proper reflection/deflection and energy dispersal, the lower settings seem like they are just typical scripted fare. It is possible that they higher quality physics interactions are running via OpenCL on the GPUs already which is why it has such a severe penalty in performance, although the game is fairly demanding on the CPU side too so it may just be a traditional physics setup.

Another interesting thing to note is the different levels of water and how the movement of them changes based on the depth of the particles in the water. You can see this toward the end of the UHQ video with the leaves in differing depth of water. Density based shader with physical interaction, or layered distortion, couldn't really tell based on how brief the clip was but extremely impressive.

Too bad we don't have a bit more variety of decent videos to view on very high end setups, what I've seen in these videos is very impressive indeed.

Sorry for the side tangent, will let everyone get back to cheerleading and herp derp texture talk.
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Old 11-07-2012, 01:21 AM   #83
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Originally Posted by blackened23 View Post
Mini rant incoming...

Graphics are nice and all, but I must be alone in simply wanting a crysis title that returns to the excellent gameplay roots of crysis 1 / WH. Crysis 2 was a huge disappointment compared to its predecessors, probably one of the biggest letdowns I ever had aside from Dragon Age 2.

If crysis 3 looks like crysis 2 but plays more like the earlier games (with a lot of freedom of movement, and varying tactics) I will be sold. What I don't want is a straight forward "boxed in" shooter like crysis 2.

Let's put it another way. Graphically Dragon Age 2 was pretty darn nice, but in terms of gameplay it was worse than the excellent DA:O in every way. I hope crytek doesn't spend all of their time creating good graphics, and remembers how to make a good game.
+1 I totally agree
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Old 11-07-2012, 03:53 AM   #84
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So far I am not seeing amazing graphics that warrant 41 fps at 1080P on a GTX690 at vhq. In screenshots, even between Low and Very high quality, I cannot tell the difference. You can definitely tell the difference between Low and Very High in Crysis 1 / Warhead.

The other thing is it still has that washed out, motion blur galore, muddy look of Crysis 2 in those youtube videos. At this pace, I don't think Crytek will match what they did for the PC industry with the original game. Of course as this is still Alpha, I am going to wait for the final game but so far I am not impressed. Hard to imagine that they could improve graphics significantly from now until the game's launch in February 2013.



wow at whoever decided to do benchmarks on a buggy alpha code of the game.....just wow. *facepalm*


Quote:
warrant 41 fps at 1080P on a GTX690 at vhq

dude, what are you talking about? first of all, SLI/CF is NOT working in the alpha, this has been confirmed by Crytek devs on their closed alpha forum (not view-able to the public unless you show proof that you're in the alpha *NDA agreement*).

41 fps is exactly what i would expect to see a 690 getting considering that only one of the gpu's is being utilized in the alpha.

furthermore, there is serious performance issues within the alpha and performance varies wildly at the moment. one game i'm averaging 45 fps, the next game it drops down to sub 30 inexplicably even though no settings have been changed, however, as soon as the next game is loaded, i'm right back up to 45 fps, again, without explanation .

my hd 7970 GE is averaging a solid 40-45 fps at very high settings @ 1920x1200 and that is the average a 7970 gets when the alpha isn't "bugging out". i've even downsampled from 2560x1600 to 1200p and again, when the alpha isn't bugging out, i get a solid 30 fps.

crytek devs have mentioned that they are aware of performance issues, (which appears to be related to an issue with their shadders) but have stated that there are no plans for performance updates as the primary goal of this alpha is to get player feedback, test server stability, and fine tune gameplay.

the performance people are getting in this aplha is NOT fully indicative of what the final game performance will be like. this is why i find this benchmark to be utterly misleading and even ignorant.


Quote:
You can definitely tell the difference between Low and Very High in Crysis 1 / Warhead.
of course you can. crysis/warhead were built exclusively for PC at the time, no console shenanigans to deal with back then, and as a result, no limitations or compromises needed to be made either. fast forward into the future a bit, consoles are dominating the market, and crytek has expanded into that market, obviously, the PC platform is no longer their only focus, or perhaps, even their main focus anymore, sadly.

i fired up my modded crysis 1 today after a long time, and after playing the crysis 3 alpha extensively this past week, i am no longer wow'd as much by crysis 1 as i used to be, even heavily modded, it simply does not look as impressive as c3 does to me. crysis 1 vanilla looks utterly dated by comparison. and it truly looks like a last gen game compared to crysis 2 with maldo 4.0 textures.

i think people need to have more realistic expectations.

Last edited by monster88; 11-07-2012 at 03:57 AM.
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Old 11-07-2012, 04:03 AM   #85
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Sli is working fine with Crysis 3. Read op.

And Crysis 3 alpha is exactly like Crysis 2. It isn't like Crysis 1 at all. I don't know why people are still hoping for Crysis 1 like gameplay, the alpha is out and it is exactly a Crysis 2.
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Old 11-07-2012, 04:06 AM   #86
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Originally Posted by aaksheytalwar View Post
Sli is working fine with Crysis 3. Read op.

