8GB VRAM not enough (and 10 / 12)

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BFG10K

Lifer
Aug 14, 2000
22,709
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8GB
Horizon Forbidden West 3060 is faster than the 2080 Super despite the former usually competing with the 2070. Also 3060 has a better 1% low than 4060 and 4060Ti 8GB.
pFJi8XrGZfYuvhvk4952je-970-80.png.webp
Resident Evil Village 3060TI/3070 tanks at 4K and is slower than the 3060/6700XT when ray tracing:
RE.jpg
Company Of Heroes 3060 has a higher minimum than the 3070TI:
CH.jpg

10GB / 12GB

Reasons why still shipping 8GB since 2014 isn't NV's fault.
  1. It's the player's fault.
  2. It's the reviewer's fault.
  3. It's the developer's fault.
  4. It's AMD's fault.
  5. It's the game's fault.
  6. It's the driver's fault.
  7. It's a system configuration issue.
  8. Wrong settings were tested.
  9. Wrong area was tested.
  10. Wrong games were tested.
  11. 4K is irrelevant.
  12. Texture quality is irrelevant as long as it matches a console's.
  13. Detail levels are irrelevant as long as they match a console's.
  14. There's no reason a game should use more than 8GB, because a random forum user said so.
  15. It's completely acceptable for the more expensive 3070/3070TI/3080 to turn down settings while the cheaper 3060/6700XT has no issue.
  16. It's an anomaly.
  17. It's a console port.
  18. It's a conspiracy against NV.
  19. 8GB cards aren't meant for 4K / 1440p / 1080p / 720p gaming.
  20. It's completely acceptable to disable ray tracing on NV while AMD has no issue.
  21. Polls, hardware market share, and game title count are evidence 8GB is enough, but are totally ignored when they don't suit the ray tracing agenda.
According to some people here, 8GB is neeeevaaaaah NV's fault and objective evidence "doesn't count" because of reasons(tm). If you have others please let me know and I'll add them to the list. Cheers!
 
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psolord

Golden Member
Sep 16, 2009
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Even 12900k can't hit stable 60fps
Oh man, THANK YOU for this. Chances are I would see it, since I follow DF, but I don't know how this passed under the radar. This one got me excited more than anything as of late. The art, the game mechanics, absolutely fantastic!

Yes it has some technical problems, but I would give the devs a break. There are mostly cpu problems in this one, which I have seen clearly since I tested it thoroughly. From 2500k, to 13500 and from GTX 970 to RTX 4070ti.

I have uploaded my findings in my youtube channel, if anyone cares (non monetized).

https://www.youtube.com/@toutagamon/search?query=rest wicked

This one is heavy on the vram, I'l give you that. But it depends on how you are evaluating. I mean my two good 8GB cards, did OK, but the 3060ti was quite faster than the rx6600. Faster as in, it used the best quality preset and still was faster that the rx6600 in certain points, although the latter used the quality preset.


Screenshot 2024-04-23 at 11-46-06 No Rest for the Wicked 8600k 3060ti OC 1920x1080 best qualit...png

Screenshot 2024-04-23 at 11-46-15 No rest for the Wicked 4770k oc RX 6600 1920x1080 quality ca...png

I mean, you'd expect as much, when one card is at 200W and the other at 100W. No complains from the rx6600 though. Very playable overall, especially since we are talking about an early access game.

Here's a manual side by side comparison of the two. I mean it's not the end of the world if you use a tier down of settings. It's actually the lighting that suffers the most on the rx 6600.



The one that did fall into some slight vram problems, was actually the 4070ti, for which I used fafo 4k settings on purpose and there is no dlss yet. Everything aside the 4090 is unplayable at 4k, in gamegpu's test anyway, so yeah....

Gamegpu's test show that once again, the 4060ti 8gb is killing it.

