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Old 11-04-2012, 12:09 PM   #151
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Anyone else thinking his project is too big to succeed? The MMO space fighter game is a lofty goal, but I imagine he's going to hit some major technical hurdles implementing it; perhaps even physically insurmountable. Eve still has issues (AFAIK) in crowded places all these years later, and it isn't reliant on precise aiming. By the time the real problems with the MMO part show themselves, it might be too late to redirect into making a successful single player/coop game.

I still backed it; hopefully, we'll still get a good single player game out of it. However, I think this is the riskiest project I've backed to date.
The actual fights will be instanced, and like 100-200 players if I remember correctly. There won't be 1000's of ships going at it at once.
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Old 11-04-2012, 12:12 PM   #152
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Squadron 42 comes first. He stated that in the ama on reddit. Star citizen, comes after. Squadron 42 is what he calls the successor to wing commander
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Old 11-04-2012, 02:54 PM   #153
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Eat Shit and Die Gato

Hell yes, bring it on baby
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Old 11-04-2012, 03:15 PM   #154
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Eat Shit and Die Gato

Hell yes, bring it on baby
rofl! loved those one-liners from your wingmen. "chalk another one up for the maniac!"
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Old 11-09-2012, 05:07 AM   #155
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$3 million dollars. The first major stretch goal has been released. This means a longer campaign for Squadron 42, and ensures that Star Citizen (the MP game) will get concurrent development.

Now it will be interesting to see if they can get to $4mil in another 10 days. If so that means another 10 S42 missions, proper mod tools, and being able to afford enough staffing for Star Citizen to bring it up to full production right away.
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Old 11-09-2012, 07:16 AM   #156
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$3 million dollars. The first major stretch goal has been released. This means a longer campaign for Squadron 42, and ensures that Star Citizen (the MP game) will get concurrent development.

Now it will be interesting to see if they can get to $4mil in another 10 days. If so that means another 10 S42 missions, proper mod tools, and being able to afford enough staffing for Star Citizen to bring it up to full production right away.
These things usually see a huge bump in the last few days... fingers crossed!
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Old 11-14-2012, 07:31 AM   #157
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3.5 million dollars.
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Old 11-15-2012, 03:43 PM   #158
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Alright, we're coming down to the final few days! Here's a goofy video from Chris Roberts to get you amped up (rofl).

The latest rundown:
ign article is here! 18 pages of constellation goodness.

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Old 11-15-2012, 05:45 PM   #159
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Wish I had $250, only managed $125.
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Old 11-15-2012, 06:06 PM   #160
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Testing.

Edit: I'll have to look into that
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Last edited by ViRGE; 11-15-2012 at 06:11 PM.
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Old 11-15-2012, 08:13 PM   #161
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Upped my pledge from $30 to $60. This is starting to get me more excited.
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Old 11-15-2012, 10:08 PM   #162
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this looks to me like a cash grab. people who donate are going to get screwed.
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Old 11-15-2012, 10:32 PM   #163
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yeah, chris roberts has spent over a million dollars and worked for a year on a tech demo, hired some of the most talented concept artists to design the ships, brought in some of his old friends in the business to help out and...

...it's just for a cash grab. gimme a break dude.
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Old 11-15-2012, 10:44 PM   #164
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Sexy, sexy Constellation. *drool*

http://www.robertsspaceindustries.co...tellation-mk3/
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Old 11-15-2012, 10:46 PM   #165
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Oh hell, so it WILL play like Allegiance? Fuck yeah!
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Old 11-16-2012, 01:27 AM   #166
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yeah, chris roberts has spent over a million dollars and worked for a year on a tech demo, hired some of the most talented concept artists to design the ships, brought in some of his old friends in the business to help out and...

...it's just for a cash grab. gimme a break dude.
Yeah, I guess since the Hollywood deals petered out, he had to do something. Falling back on the old rep and some new funding channels certainly helps. Maybe it will be as wonderful as the original rosy (and ambiguous) PR said. Maybe not.

No one I know who worked with Roberts has much positive to say about it.

If I were a funder, I'd be crossing my fingers.....
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Old 11-16-2012, 07:42 AM   #167
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this looks to me like a cash grab. people who donate are going to get screwed.
I hope it's not like MWO where it's a huge cash grab filled with disappointments.
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Old 11-16-2012, 09:47 AM   #168
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Yeah, I guess since the Hollywood deals petered out, he had to do something. Falling back on the old rep and some new funding channels certainly helps. Maybe it will be as wonderful as the original rosy (and ambiguous) PR said. Maybe not.

No one I know who worked with Roberts has much positive to say about it.

If I were a funder, I'd be crossing my fingers.....
Yeah, I funded more for the cause in general. This is the first legit AAA-style space combat sim we've had in over a decade.
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Old 11-16-2012, 02:13 PM   #169
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70 hours left on Kickstarter.
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Old 11-16-2012, 03:33 PM   #170
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Yeah, I guess since the Hollywood deals petered out, he had to do something. Falling back on the old rep and some new funding channels certainly helps. Maybe it will be as wonderful as the original rosy (and ambiguous) PR said. Maybe not.

No one I know who worked with Roberts has much positive to say about it.

If I were a funder, I'd be crossing my fingers.....


Ok we get it. You don't like Chris Roberts, how about you stop pissing all over the thread now?
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Old 11-16-2012, 05:37 PM   #171
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I hope it's not like MWO where it's a huge cash grab filled with disappointments.
Hope it is, since MWO is neither a cash grab nor disappointment.
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Old 11-16-2012, 08:50 PM   #172
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4 million dollars!

And there's still two and a half days left.
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Old 11-16-2012, 10:10 PM   #173
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4 million dollars!

And there's still two and a half days left.
I'm quite happy with the extended goals that have been reached. Really interested in the modder tools
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Old 11-16-2012, 10:23 PM   #174
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looking forward to the next phase, any new updates?

Last edited by power_hour; 11-16-2012 at 10:27 PM.
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Old 11-16-2012, 10:30 PM   #175
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4 million dollars!

And there's still two and a half days left.
I'd like to be cryogenically frozen for a couple of years, so that I can play it right now.


EDIT: Has anybody on here read all the details about this game? Read about the ships and everything? This has got to be the most ambitious project I have ever seen... ever.. ever... ever. I can't imagine this being done within 3 years... maybe 4-6. Just look at this... Coming up on 'flight chairs', track ir, multi function displays.... I'm not sure what it all means but I feel like it's actually going to need NASA's budget.

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