And Crysis 3 alpha is exactly like Crysis 2. It isn't like Crysis 1 at all. I don't know why people are still hoping for Crysis 1 like gameplay, the alpha is out and it is exactly a Crysis 2.
Well I think most people will agree that the actual gameplay is better in crysis 2, but the level design is far worse.

The streamlining of the suit abilities in Crysis 2 was a much needed improvement.
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Old 11-07-2012, 04:47 AM   #87
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It's nice to see they're starting to take the PC market seriously again.

By PhsyX...REALLY?!

A massively GPU bound game and you want to throw physics calculations at the GPU?!

This will probably leaving the CPU mostly idle, what a pointless waste of resources.
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Old 11-07-2012, 08:06 AM   #88
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Originally Posted by aaksheytalwar View Post
Sli is working fine with Crysis 3. Read op.

And Crysis 3 alpha is exactly like Crysis 2. It isn't like Crysis 1 at all. I don't know why people are still hoping for Crysis 1 like gameplay, the alpha is out and it is exactly a Crysis 2.
Actually, in multiple interviews they've said some of the maps in Crysis 3 are larger than anything in Crysis 1. There are some smaller levels in Crysis 3 apparently, but they've routinely mentioned how the game is setup for more distance hunting.
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Old 11-07-2012, 08:17 AM   #89
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I am not talking of level size or level design. I am talking about gameplay and combat. It is fully consolized. Not like the original Crysis which we all love.
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Old 11-07-2012, 10:53 AM   #90
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What a amazing informational thread. I think Crysis 3 along with Far Cry 3 will be the best graphics we have ever seen on PC.

I don't wan't to take anything away from EPIC, but UE4 games are still far away year and half or 2 years if their lucky.

IMO since 1998 Unreal Engine has been dominant, until Crysis Engine came out, Then BF3 and MW3 or Black Ops 2. I wonder if COD is still using the same old engine from years ago.

I just want to play at high quality, NOT ultra high quality cuz my VC can't handle that. Same with BF3 if I take to Ultra,, its unplayable. One notch lower is good, but Im dissapointed with theh avg 37fps.

Also if your playing at such a high resolution of 25xx, res then you dont even need to bother with AA . If you turn on AA your performance will be jolted hehe. gl
Sometimes AA is still necessary. It depends non the engine. I would never leave AA off in skyrim but in BF3 I can live without it.
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Old 11-07-2012, 11:09 AM   #91
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I am not talking of level size or level design. I am talking about gameplay and combat. It is fully consolized. Not like the original Crysis which we all love.
I always thought general consensus about Crysis 2 is that it was the level design that crippled the experience? I've always been a C1 fanboy. I've made maps, mods, and spent countless hours playing MP. I actually liked the changes to the suit controls in C2, but also agreed that the levels felt more restricted horizontally. I liked the vertical additions though.

From what I've read and seen in interviews, Crysis 3 will start out in Crysis2 style maps. More confined, etc. but you quickly move away from downtown and into more wide open areas. At this point, Crytek has routinely mentioned that map size and gameplay turns into more predator style jungle hunting (hence the crossbow). Huge wide open maps that lean more towards cloaking/hunting play style than close quarters fighting like in C2.

Cevat (ceo) even said they're intentionally waiting until near release to show any of the maps that hint at major differences from Crysis 2.
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Old 11-07-2012, 12:15 PM   #92
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Sli is working fine with Crysis 3. Read op
not according to dozens of people in the private closed alpha forum.



Quote:
Post subject: Re: Performance / FPSPosted: 11 07, 2012 /04:30

CPU: Core i5@760 3.2GHz (Turbo boost 4 GHZ) (overclocking)
GPU: Zotac GTX 460 1G , SLI (stock)
RAM: 2x2G A-Data , 1600 MHz 8-8-8-20 (overclocking)
RES: 1280 x 1024
All system is cooled with one-planimetric water installation.
Win7 x64 Ultimate
Settings on: High
Textures: High
Video Drivers ver. 310.33 (beta)

Disappointing not working SLI, but on one video card FPS acceptable . FPS ranges from 25 to 60.
----------------

Quote:
Post subject: Re: Performance / FPSPosted: 11 07, 2012 /09:07

cpu:i7 3770k Oced to 4.5
gpu: Gtx 670 SLI
ram:8g
res:1920x1080

20-30 fps on maxed settings :/ 50+ fps on Medium settings. only 1 gpu is being stressed in after burner.
------------------

Quote:
Post subject: Re: Performance / FPSPosted: 11 07, 2012 /08:16

CPU: i5 2500k @ 4.2 GHz
GPU: Two GTX 670 FTW in SLI
RAM: 16GB
RES: 1920x1080
Settings: 100% maxed

Average framerate varies. Some games it's around 20, others 40. Still way too low for my hardware.

About to try with the new patch.