Screenshot 2024-04-23 at 11-59-44 No Rest for the Wicked PC Performance Benchmarks for Graphic...png

ps It just happened that I upgraded my 2500k to a 4770k and oh man, that was the perfect timing. The game actually freezes at points on the 2500k but is OK on the 4770k. As they say in the game, the king is dead, long live the king!
 

psolord

Golden Member
Sep 16, 2009
1,955
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New test from gamegpu. Test Drive Unlimited Solar Crow. This is using the KT engine, also used on the very beautiful, WRC Generations last year.

Screenshot 2024-04-24 at 10-56-33 Test Drive Unlimited Solar Crown Palytest PC Performance Ben...png

Super heavy, once again non vram size limited, for the usable resolutions. The 4060ti 8gb is beating the 3060 by 57% at 1080p, but loses at 4K by 42%. The 3060 is useless for all resolutions though. So where would you put more weight? On the usable 1080p or the useless 4k, because that is the mentality that has been used quite a few times in this thread.

Also first and last 8GB cards, have a 87% difference. Just saying...

The 4060to 16GB, could be 100% faster than the 8GB model here at 4k. So what? It would still be less than 30fps let alone the 60 which is a baseline for a racer. I am saying that, for the guy that wanted to drive a 4k panel with a 4060ti 16GB and play some games after work. Yeah, good luck with that my friend!

Also very interesting side note, although OT, look at these cpu results. It's the first time I see 4/8 *****Lakes giving unplayable results. I need to test this yesterday! :)

Screenshot 2024-04-24 at 11-09-11 Test Drive Unlimited Solar Crown Palytest PC Performance Ben...png
 

nurturedhate

Golden Member
Aug 27, 2011
1,750
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New test from gamegpu. Test Drive Unlimited Solar Crow. This is using the KT engine, also used on the very beautiful, WRC Generations last year.

View attachment 97703

Super heavy, once again non vram size limited, for the usable resolutions. The 4060ti 8gb is beating the 3060 by 57% at 1080p, but loses at 4K by 42%. The 3060 is useless for all resolutions though. So where would you put more weight? On the usable 1080p or the useless 4k, because that is the mentality that has been used quite a few times in this thread.

Also first and last 8GB cards, have a 87% difference. Just saying...

The 4060to 16GB, could be 100% faster than the 8GB model here at 4k. So what? It would still be less than 30fps let alone the 60 which is a baseline for a racer. I am saying that, for the guy that wanted to drive a 4k panel with a 4060ti 16GB and play some games after work. Yeah, good luck with that my friend!

Also very interesting side note, although OT, look at these cpu results. It's the first time I see 4/8 *****Lakes giving unplayable results. I need to test this yesterday! :)

View attachment 97704
If you make those charts even bigger next there's no way this thread won't immediately agree with your assessment on vram and correct settings...
 

Iron Woode

Elite Member
Super Moderator
Oct 10, 1999
30,888
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I am currently playing Doom Eternal at 1440P with all settings set to ultra, no RT and no resolution up-scaling. Sitting at 144 fps.

Using 7000 MB of vram and 9 GB of system ram.

Running flawlessly on my system: R7 5700x and RX 6800.
 

blckgrffn

Diamond Member
May 1, 2003
9,138
3,074
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www.teamjuchems.com
I am currently playing Doom Eternal at 1440P with all settings set to ultra, no RT and no resolution up-scaling. Sitting at 144 fps.

Using 7000 MB of vram and 9 GB of system ram.

Running flawlessly on my system: R7 5700x and RX 6800.

RT is really low overhead in Doom Eternal in my experience. I was pleasantly surprised at how well my 6800 did, although the implementation is pretty minimal.
 
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dr1337

Senior member
May 25, 2020
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RT is really low overhead in Doom Eternal in my experience. I was pleasantly surprised at how well my 6800 did, although the implementation is pretty minimal.
Metro enhanced edition (game has RT always on) ran bad even with the FSR mod, but with FSR and AFMF combined its so much better. Input lag obviously doesn't get better but its still nice to see 45-60fps look more like 90-120.

