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Old 02-23-2012, 03:59 PM   #151
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Quote:
Originally Posted by warcrow View Post
Oh cool, are you near LA?

Yeha I turned on the location services for a bit and fooled around with Near. It's kind of a cool concept, but also a little bit creepy. I'm trying to think of what action I took that gifted you something.

But your post reminded me of the action log on the Vita. I like how it shows my friends activity cleanly. And for some reason Trophies mean a little more to me now that they're on the Vita. For some reason I couldnt care less about the Trophies on the PS3. Havent figured that one out yet.
Nope, Kentucky, but you've been on my PS3 friends list for a few years now. I guess being "near" or on the friends list is good enough to get/give gifts.
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Old 02-23-2012, 04:17 PM   #152
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i tried the ar games soccer is damn terrible, fireworks was ok, and the diving game id what it sounds like.
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Old 02-23-2012, 04:18 PM   #153
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Neat unit. I have no use for mobile gaming really. Something on a phone is ok but when at home (the time I would be likely to game) I have consoles. It's unreal the power they have in such a small device but I think they made a huge mistake not offering video out on this. It should be possible to hook up to a TV when at home and watch on the big screen, or for whatever media it's capable of playing. Sure has come a long way from the black and white game boy.
Well, there are two (possible) solutions to this:

1) There's an accessory port on the PSV, and we really don't know what it's capable of. A good parallel to draw to this is Apple's dock connector. It supports a lot of different features including HDMI output (via an adapter of course). So, it's possible that the Sony accessory port might be capable of something like this too.

2) Use wireless streaming to a PS3. This is pretty much taking another page out of Apple's book, but you can do the same thing as Apple's AirPlay. It wouldn't surprise me if Sony did this because they already do the reverse since the PSV supports Remote Play, which outputs the PS3 to the PSV. So, we would just need the reverse of that.
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Old 02-23-2012, 05:37 PM   #154
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Quote:
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OS & UI: Although at first a little awkward to use, it turns out I really like the look and feel of the interface. It's fast, responsive and mostly intuitive once you understand the format.
I for one can barely stand the UI. The pages of apps paradigm is fine, but why are they bubbles and why the heck do they wiggle and move?! By making them 3D objects Sony introduced aliasing, and they didn't have the decency to run AA to counter that.

If you're going to ape iOS, do it right. Otherwise it's just a half-assed knockoff that looks like it was meant for a LeapPad, as it spends too much time being cute and not enough time being efficient.
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Old 02-23-2012, 06:18 PM   #155
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I for one can barely stand the UI. The pages of apps paradigm is fine, but why are they bubbles and why the heck do they wiggle and move?! By making them 3D objects Sony introduced aliasing, and they didn't have the decency to run AA to counter that.

If you're going to ape iOS, do it right. Otherwise it's just a half-assed knockoff that looks like it was meant for a LeapPad, as it spends too much time being cute and not enough time being efficient.
I didn't think the UI was that great, but I don't really hate it. Although, I do find a few things odd:

Having to hit "start" to start up simple things like Settings is absolutely inane. I could understand having a start screen for anything that would require you to shutdown a currently running application. However, they actually have a warning pop-up for that which will come up after you hit start on the start screen.

I don't like how they place items from the Vita card slot randomly on your screen. I put in Lumines last night, and it throws it in some free spot on the second page. It just seems like an awful design choice. I understand if it's a game downloaded onto the memory card as you would typically put multiple games on a memory card; however, vita cards are (currently) 1 game per card. For the Vita's current layout, putting a pop-up in the top left corner (top right is the notification area) to start the currently inserted game would be the best idea.
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Old 02-23-2012, 07:01 PM   #156
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Spent a few hours with my 3G Vita, and a few games and here are some initial thoughts:

HARDWARE:Sony proves once again they're top notch hardware engineers. The physical build of the device feels very sturdy. So from nuts to bolts--it's just a wonderful thing to hold, and oh man that OLED is goddamn gorgeous. I feel like if I were to drop the device on my kitchen floor it would probably survive without cracking screen (not testing that!). I'm still not sure how the Vita will fit into my life--as I just got it--because I love it, but it's just not small enough to tuck into my pocket. It seems it'll be for couch while my wife plays SKyrim for the next 2 years and, of course, travel.

OS & UI: Although at first a little awkward to use, it turns out I really like the look and feel of the interface. It's fast, responsive and mostly intuitive once you understand the format. When you tap an icon to launch the game, it instantly goes to a start-up screen where there are links to start the game, read the manual, go get DLC (if available), visit the website (if available) and a few other things. Not all games include all the stuff, but in my experience most appear to. It doesnt feel cluttered or overbearing to me, and really apprecaite the digital manual thing.