Edit: Worse performance. Max 15 FPS, average 9 FPS. If I lower the water to LOW I get 40 FPS average. If I also lower shaders to high, 60 FPS average.


Yeesh I hope they improve this.
------------------

Quote:
Post subject: Re: Performance / FPSPosted: 11 06, 2012 /11:06

i7 990X
8GB RAM
GTX 580 3GB SLI
SSD
1920x1080

At first, the game itself used "Very High" settings, but when map loaded, I had only 15 FPS. Later I changed Drivers and had 30 FPS on "Very High" with medium motion blur, SLI isnt working for me. And today I can't even join any server, as game crashes after 5 seconds in main menu.

just a few comments i found. there is literally DOZENS of reports about SLI not working. it's the same story for crossfire users as well.

all one needs to do is observe how incredibly inconsistent and varied FPS numbers currently are to know that performance in the alpha is totally borked at the moment.

these benchmarks are fail.

Last edited by monster88; 11-07-2012 at 12:18 PM.
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Old 11-07-2012, 12:52 PM   #93
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Crysis 2 was garbage.

I'm on the fence with regard to the suit control redesign. While combining some suit functions made sense, it was obviously a work around for limited controler input (buttons) on consoles. I liked individually selecting the various suit function in Crysis 1, the mouse wheel push button worked very well.

I hope the level design heads back to Crysis 1 territory, but i honestly don't have high hopes for seeing anything as large as Assault, Onslaught, Contact, etc...

They need to release Crysis 1.5 where you play as prophet and head back to the island (like he does at the end of the first game). Enough with the NYC setting. All the buildings do is create corridors that box the player in.

I've actually got semi-high hopes for Far Cry 3's gameplay and open world... but i doubt it's graphics are going to be anything special.
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Old 11-07-2012, 01:07 PM   #94
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I've actually got semi-high hopes for Far Cry 3's gameplay and open world... but i doubt it's graphics are going to be anything special.
curious to know why you think that? from the gameplay footage shown, it looks to be at least visually appealing.

i agree with you about crysis 2 though.
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Old 11-07-2012, 01:21 PM   #95
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curious to know why you think that? from the gameplay footage shown, it looks to be at least visually appealing.
I didn't mean to say FC3 looks bad... i think its going to look fine, just not ground breaking.

The polygon count on the environment and in particular the wildlife looks pretty low.
http://www.youtube.com/watch?v=wEZfi1QfdIE

From a gameplay standpoint i am much more excited about Far Cry 3 than i am Crysis 3... but even in alpha, i think Crysis 3's graphics are far superior.
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Old 11-07-2012, 11:37 PM   #96
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Here are some screenshots of the alpha on my machine. SLI is not working. No idea how there are benches of it working on the 690, but neither the most recent WHQL or beta drivers from nvidia have functioning SLI in the alpha.

Like I said, the game does not look that great. Heavy use of some sort of film grain effect. It doesn't look bad either though of course. 20FPS using a single card on my system @ my resolution on the maximum very high settings. There is no function AA or AA selection, but the image does not appear aliased. It is blurry though, so I'm assuming they are using post-AA behind the scenes.

The physics effects are well done for the water and cloth. In some shots you may see some banners. Those ebb and flow and look better than the cloth does using nvidia's physx in BL2. So Crytek again did a good job with their own designed physics engine like they did in Crysis/Warhead.












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Last edited by Grooveriding; 11-07-2012 at 11:40 PM.
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Old 11-08-2012, 06:47 AM   #97
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Originally Posted by Grooveriding View Post
Here are some screenshots of the alpha on my machine.
You just broke the NDA
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Old 11-08-2012, 01:26 PM   #98
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You just broke the NDA
It's Crysis 3 multiplayer. If he does get kicked from the beta it's not like it's some huge loss.
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Old 11-08-2012, 01:29 PM   #99
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Originally Posted by crimsondawn View Post
You just broke the NDA
As a first post, what a waste. I doubt he cares.

Can't say the game's impressive. Looks the same as Crysis 2 really. Hopefully the beta brings on more, although if the game is running that poorly that's a shame.
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Old 11-08-2012, 01:34 PM   #100
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Originally Posted by Grooveriding View Post
Here are some screenshots of the alpha on my machine. SLI is not working. No idea how there are benches of it working on the 690, but neither the most recent WHQL or beta drivers from nvidia have functioning SLI in the alpha.

Like I said, the game does not look that great. Heavy use of some sort of film grain effect. It doesn't look bad either though of course. 20FPS using a single card on my system @ my resolution on the maximum very high settings. There is no function AA or AA selection, but the image does not appear aliased. It is blurry though, so I'm assuming they are using post-AA behind the scenes.

The physics effects are well done for the water and cloth. In some shots you may see some banners. Those ebb and flow and look better than the cloth does using nvidia's physx in BL2. So Crytek again did a good job with their own designed physics engine like they did in Crysis/Warhead.
Have you tried creating an SLI profile based off of the Crysis 3 executable?
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