I definitely agree they should give it a shot in DOOM. My 6900xt has always been fast enough for me with RT on in Eternal. They should be able to get that 6800 to handle it IMO. AFMF can carry a lot of weight when smoothing out dips in the frame rate so surely it really helps out lower end cards.
 

psolord

Golden Member
Sep 16, 2009
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Hmm, TLOU P1 not as fixed as we're lead to believe?

Glad Techspot includes both the 7600XT and 4060 16GB in its graphs so we can get a nice apples to apples comparison of how the additional ram benefits performance:

View attachment 97748

View attachment 97749
It's not a matter of fixing. It was never "fixed". They did do quite a few improvements tho.

TLOU always pops up in this thread. The ultra preset is problematic for 8GB cards. What exactly you get from the ultra preset, has been shown here tho.


Short answer, you get performance problems, for no reason. Show me that an 8GB card makes a game butt ugly, due to its vram alone and not its gpu power too and I will accept it.
 

Mopetar

Diamond Member
Jan 31, 2011
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Short answer, you get performance problems, for no reason. Show me that an 8GB card makes a game butt ugly, due to its vram alone and not its gpu power too and I will accept it.

Weird that the 16 GB versions of those cards don't have those problems. Maybe someone should create a thread about that.

I'm fairly certain that HUB did testing showing that with Halo the 8 GB cards were degrading image quality to keep the frame rates up. The cards with more VRAM could display the higher quality textures just fine.
 
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Hitman928

Diamond Member
Apr 15, 2012
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Weird that the 16 GB versions of those cards don't have those problems. Maybe someone should create a thread about that.

I'm fairly certain that HUB did testing showing that with Halo the 8 GB cards were degrading image quality to keep the frame rates up. The cards with more VRAM could display the higher quality textures just fine.

You mean the trees aren't supposed to look like a finger painting in Halo Infinite? /s

1714071779541.png
 

psolord

Golden Member
Sep 16, 2009
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You mean the trees aren't supposed to look like a finger painting in Halo Infinite? /s

View attachment 97821
Where is this from?

I have three runs of Halo Infinite on my channel (non monetized)


All on the freagin 2500k which means pcie 2.0 8b/10b encoding, which means zero reliance on the base sub systems. No help from fast pcie or reduced overhead or fast cpu decompression.

One with the 3060ti at 3840X2160 high preset, 16min run, no assets missing

One with the 3060ti at 1920X1080 ultra preset, 8min run, no assets missing

One with the rx6600 1920X1080 high preset, 15min run, no assets missing

There are stutters due to HDD access (and msi afterburner+shadowplay conflicts), I'll give you that. Irrelevant to vram though. 1080p ultra requires more vram than 4k high. Dunno, maybe the ultra uses 4k assets on all resolutions? Do you want 4k/ultra from a 8GB card? I don't.

Two 8GB cards, largely different capabilities. Still very enjoyable for their respective tiers at a mostly steady 60fps. I don't see the problem. Someone found a bad frame, I bet with stupid settings, omg what a disaster. You are doing your PCing wrong.
 
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psolord

Golden Member
Sep 16, 2009
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Also our friends at gamegpu, tested the Fallout 4 next gen update. Yeah that 3060 12GB is last and slower than all 8GB cards this time. I know it's an old engine and doesn't say much, but still....it gives a perspective of the available gpu processing power.

Here, I'm putting it in spoiler because you are annoyed by screenshots now.

Screenshot 2024-04-26 at 11-27-32 Fallout 4 Next Gen Update PC Performance Benchmarks for Grap...png
 

TESKATLIPOKA

Platinum Member
May 1, 2020
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Also our friends at gamegpu, tested the Fallout 4 next gen update. Yeah that 3060 12GB is last and slower than all 8GB cards this time. I know it's an old engine and doesn't say much, but still....it gives a perspective of the available gpu processing power.

Here, I'm putting it in spoiler because you are annoyed by screenshots now.