Applications close instantly, with a simple press of the home button and a quick swiping--love it.

The screen treads downward as you install new software. Like iOS there are little dots along the side so you can see what page you're on. So far I have not found a way to remove icons though. When I put in my copy of Ninja Gaiden Sigma, is prompted to install (huh?) and did so in about 2 seconds and now the icon sits there even when the cart is removed.

The virtual keyboard layout is also very similar to iOS where the key you hit pops up over your finger so you can see what character is hit, and I like it. However the autocomplete isnt nearly as competent, but at least it's there.

Trying to set up the 3G account thing with ATT was a nightmare, but perhaps not necicarily at the fault of Sony or ATT. Though I already have a mobile account, I couldnt remember my login to the ATT website. Trying to reset my password sucked. The dropdown security menus to answer the security questions didnt work on the Vita. I tried various other ways and finally gave up. I tried for a good 30 minutes, mainly because I wanted SSDD, but eventually just spent the $15 on the game. It was worth the frustration (and wasted time, now that I'm a daddy).

Also, in the inital setup I had to login with a temp account to update the Vita firmware in order to get my regular PSN to work. But the fun didnt end there. Initially my account was recognized either, despite being 100% certain I was inputting the correct username and password. Heck I even changed my password twice on my PS3 to make sure of it! I was 2 seconds away from calling Sony support until I plugged the Vita into my PS3 and it prompted "would you like to use the current account on your PS3?" I said yes, input the same password I've been using and it connected--YES!!

Transfering all the games over (6) from my PS3 to the Vita was slow, but there was also 8GB of data to move (read: not copy). But the interface to do all this worked well enough.



(Note: I've not beat any of these games, this are initial impressions so my opinions could change!)

(9/10) Rayman Origins: The showpiece! This is the software you're going to pull out to show off what the Vita is capable of, and in particular how beautiful the OLED screen really is. But if you're not aware, Rayman Origins is cheeky and fun and worth the $40.

(8/10) Mutant Blog Attacks: An underrated, great game I hope people don't pass on, especially for the price. In fact it's probably tied with my second favorite Vita title (Super Stardust Delta). It's wacky, fun, easy to jump in and out of. It's like a 2D Katamari. You roll around collecting junk to get bigger, so it's got a puzzle aspect to it. Is it better than Katamari, I dont know because I've not played it yet, but it's a lot cheaper.

(7/10) Lumines: It's Lumines, but with more Electronic Symphony.

(5/10) Dungeon Hunter: It's ok, but not really worht the $40 they're asking. Pick it up when it hits $15-$20 unless you're dying for a dungeon crawler.

(3/10) Asphalt Injection: Pretty bland and boring. The graphics are mostly a bore (but hey there's lens flare!), the physicals model is mostly nonexistent, the car handling is mediocre, the female commentator talks to you like you're a horny 13 yr old boy and the music is lame. You drive a car and there are things to unlock and upgrade. Word.

(7/10) Army Corps of Hell: So far I really like this game. It follows in the footsteps of Pikmin where you have a bunch of little creatures who follow you and do your bidding. It's fun, gory and coupled with really bad 80's thrash metal (which I sorta love). Cool game!

(6/10) Ninja Gaiden Sigma Plus: If I'm not mistaken, it's a remake of a remake. It's not 60 frames and closer to 30, but it still looks great. I think purist might be a little turned off by that but I think it's pretty cool and kinda hard so far. If you like NG you'll like this IF you've not played Sigma.

(8/10) Super Stardust Delta: ...more more more SSD! I love it, and the controls, though a tad awkward at first, work well too. A fairly good looking game, great framerate and just so much fun.


...Still waiting to check out Uncharted, Gravity Rush (!), Hot Shots Golf, Virtua Tennis 2 and a few others I can't think of right now.


edit: updated some info and added some more opinion.
Hmmm I was reading this and had dejavu. You must have posted these reviews on GAF.
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Old 02-23-2012, 07:02 PM   #157
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Well I wasn't going to but once I tried a demo unit, the hype got me.

Picked it up with.

Wipeout
Hot Shots Golf
Uncharted
BlazBlue

Will be getting some more on Friday.

casmith7509 is my PSN/SEN ID.
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Old 02-23-2012, 07:25 PM   #158
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Yep, the hype got me too. Best Buy had a two day deal where if you bought a wi-fi Vita, any accessory was $20 off. That's basically a free memory card. I ended up pairing it with the 8gb card and Wipeout 2048.