Wow, you finally started using spoilers after only ~60 of pages you started posting. Still, better late than newer. ;)
But to be honest, others also post lengthy posts, should use It.
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
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Wow, you finally started using spoilers after only ~60 of pages you started posting. Still, better late than newer. ;)
But to be honest, others also post lengthy posts, should use It.
So I unhide the last spectral post, after reading this. And talk about being off in your own little👻world. If homie had paid attention for one post, just one post, they would know Infinite can take 30 minutes or more for the finger painting textures to show up. But nope! Let's spam 3 vids where I never play for that long. 🤣
 

Hitman928

Diamond Member
Apr 15, 2012
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Where is this from?

I have three runs of Halo Infinite on my channel (non monetized)


All on the freagin 2500k which means pcie 2.0 8b/10b encoding, which means zero reliance on the base sub systems. No help from fast pcie or reduced overhead or fast cpu decompression.

One with the 3060ti at 3840X2160 high preset, 16min run, no assets missing

One with the 3060ti at 1920X1080 ultra preset, 8min run, no assets missing

One with the rx6600 1920X1080 high preset, 15min run, no assets missing

There are stutters due to HDD access (and msi afterburner+shadowplay conflicts), I'll give you that. Irrelevant to vram though. 1080p ultra requires more vram than 4k high. Dunno, maybe the ultra uses 4k assets on all resolutions? Do you want 4k/ultra from a 8GB card? I don't.

Two 8GB cards, largely different capabilities. Still very enjoyable for their respective tiers at a mostly steady 60fps. I don't see the problem. Someone found a bad frame, I bet with stupid settings, omg what a disaster. You are doing your PCing wrong.

If you actually cared to really pay attention to what others are posting in this thread, you'd know where it's from as it was linked previously and already talked about in this thread. It's at 1080p Ultra and here's what it looks like on the 16 GB version of the card.

1714136069705.png

@DAPUNISHER already mentioned it, but it doesn't happen right away but can take a bit of play time to show up. It's not just that frame either but pretty much the whole environment turns to muddy, blob like textures. This is not a unique occurrence, reviewers only started looking into when a bunch of viewers started mentioning this experience in the game. For example. Yes, you can avoid it by turning down texture quality, but you shouldn't have to when you're at 1080p and even weaker cards with more VRAM can have better image quality and there's plenty of performance in at these settings, outside of running out of VRAM.
 

Ranulf

Platinum Member
Jul 18, 2001
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Also our friends at gamegpu, tested the Fallout 4 next gen update. Yeah that 3060 12GB is last and slower than all 8GB cards this time. I know it's an old engine and doesn't say much, but still....it gives a perspective of the available gpu processing power.

Here, I'm putting it in spoiler because you are annoyed by screenshots now.


Fallout 4 update means nothing. The game has been the typical Bethesda game for years and the patch has made things worse for many people's systems. Many with high end machines. I've read reports that some people can't go higher than 30fps to be stable. Could be mods, could not be. If I remember right there was a problem with all rtx cards in FO4. I've yet to see if the patch screwed up my game, which I just started a few days ago to test this patch.
 

Iron Woode

Elite Member
Super Moderator
Oct 10, 1999
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So I unhide the last spectral post, after reading this. And talk about being off in your own little👻world. If homie had paid attention for one post, just one post, they would know Infinite can take 30 minutes or more for the finger painting textures to show up. But nope! Let's spam 3 vids where I never play for that long. 🤣
Didn't HUB show that exact thing in a few videos of theirs? I believe they were using a 3070 and showed what happens after 20+ mins of game play in games like Halo, Hogwarts and Callisto Protocol among others. You could see the textures popping in and out.
 

Ranulf

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Jul 18, 2001
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Didn't HUB show that exact thing in a few videos of theirs? I believe they were using a 3070 and showed what happens after 20+ mins of game play in games like Halo, Hogwarts and Callisto Protocol among others. You could see the textures popping in and out.

Yeah, it was HUB and it has been referenced in this thread several times since last summer or so.



And