The graphics are outstanding, as is the OLED screen. For some odd reason, location services don't work on mine. Just comes up with an error. Hopped on my wi-fi only iPad and it picks my location up right away. So it's not an issue with my network.

I don't regret buying it, as I can see the games being a lot of fun. I'm going to have to don the flame suit though and say its not quite as good a gaming/media device as my iPhone 4S.
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Old 02-23-2012, 07:33 PM   #159
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I tried posting this from my Vita, but I guess the browser doesn't have a copy/paste feature, so I'll just type it in here in Chrome:

http://i.imgur.com/2BlLZ.jpg

The guys over at NeoGAF found out you could use transparent images for backgrounds and still have the animated colored ones. You basically pick your color, then change it to a transparent PNG. The animated one stays going in the background.

Cool stuff.
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Old 02-23-2012, 07:47 PM   #160
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I don't like how they place items from the Vita card slot randomly on your screen. I put in Lumines last night, and it throws it in some free spot on the second page. It just seems like an awful design choice. I understand if it's a game downloaded onto the memory card as you would typically put multiple games on a memory card; however, vita cards are (currently) 1 game per card. For the Vita's current layout, putting a pop-up in the top left corner (top right is the notification area) to start the currently inserted game would be the best idea.
Anytime it needs to add a new icon, it puts it after the very last icon on the very last page, no matter how many free spots there are in between. But you can move it wherever after that and it'll stay no matter how many times you take the game card in and out.

However, you did hint on something that annoys me. I hate not knowing what game I have inserted. They could use your idea as a quick launch and to show what's in there, or at least put a little card icon next to the game bubble showing its card is currently inserted.
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Old 02-23-2012, 08:37 PM   #161
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Add me to the list who caved in and bought a Vita. I'm loving it. I picked up the Vita 3G/Wi-Fi Launch Bundle, Uncharted Golden Abyss, ModNation Racers and Hot Shots Golf.

According to this page (http://us.playstation.com/psvita/att/) it says you can get a free copy of Super Star Dust plus DLC with a DataConnect Pass activation. Of course it takes one month of the DataConnect Pass before you receive the game voucher.
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Old 02-23-2012, 10:44 PM   #162
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According to this page (http://us.playstation.com/psvita/att/) it says you can get a free copy of Super Star Dust plus DLC with a DataConnect Pass activation. Of course it takes one month of the DataConnect Pass before you receive the game voucher.
Yeah. If you'll use the 3G, then it's worthwhile to pay $15 for 3G + a delayed copy of SDD. If you're like me and will probably not leave the house with it or have tethering with your phone, it has much less value, and is probably worth just buying the game if you want it.

EDIT:

Is anyone else having some weird screen "faults"? I don't know if this is just common with OLED, but my screen seems less than stellar. I notice a sort of thick horizontal line that goes across the screen when the screen goes black. You can also sometimes see it after that. I was messing around with Netflix and I could see it while loading a video, and I could also make the line out after the video started.

Essentially... everything on that line is a darker shade of the color than it should be.

EDIT 2:

I did a little reading an apparently this is common with OLED? Most people seemed to say it only appeared on black screens (which is where I first saw it), but as I mentioned, I see it in other places too.

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Old 02-24-2012, 08:33 AM   #163
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I freaked the fuck out last night mine started blinking the blue ps light and wouldn't stop.

http://playstationlifestyle.net/2012...how-to-reboot/

Apparently something in the firmware you guys had a problem?
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Old 02-24-2012, 09:01 AM   #164
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I think I may have hit my first bug. Whenever I put the vita to sleep, I lose my wifi connection. I have to go back into settings and click connect verytime I wake the vita up.

by the way, my near showed 50 people playing last night. So people are slowly getting it.

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Old 02-24-2012, 09:37 AM   #165
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I think I may have hit my first bug. Whenever I put the vita to sleep, I lose my wifi connection. I have to go back into settings and click connect verytime I wake the vita up.
I think I saw similar things with mine, but I wonder if that's not a bug but rather a feature? What I mean is... why connect to WiFi if you don't actually need it at that time? Leave it off until an application requests a data connection, and then connect. Sure, that initial application will be slowed by requiring it to wait for the access point handshaking, but you may end up saving some power.

I know in my use, I haven't had a point where I woke it up, it didn't connect to anything, and then nothing that uses the network would ever work. I'll try to keep a more scrupulous eye on it next time though.
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Old 02-24-2012, 09:46 AM   #166
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Hmmm I was reading this and had dejavu. You must have posted these reviews on GAF.
I did, but I'm not sure why I bother. Those threads move waaaay too fast. :/
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Old 02-24-2012, 09:52 AM   #167
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I don't regret buying it, as I can see the games being a lot of fun. I'm going to have to don the flame suit though and say its not quite as good a gaming/media device as my iPhone 4S.
Well I think the two devices really serve different markets, and everyone is entitled to their opinions. However for me the vita thumbsticks ALONE make it an overall better (and more enjoyable) gaming device. I very much dislike virtual-sticks!

As for media, doesn't the larger OLED screen on the Vita sort of make the media device thing a wash? (honest question)
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Old 02-24-2012, 11:24 AM   #168
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anyone play hot shots golf? i'm curious how it compares to hot shots golf out of bounds. that is really the only game i'm somewhat interested in.
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Old 02-24-2012, 11:30 AM   #169
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Originally Posted by tornadog View Post
I think I may have hit my first bug. Whenever I put the vita to sleep, I lose my wifi connection. I have to go back into settings and click connect verytime I wake the vita up.

by the way, my near showed 50 people playing last night. So people are slowly getting it.
The Vita is very conscious about when it has the wifi on or off. Putting in stand-by does turn the wifi connection off. The Vita will also turn it off when it's not being used, also when playing some (most?) games. You might notice sometimes when launching certain stuff, you get the system message of "Please Wait" because it's turning wifi back on and connecting.

So putting it to sleep does turn it off, but you shouldn't have to worry about turning it on manually, since it will do this when you try to access something that requires the network, i.e. the Playstation Store.
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Old 02-24-2012, 11:31 AM   #170
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anyone play hot shots golf? i'm curious how it compares to hot shots golf out of bounds. that is really the only game i'm somewhat interested in.
Not yet.
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Old 02-24-2012, 11:59 AM   #171
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As for media, doesn't the larger OLED screen on the Vita sort of make the media device thing a wash? (honest question)
In regard to the Vita as a media device, the screen issues that I saw last night and posted about would make me disagree. While my iPhone's screen is smaller, at least it produces uniform colors as would be expected from the source material.

I can deal with seeing slightly darker black splotches on a black screen, which I do get in addition to the thick black line, but the fact that these anomalies persist after the screen begins to show other content is a huge turn-off.

I haven't seen anyone else on the Internet report seeing such a large issue with their screen (the line, not the blotches -- the blotches didn't seem to cause an issue after content appeared), and if no one tells me otherwise here, I'll probably see if I can get a new one as to me... this shit is broke.
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Old 02-24-2012, 02:37 PM   #172
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The Vita is very conscious about when it has the wifi on or off. Putting in stand-by does turn the wifi connection off.
Off and on, to be more precise. As I've found out, the Vita will periodically wake up and turn on WiFi to refresh its PSN and video rental ads. It'll show up as a notification: "The LiveArea screen has been refreshed".
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I haven't seen anyone else on the Internet report seeing such a large issue with their screen (the line, not the blotches -- the blotches didn't seem to cause an issue after content appeared), and if no one tells me otherwise here, I'll probably see if I can get a new one as to me... this shit is broke.
That definitely doesn't sound right.
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Old 02-24-2012, 03:02 PM   #173
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anyone play hot shots golf? i'm curious how it compares to hot shots golf out of bounds. that is really the only game i'm somewhat interested in.
I'm not sure to Out of Bounds, but this is a typical Hot Shots of Golf game that I would expect on the PS3.
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Old 02-24-2012, 03:19 PM   #174
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I'm not sure to Out of Bounds, but this is a typical Hot Shots of Golf game that I would expect on the PS3.
well out of bounds introduced the advanced shot mode. from the little i heard about this one i THINK it has that mode as well.

i just hope it's more comparable to the PS3 version rather than the PSP versions, because the PSP versions were very weak compared to the PS3 one. so much less detail and was just a lot easier.

although, the PSP version had A LOT more "shortcuts" to take on holes than the PS3 version did, which actually added a lot of fun to the PSP versions.
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Old 02-24-2012, 03:20 PM   #175
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well out of bounds introduced the advanced shot mode. from the little i heard about this one i THINK it has that mode as well.

i just hope it's more comparable to the PS3 version rather than the PSP versions, because the PSP versions were very weak compared to the PS3 one. so much less detail and was just a lot easier.

although, the PSP version had A LOT more "shortcuts" to take on holes than the PS3 version did, which actually added a lot of fun to the PSP versions.
It has 3 or 4 different shot modes and I think one is advanced. The game is difficult once you get to the 3rd level which I believe is Pro.
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